First thing I need to introduce to you in this update is a Windows Operating System mock-up, known as Windows YZ. It's kind of a parody of Windows, and as the game runs in full-screen, it looks quite similar. There might be small 3D sections where you can walk around and interact with things. A computer might be one of them? *cough* Second Sight *cough * Timesplitters 3 *cough*.
Here are some early screenshots. Don't mind the green circle around 'My Computer', it's just a collision detector that I couldn't be bothered removing when I took the screenshots.
Oh, and there's no mouse cursor on any of them because the print screen button doesn't capture the cursor.
Main Windows YZ, no Windows open/Programs:

Start Menu, fully working:

Messenger open:

Messenger signing in:

Messenger signed in:

One of the games that's built into Windows YZ (just the title screen:

UltraChat, a Windows YZ chat program:

Hehe, you'll probably notice that the Windows YZ theme is based off the Style XP theme that I have on my home desktop right now.
----
Now here's something else. I don't actually have any footage of the tool itself as I have only been developing it for a couple of days so far, but I'll show you what I've done. Basically, it's called 'ReachEdit' and it will come supplied with 'The Fall of Reach'. Here is what it should be able to do:
i) Create Single Player maps. Single Player maps can be more advanced than Multiplayer maps, and will allow players to create the obvious things, such as AI, text, scenery, and the actual level itself, as well as injecting custom music, and possibly custom graphics. I might allow maps to be linked to each other, ultimately, allowing the creation of entire Campaign games.
ii) Create Multiplayer maps: Multiplayer maps will be able to be created with all of the common gametypes, and I might introduce a few more. Because the filesize of user-created Multiplayer maps will be so small, if someone were to host a game with their own custom made map, players joining would be able to load the map in seconds because of the tiny filesize.
iii) Create First-Person shooting sections: HTFoR will have First-Person sections. They are 2D, but are like mini-games that you'll encounter in the Single Player quest. I shall upload screenshots of these soon.
iv) Many other miscellaneous games will be able to be created using ReachEdit. This will probably be the best built-in mapmaker in a fangame ever created.
Screenies:


----
Other screenshots:
Title Screen (To still be further improved on):

Screenshot of the main game-engine:

Any opinions? Suggestions?