Zanzibar Weekly Update 11

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Stefander




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Zanzibar Weekly Update 11

Post by Stefander »

Zanzibar Weekly Update

Last week, GHL took over my Weekly Update, but this week, yours truly is back...

Lots of interesting things happened over the last few weeks, and I can't wait to tell you guys about it.

But, first things first. The BSP is coming along GREAT, I played the newest version of the beta just last night (afternoon for you Americans out there). One thing that was added over the last one was that the fusion cores actually disappeared into thin air when you "killed" them, accompanied by a nice big explosion (that could kill you when you were to be too close to them). I can't show them just yet until I get some permission, but I can tell you that they look great in-game.

Since the Mombasa-team is also working on the map, we got to have their weapons in the map as well. Result: Aero couldn't stop 0wning us with his uber-secret Gravity Rifle. Since he has the best connection, he got to host. And that enabled him to actually see the Gravity Rifle. I should host next time. We also have the Battle Rifle and SMG in, but the Battle Rifle is just a bit too powerful at the moment. Furthermore, the Halo 2-armor is also in, and it's looking great in combination with the map. Apart from the needed tweaks (you can't really walk up any stairs without having to jump all the time at the moment) and the necessary textures, it's just Halo 2. That's it, no doubt about it. It looks and feels just like Halo 2.

When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD. And we are doing everything to bring you the best experience possible to accomplish our goal; to bring you Halo 2, as true to the sequel as possible. And at the moment, I think we already did a great job. We still need to work out some other problems in the map, such as some clipping errors. When you are on the edge of the level you basically "fall off", and end up on a plane below. We will all fix these errors, it's fun to see errors disappear as the map progresses, I'm sure Bungie felt just the same about the map when they were still working hard on it to get it ready for E3.

At the moment, the level is still unportalled (which isn't strange, the level isn't done just yet), which caused some problems with the framerate. It stuttered a few times, not that bad... But we, as the team, have pretty advanced PCs, so it'll be a huge problem for the people that don't really have a special PC. We want to make it as enjoyable as it can be on PC for everyone, and I think it shouldn't be any less fun because someone doesn't have a great PC.

That's about it for this week, stay tuned for next week's update...
Vinx




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Post by Vinx »

nice update stefander.
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Post by crimson4245 »

yeah, very nice update, im am REALLY looking forward to this map coming out. once again, nice job and keep up the great work!

p.s. w00t! 2nd post :D
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Post by [FnI] Xkal »

Good job. I WANT SCREENS! lol jk i dont care, keep it up im excited! yay
Xkal
royalty




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Post by royalty »

So about 7 weeks ago you guys promised "visual updates". Cool ofcourse that you know those works now, but please back them up.
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Post by GHL »

i have asked and asked them, farsight doesnt want unfinished content shown apparently:/
-GHL
John Spartan





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Post by John Spartan »

:D :D :D :shock: :shock: :shock: :shock: OMG i cant wait...!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Post by HMC Helljumper »

Dammit! anyway, this looks and sounds like its going to rival new mombasa, even though you guys are working together... Zanzibar is the map that I wanna play the most, both here and wen halo 2 comes out and it sounds like you guys have everyhting halo 2 style down to the nose... but do u have the the little bridge int he middle by the wheel? and if you do, does it drop on command like in the E3 demo? if it does thats great
if it doesnt... thats great too. lol cant wait!
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Post by GHL »

HMC Helljumper wrote:Dammit! anyway, this looks and sounds like its going to rival new mombasa, even though you guys are working together... Zanzibar is the map that I wanna play the most, both here and wen halo 2 comes out and it sounds like you guys have everyhting halo 2 style down to the nose... but do u have the the little bridge int he middle by the wheel? and if you do, does it drop on command like in the E3 demo? if it does thats great
if it doesnt... thats great too. lol cant wait!
yes we have everything in the map, as to if it drops, we are not sure if we should or can impliment that well enough yet.
-GHL
HMC Helljumper





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Post by HMC Helljumper »

well either way this is the map im waiting for... even more than new mombasa H2... if that even is coming out.
Last edited by HMC Helljumper on Mon Aug 23, 2004 7:01 am, edited 1 time in total.
Stefander




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Post by Stefander »

HMC Helljumper wrote:well either way this is the map im waiting for... even more htat new mombasa H2... if that even is coming out.
It is, I can assure you. The Gravity Rifle is great. Well, for Aero anyway, since he 0wns me all the time with that gun... Damn enormous plasma bolt.
Aero1565





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Re: Zanzibar Weekly Update 11

Post by Aero1565 »

Stefander wrote:
When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD.

Aero and James!! We are both working on the UI
www.asylum-designs.com

halo name: Aero
Stefander




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Re: Zanzibar Weekly Update 11

Post by Stefander »

Aero1565 wrote:
Stefander wrote:
When Aero isn't owning Farsight and me online, he's helping JamesD in figuring out the HUD-part of the mod. You can't call it Halo 2 when it ain't got the HUD.

Aero and James!! We are both working on the UI
Arrgh... I always mess up on that part. ;)
TheMissingLink117





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Post by TheMissingLink117 »

How would you make the stairs so you don't have to jump? If it was scenery, you could give it seperate collision geometry, but what about a BSP?
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Post by Danke »

I guess you'd have to just make a slope. Ever remember seeing stairs in the original levels?
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Post by GHL »

Dan!! wrote:I guess you'd have to just make a slope. Ever remember seeing stairs in the original levels?
yes there are stairs, doing a full 180 up in the base of zanzibar.
anyway collision geometry is the answer.
-GHL
TheMissingLink117





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Post by TheMissingLink117 »

Yeah, but how would you make collision geometry if its part of the bsp, not scenery?
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Post by gamble »

maybe fill in the stair chunks with +sky or sum other material thats not visible, or just make like triangular prisms that are collision only scenery and fill in the stairs so its a ramp
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Post by Wraith »

We could leave the stairs, and then change them to a ramp on the model that would be used for the collision geometry.
TheMissingLink117





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Post by TheMissingLink117 »

Oh, now I get it, you would just add * to the end of a clear shader that covers the ditches in the stair.
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