YOYORAST ISLAND: Potentialy, the best map ever made but...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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PRiMoiCoN





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Post by PRiMoiCoN »

this map looks really sweet.....but i think teh bases are too close together....i think there should be one base on one side of the map and one on the other.....so more of the map gets put into use......but either way the map kicks ass
Tack122





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Post by Tack122 »

can you do a beta with those realy freaky colors?

that would be so cool
[users]Strider Vega Core





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Post by [users]Strider Vega Core »

Nice map, I would like to be one of the beta testers of it,oh, btw, I can't seem to get my 3dsmax to work right, & my map for the VCP got screwed up, when you finish that, could you help me with my map?

If you can, Email me at Stridervcore@hotmail.com
If you cant, thanks anyway 8)
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yoyorast




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Post by yoyorast »

PRiMoiCoN wrote:this map looks really sweet.....but i think teh bases are too close together....i think there should be one base on one side of the map and one on the other.....so more of the map gets put into use......but either way the map kicks ****
Thanks man but you should read my previous posts... you'll see that the bases being so closed one to the other represent the main originality of the map because you can shoot the enemy from your own base... and I can assure you that if you want to reach the enemy flag and score, you must cross 90% of the entire map... You simply can't go from your base to the enemy's directly...so every corner of the map is fully used.

YO
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ExileLord




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Post by ExileLord »

The next time I see taco in a ce game I will talk to him to get him to get your map in game. lol. I will try to find the server he is admin at.
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St. Louis Rams Fan





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Post by St. Louis Rams Fan »

I hope this map gets released before Halo 2 comes out! Although it is unlikely..... Not much time left but people without a Xbox or hate Halo 2 (who will? Honestly?) should still play this map and have fun with it! Keep up the good work!
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ExileLord




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Post by ExileLord »

The people without xbox live will give it a shot.
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yoyorast




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Post by yoyorast »

I don't think every haloCE player owns an Xbox or will buy one to play halo2... HaloCE will survive! :D

Guys! no big step yet, no map in game, just some little modifications to get the poly number down and edges on the ramp near the towers have been reworked... and some new renders that show the map a bit clearly I think:


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YO!
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Post by Katarn »

good work.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
FReAK





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Post by FReAK »

Looking better every time! gj yoyo and taco! keep going! y am i so enthusiastic?!?!?!?
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yoyorast




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Post by yoyorast »

Supreme Taco has begun to work on the map...

YO!
St. Louis Rams Fan





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Post by St. Louis Rams Fan »

SWEET! :D Keep us posted on the progress!
Chaos_Dragon_Prodigy





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Post by Chaos_Dragon_Prodigy »

Sweet, When's it gonna be out
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Sonictag




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Post by Sonictag »

Looks good, and it will be out when Taco can get to work on getting this in game, which will be sometime after the release of Zanzibar im guessing.
{GR}Snake





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Post by {GR}Snake »

oh my god yoyo that is the BEST map ever it is very original and i like how you have to go through the whole map to get the flag!!!! SO COOL! :!: :!: :!: :!:
Audio's Slave





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Post by Audio's Slave »

Ya that is a pretty b*tching map. I would love to see a hog come out of that cave wrong and tumble all the way down that big @ss slope! I would laugh my friggin ass off when MC's body just fly's straight into the water.. :lol:
[users]Strider Vega Core





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Post by [users]Strider Vega Core »

Your map looks great, need a new weapon?

:D Here's a pic of the Portable Gauss Cannon, go to the VCP Team thread to view the details :D

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Chaos_Dragon_Prodigy





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Post by Chaos_Dragon_Prodigy »

nice. make elite ai's in it. like make them on your team
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yoyorast




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Post by yoyorast »

Guys, I just want to share with you this new big update:

Lastly I have been reworking the map entirely to get the poly number down (it's true it was too high), It has been a very very huge work, I've spent some night on it but I think the result is here... there is now 2 times less polygons and the general design has not changed a lot... I've even managed to make it cleaner...

About the textures: I'm not going to use the standard halo textures but my owns.. In effect I've been working on custom textures (based on real pictures taken with my 5million pixel digital Cam) for a few month now and I can finally show them to you here on the map...
But let's the pictures speak by themselves... pic (shaded model), pic (with custom textures).

YO!
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Post by Sonictag »

I cant really tell whats going on, but you diddnt really have to reduce the polycount that much.

Keep up the good work!
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