Using SparkEdit to extract maps

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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SilverStone641





Posts: 188
Joined: Fri May 07, 2004 5:39 am

Using SparkEdit to extract maps

Post by SilverStone641 »

IS there a way to extract maps with their textures in place? I'd like to use some of the constructs on the first HALO level, but i want their textures intact.


Thanks
Superfly





Posts: 424
Joined: Tue Nov 04, 2003 11:14 am
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Post by Superfly »

No.... you have to it manually. your only exporting the mesh not the entire map directory.
python_023





Posts: 47
Joined: Sat Jul 17, 2004 9:02 pm

Post by python_023 »

ASS theres no reason to flame for a simple question, my god, thats the reasons these boards are here, is to help people who cant figure out there problems. Even if its a noob problem, they have to start somewhere and they have to learn somewhere.
take it easy man
python
Orchid





Posts: 124
Joined: Thu May 20, 2004 2:38 am

Post by Orchid »

Yeah ass LOL, shh.
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