Theory on replacing PC BG Banshee to Xbox BG Warthog
Posted: Mon Oct 27, 2003 6:20 pm
I have a question, Can you only replace meta data with the same size of an existing meta data?
Let me clear things up, This is my crappy theory but it might work.
info on meta size
Banshee_m = 3420 bytes
warthog = 4116 bytes
Importing textures, projectiles, scenery from halo pc to halo xbox is simple and can be done as long as your replacing something with the same size. My theory is shoving/replacing PC Banshe BG Multiplayer Meta data into xbox Warthog BG multiplayer meta. THat can not be done because they are not the same size, BUT i opened Banshe PC BG meta data with hex editor and i found a whole bunch of 00000000 at the end. What if we keep shoving 0000000000 at the end of Banshe PC Bg Meta data until the size of the file reaches that of the xbox meta warthog.
Let me clear things up, This is my crappy theory but it might work.
info on meta size
Banshee_m = 3420 bytes
warthog = 4116 bytes
Importing textures, projectiles, scenery from halo pc to halo xbox is simple and can be done as long as your replacing something with the same size. My theory is shoving/replacing PC Banshe BG Multiplayer Meta data into xbox Warthog BG multiplayer meta. THat can not be done because they are not the same size, BUT i opened Banshe PC BG meta data with hex editor and i found a whole bunch of 00000000 at the end. What if we keep shoving 0000000000 at the end of Banshe PC Bg Meta data until the size of the file reaches that of the xbox meta warthog.