Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
TheMadModder
Posts: 108 Joined: Mon Jun 28, 2004 10:28 pm
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by TheMadModder » Wed Oct 20, 2004 10:34 pm
naw man...of all of the people i hate in this instance...it is tom morello. No questions asked
Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Thu Oct 21, 2004 5:11 pm
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{G}H0g-Jump4h
Posts: 811 Joined: Sat Nov 01, 2003 4:51 pm
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by {G}H0g-Jump4h » Thu Oct 21, 2004 5:23 pm
Audio's Slave wrote: Man is everyone double posting nowadays? I thought this site had some moderators... guess they died.
wow, reasons for *Yomama, u kno what* popping up everywhere!
Now im back.
Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch
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by Latin4567 » Thu Oct 21, 2004 7:02 pm
Pie, How's the map coming? did you get it to work in sapien?
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Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Sat Oct 23, 2004 10:25 am
has anyone seen pie around? i have been trying to contact him to ask how the map is going
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FReAK
Posts: 1246 Joined: Tue Jul 27, 2004 3:06 pm
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by FReAK » Sat Oct 23, 2004 8:35 pm
Elite_commander wrote: 6 minutes to make a box
lol j\k...
.... when i got gmax it took me about 10 mins.... at least.... *sniff*
Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Sat Oct 23, 2004 8:54 pm
WHERE IS HE
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Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Sun Oct 24, 2004 8:51 pm
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FReAK
Posts: 1246 Joined: Tue Jul 27, 2004 3:06 pm
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by FReAK » Mon Oct 25, 2004 12:03 pm
cant.....watch....GRRR
McFarlane
Posts: 1391 Joined: Wed Mar 31, 2004 4:18 pm
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by McFarlane » Mon Oct 25, 2004 12:44 pm
Sorry but that map looks kind of cheap right now.
Maybe some bases or something...
hotmonkeylicker
Posts: 409 Joined: Wed May 26, 2004 3:05 pm
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by hotmonkeylicker » Mon Oct 25, 2004 4:09 pm
FReAK wrote: Elite_commander wrote: 6 minutes to make a box
lol j\k...
.... when i got gmax it took me about 10 mins.... at least.... *sniff*
not as bad as me
i still can't make terain or anything *bawls eyes out*
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Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
Location: falling to the bottom of blood gulch
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by Latin4567 » Mon Oct 25, 2004 4:33 pm
Well, once pie finishes fixing its importation into sapien, I will be importing some bloodgulch bases into it...
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Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Mon Oct 25, 2004 4:35 pm
If anyone wants to be a beta-tester, pm me and I will link you to the secret password protected dust and echoes forum
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Pie
Posts: 2690 Joined: Wed Mar 10, 2004 8:46 am
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by Pie » Tue Oct 26, 2004 3:21 pm
Latin4567 wrote: Well, once pie finishes fixing its importation into sapien, I will be importing some bloodgulch bases into it...
awww come on make custom bases lol..i can help....i discovered a new technique that makes bases 500x easier lol
Thank You, SHOUTrvb, For This Fantastic Signature
Latin4567
Posts: 63 Joined: Wed May 05, 2004 6:22 pm
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by Latin4567 » Tue Oct 26, 2004 4:58 pm
well I was actually going to dig up some stuff from the campaign... sparkedit can export the bsp's to mesh which i can import into 3dmax. So i was going to look through perhaps b30 and a20..... those should have some awsome bases. Then i was just going to merge a few together... the result will be just as kewl
so did you get it to work in sapien yet?
I have been waiting
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hotmonkeylicker
Posts: 409 Joined: Wed May 26, 2004 3:05 pm
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by hotmonkeylicker » Wed Oct 27, 2004 9:45 am
Latin4567 wrote: If anyone wants to be a beta-tester, pm me and I will link you to the secret password protected dust and echoes forum
i will beta test
i promise not to leak
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