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Warning, new hack finished
Posted: Sun Feb 20, 2005 3:07 pm
by machopenguin001
I was playing a HaloCE server today, called VZ scrimmage, and in it were bitterbanan and two vz people, bitter banan announced that he has developed finished and bug tested a new hack that allows for third person turnaround, auto headshots, FOV hack, and something else I can't remember.
Just so you guys know. I blasted a Vz guy on my teams with my Rl before I left, take that you bastards.
Posted: Sun Feb 20, 2005 4:20 pm
by Sonictag
Probably a load of crap if you ask me, I remember playing with someone who "knew" how to program C++ and VB, has worked on about 12 shoot em ups and is an expert in 3d graphics and web design, and is 12 years old.
Auto headshot, haha, how unlikely.
Re: Warning, new hack finished
Posted: Sun Feb 20, 2005 5:38 pm
by Logan
machopenguin001 wrote:I was playing a HaloCE server today, called VZ scrimmage, and in it were bitterbanan and two vz people, bitter banan announced that he has developed finished and bug tested a new hack that allows for third person turnaround, auto headshots, FOV hack, and something else I can't remember.
Just so you guys know. I blasted a Vz guy on my teams with my Rl before I left, take that you bastards.
auto headshots. impossible
Posted: Sun Feb 20, 2005 8:34 pm
by smellylobster
ok, I'm bitterbanana, not bitterbanan. Halo only allows 11 characters.
I have "developed" a new crackz0r autoheadshot h4x. Actually, I said that in a sarcastic manner to prove a point that thirdperson is a lot less harmless than a headshot, speed, or wall hack. Apparently he didn't pick up on the sarcasm.
But the delagginator included in the new H2 maps for CE are pretty much headshot hacks. To compensate for the lag, they implemented slightly homing bullets, somewhat like the needler bullets, for all weapons. Don't believe me? Shoot some in the chest with a sniper rifle, you'll get a headshot. Or shoot someone in the chest with a shotgun, and they'll fly back as if struck in the head.
So, no I have not developed a headshot hack, the H2 Team has.
Posted: Mon Feb 21, 2005 1:13 am
by Sonictag
I dont get that.. And they diddnt edit the Biped's on it, I dont even think they edited the FOV. I can't test this out as I lost my stupid Halo cd to install it.
Posted: Mon Feb 21, 2005 1:59 am
by [CL]9mm-Man
AIm bots, and Auto Headshot thingys are impossible...Banana you should know that...To actually MAKE a program would be impossible...Now to mod Halo to make it..is a different matter...CE doesnt have head shot hacks...The de laggenator does some thing, idk what but doubt its a hs hack
Posted: Mon Feb 21, 2005 2:41 am
by Sonictag
I know a way to make it so that when you put your cursor over their head it auto fires

.
Posted: Mon Feb 21, 2005 8:19 am
by Pie
sonictag wrote:I know a way to make it so that when you put your cursor over their head it auto fires

.
i call that clicking, good sir
Posted: Mon Feb 21, 2005 8:55 am
by Robin
[CL]9mm-Man wrote:AIm bots, and Auto Headshot thingys are impossible...Banana you should know that...To actually MAKE a program would be impossible...Now to mod Halo to make it..is a different matter...CE doesnt have head shot hacks...The de laggenator does some thing, idk what but doubt its a hs hack
He said that he was being sarcastic how it. Macho didn't realize that.
Posted: Mon Feb 21, 2005 9:57 am
by EggNog Boii
sonictag wrote:I know a way to make it so that when you put your cursor over their head it auto fires

.
It's ppl like you who make halo not worth playing ^_^ I do know a guy who has aimbot..
Posted: Mon Feb 21, 2005 10:46 am
by Edwin
[CL]9mm-Man wrote:AIm bots, and Auto Headshot thingys are impossible...To actually MAKE a program would be impossible...
Actually, it is quite possible, though very difficult tio accomplish without the help of a very experienced programmer. Basically, you would write a rogram that moniters the memmory/data flow of the game and injects commands for you at certain times under certain circumstances. for example, if i wanted a headshot-bot, i would (not that i could though) write a program that looks at where everyone is and where i am facing. next it would calculate who is closest to the center of my screen. Finally, when i push a certain button or if i have "auto-fire" toggled, it would inject data to simulate my moving the mouse to track the person's head perfectly, and it would fire. For a more advanced program, you could write in a firing arc so that anyone within x degrees of the center of your view would automatically be shot, or anyone outside that radius would not be considered for a target. Furthermore, you could program it to work only with certain weapons (sniper-rifles, pistols, etc) and to not target team-mates. There used to be a program for Quake III that did all this, so i know it works.
Posted: Mon Feb 21, 2005 1:55 pm
by Sentinel
this may be some horse shit or it may be real. ill believe it wen i c it
Posted: Mon Feb 21, 2005 2:30 pm
by smellylobster
I was being sarcastic. There is no aimbot.
Keihatsu and I found the player coordinates, so in theory, we could write a program to just connect the look vectors to the enemy's head position. But the player coordinates are precarious, which is why my spectator cam was never finished.
Posted: Tue Feb 22, 2005 12:14 pm
by kaptainkommie
Edwin wrote:
Actually, it is quite possible, though very difficult tio accomplish without the help of a very experienced programmer.
Exactly, though in Q3 and [especially] Half-Life most of the multihacks and aimbots were written for OpenGL, programmers don't get the option of hacking OpenGL at all for Halo. To my knowledge there haven't been any public releases of any such hacks for Halo. Of course there could be private ones.
Posted: Tue Feb 22, 2005 12:57 pm
by Sonictag
EggNog Boii wrote:sonictag wrote:I know a way to make it so that when you put your cursor over their head it auto fires

.
It's ppl like you who make halo not worth playing ^_^ I do know a guy who has aimbot..
I dont do it so I dunno what you talkin about.. :'(. And we arent supposed to discuss how to make one.. tsk tsk.
Posted: Tue Feb 22, 2005 1:47 pm
by Pie
Maybe this should be locked because it is of no use. Discussion hacks of this sort, or even how to make them, is against the rules. And macho did the right thing about informing hte community, but it was a misunderstanding. So there is no need for this topic anymore

Posted: Tue Feb 22, 2005 2:15 pm
by Phenomena
HERES AN ACTUAL WORKING AIMBOT!!!!
hehe

Posted: Tue Feb 22, 2005 2:22 pm
by machopenguin001
Maybe this should be locked because it is of no use. Discussion hacks of this sort, or even how to make them, is against the rules. And macho did the right thing about informing hte community, but it was a misunderstanding. So there is no need for this topic anymore
Whoops, sorry guys. I always wondered why a programmer didn't just make a program that monitored the persons position and stuff and make a porgram that takes over the physical UIs (mouse keyboard) and makes the computer shoot the guns and stuff... I know people can program invinsible Ai's that can be killed, if you can even hit them.
Posted: Tue Feb 22, 2005 3:00 pm
by SunnySharma
Bah, that's ok
The Zanzi headshot thing might be sort of true. In the collision-properties of the MC, they could've set the "head" modifier to more than one part by accident. They said it was a thing that wasn't meant to be in the releease.
Posted: Tue Feb 22, 2005 3:51 pm
by [CL]9mm-Man
Okay so there is a dependacy of the sniper and pistol, so when you aim and see an enemy it goes red...You can make an autoclicker click when it sees that dependacy...And theres a headshot valve as well cuz it has to distingush when to get one shot kill and stuff...But to code ALL that into one program that does it for you...would be hard, tiresome and probably buggy as hell...values always change in Halo...