the thing about the highland map is that the focal point is going to be on the trees, which of course are implemented in Sapien; this is just a render from Max6. the trees will be fairly dense, making for some interesting firefights.
glad everyone liked omaha beach; i'm a big wwII buff and it was fun to make. i still need to put in the water and fog.
on Cote D'Azur I really, really need to figure out how to make glass! I posted it as a topic with no help so far

. When I have the glass, it will play an interesting part in each base (the Red Base: Museum, and Blue: UNSC HQ). Also, I'm going to scrap the glass window texture on some of the skyscrapers (tiled blue stuff) and put in glass their, so you can shoot at the building and stuff will break anywhere on it (like in Mech Assault, kind of). Anyhelp is MUCH appreciated (just post it over on the topic "GLASS".
Thanks everyone.