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MonoxideC's discussion of SP>MP on IRC

Posted: Thu Mar 18, 2004 9:06 pm
by Veegie
<MonoxideC> keep in mind this isn't a step by step tutorial - it's ageneral overview so that people are are trying to figure it out cna make sure they are doing things right
<MonoxideC> ok first things first - you have to extract the bsp from the SP map that you want
<MonoxideC> that includes all of the dependencies, which will be things like bitms, shaders, sounds, etc
<MonoxideC> you can't do this with hmt3
<MonoxideC> it requires a custom tool - hmt3.5 will have something to do this
<Gil27> can 3.3 do it?
<SuperSunny> or hex workshop I believe, but harder
<MonoxideC> yeah gil it hink so
<MonoxideC> well super, in hex workshop you cant do it because you need the hundreds of dependencies as well
<MonoxideC> then you have to batch extract a MP map so you have all the individual resources
<MonoxideC> now - when you batch extract a map, hmt creates a file called mapname.sbsp.meta
<MonoxideC> that is NOT the bsp
<MonoxideC> it is the file header, EVERY bsp in the map, and all of the models
<MonoxideC> so what you have to do, is seperate the file header, bsp, and models in the MP map into seperate files
<MonoxideC> then, you can build the file header, SP bsp you wanna use, and the models into a new file
<MonoxideC> that's why some of you are getting garbage data for your filenames after you try to build
<SuperSunny> mono, that has to do with gren's magic tut, right?
<MonoxideC> yes
<MonoxideC> so whatyou have to do, is calculate the new index offset and modify HMT to build it there instead of the index offset of the original map
<MonoxideC> hmt3.5 has a prompt where you can manually specify the offset
<MonoxideC> then you can build the map and it will open in HMT
<MonoxideC> but you stiull have to correct some values
<MonoxideC> the sbsp has it's own magic value
<MonoxideC> it's specified int he scnr - you have to fix that value, or SE can't open the map and neother can halo, of course
<MonoxideC> that's pretty much all there is to it
<MonoxideC> generally speaking, anyway
<MonoxideC> it's not complicated at all, it just can't be done without tools and hmtv3 can't do it
<MonoxideC> it's more complicated on xbox, because bitmaps and sounds are stored int he file
<MonoxideC> and there is a size limit on xbox too, so it would probably take some manual tweaking to make sure everything is small enough


That was given directly off of IRC

Posted: Thu Mar 18, 2004 9:08 pm
by gmp_gmp
wow ill try it whenever it comes out, hmt 3.5

Posted: Thu Mar 18, 2004 9:45 pm
by HunterXI
when 3.5 comes out, there will probably be a tut right in the readme...

Posted: Wed Mar 24, 2004 4:35 pm
by Veegie
bump for some peeps

Posted: Wed Mar 24, 2004 4:38 pm
by EqUiNoX
nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?

Posted: Wed Mar 24, 2004 5:29 pm
by argrn
now will all u winers stop wining about how mono is giving any information out?

Posted: Thu Mar 25, 2004 12:34 am
by maca_ยง
Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
lol whatever it is
its funny

Posted: Thu Mar 25, 2004 4:22 am
by DHalo
I think it's a mutated llama

Posted: Thu Mar 25, 2004 8:30 am
by halofan141
DHalo wrote:I think it's a mutated llama
llama camper!

Posted: Thu Mar 25, 2004 8:40 am
by MasterNeoChief
Mono is already done with HMT...
He wants the AOTCR to finish...
Anyway, whats the magic?

Posted: Thu Mar 25, 2004 8:41 am
by halofan141
MasterNeoChief wrote:Mono is already done with HMT...
He wants the AOTCR to finish...
Anyway, whats the magic?
Read gren's tuts

Posted: Thu Mar 25, 2004 9:28 am
by EqUiNoX
vegito: i am editing to make it even funnier, but I am having no sucess, and it sure is taking a long time to make the conversion.

HAPPY 600 TO ME!!!

Posted: Thu Mar 25, 2004 10:23 pm
by HunterXI
Equinox wrote:vegito: i am editing to make it even funnier, but I am having no sucess, and it sure is taking a long time to make the conversion.

HAPPY 600 TO ME!!!
yeah, I tried editing the smiley now in Equinox's sig, but Flash MX just doesn't do teh job :(

happy 600 to you Jonnypoo!

Posted: Fri Mar 26, 2004 7:54 pm
by Moltenar
I changed it a bit and sent it off to my friend and boy was he amazed :D
and when i told him that the one was fake boy was he mad!!

Posted: Sat Mar 27, 2004 11:47 am
by HunterXI
Moltenar wrote:I changed it a bit and sent it off to my friend and boy was he amazed :D
and when i told him that the one was fake boy was he mad!!
haha laff at those believen' biatches! I'll probably pull the same thing on one of my friends :P

Posted: Sun Mar 28, 2004 2:53 pm
by Kamatzu
Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
Hes been done with it for a long time...hes just waiting for his AotCR to come first :D

EDIT: bah...master cheif said it already :roll:

Posted: Sun Mar 28, 2004 6:40 pm
by Zeus
It said something about Hex editor, does this mean it is possible now?

Posted: Mon Mar 29, 2004 10:32 am
by Lamb
Zeus wrote:It said something about Hex editor, does this mean it is possible now?
Nope nope nope, unless you manually extracted all the bitmaps and other dependencys. Instead of fiddling with the hex editor I would wait for 3.5 and then try the hex editor... "<MonoxideC> well super, in hex workshop you cant do it because you need the hundreds of dependencies as well"

Posted: Mon Mar 29, 2004 10:35 am
by MasterNeoChief
Kamatzu wrote:
Equinox wrote:nice, it sounds loike he is almost done with 3.5. and vegito, wtf is that green thing...?
Hes been done with it for a long time...hes just waiting for his AotCR to come first :D

EDIT: bah...master cheif said it already :roll:
hehe...
BEAT YA!
Anyway, is there a date scheduled?

Posted: Mon Mar 29, 2004 8:53 pm
by Veegie
When its done :p