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Halo: The Fall of Reach - February!
Posted: Wed Feb 02, 2005 6:20 am
by Spartan III
Okay, first things first, I'm sorry to announce that I've got no authentic in-game screenshots yet. If you scroll down you'll see that I've made a screenshot showing what Multiplayer COULD be like, and I've also put the game box stuff in there too, and the poster!
The engine is still being worked on, and I've had some other time-consuming projects lately. To add to that, my PC is currently broken. I'm gonna seriously work hard on the engine as soon as I fix it!
The Front and Back cover have actually been made for a school project, but I think they look nice, so I'll make them the games official cover! Also, about that screenshot I've created. It's a
concept multiplayer screenshot, and I have not made official plans of being able to control a Hunter, or even an Elite, in multiplayer.
I haven't got much to tell you information-wise in this update, I just thought I'd show you some of the stuff that I've done for the project. In the next update, more information will come.
EDIT: Oh, I forgot to mention the big decision that I've made lately. This game will contain "The Fall of Reach", "First Strike"
and the events in-between TFOR and FS, but back at Reach. You'll be controlling Spartan Fred halfway through the game.
Click a thumbnail to enlarge it.
Posted: Wed Feb 02, 2005 8:20 am
by {ST} 117
wooow
very cool
It gets my stamp: I SUPPORT THIS!
Posted: Wed Feb 02, 2005 8:28 am
by Locke
{ST} 117 wrote:wooow
very cool
It gets my stamp: I SUPPORT THIS!
Yep, me too. Cant wait for this
Sidenote*
Can I be on the beta team? Or design? Ive read that book so many times its not funny
Posted: Wed Feb 02, 2005 11:07 am
by MasterNeoChief
Looking even better than before!
Wait, are you serious about the 1 ghz? I've only got 800 mhz!
Posted: Wed Feb 02, 2005 2:52 pm
by HunterXI
Then I think it's time to upgrade
So... February, you say? I'll hold you to it
Posted: Thu Feb 03, 2005 7:34 am
by Spartan III
MasterNeoChief wrote:Looking even better than before!
Wait, are you serious about the 1 ghz? I've only got 800 mhz!
Well, I wasn't being precise, just guessing. An 800mhz could probably run it, I don't know if there'd be NO lag though.
HunterXI wrote:Then I think it's time to upgrade
So... February, you say? I'll hold you to it
What do you mean? When I said February, I meant the update month. Hell no, the game aint coming out this month!
Yomama wrote:
Can I be on the beta team?
You're in.
In fact, here's all the other beta testers I have registered:
maca_
Posted: Thu Feb 03, 2005 8:41 am
by Locke
Spartan III wrote:Yomama wrote:
Can I be on the beta team?
You're in.
Yay!
Too bad your doing it in C(right?). Ill learn it one of these days
Posted: Fri Feb 04, 2005 12:33 am
by Spartan III
Yomama wrote:Spartan III wrote:Yomama wrote:
Can I be on the beta team?
You're in.
Yay!
Too bad your doing it in C(right?). Ill learn it one of these days
Actually, it's being made with Multimedia Fusion, but the resulting app is a C++ app.
Posted: Fri Feb 04, 2005 10:54 am
by Tack122
can i be on the beta test?
and is th is the same think that a very early beta was released a long time ago?
Posted: Fri Feb 04, 2005 1:35 pm
by HunterXI
There has never been a beta up to this point.
Do not ask to be a beta tester. They have already been chosen.
So anything else for the update, this month?
Posted: Sat Feb 05, 2005 5:21 am
by kaptainkommie
What engine are you using or did you use/modify?
Posted: Tue Feb 08, 2005 3:19 am
by Spartan III
tack122 wrote:can i be on the beta test?
and is th is the same think that a very early beta was released a long time ago?
Yes, it's the same general gameplay, but enhanced by about 100%.
When the time comes, if there's any "absent" exisitng beta testers, I'll hand the place over to someone else in the line. (ie. you)
HunterXI wrote:There has never been a beta up to this point.
...Yes there was. And indeed, it was rushed and crappy.
HunterXI wrote:So anything else for the update, this month?
Other than my PC being totally fucked by some stupid virus, which seems to add bytes to EXE files, rendering them useless, no. If I can't find a way to get past this thing (I reinstalled XP and wiped the HD and made new partitions THREE DAYS AGO), I'm afraid there's not really a way I can continue the game. I think the old files that I copied contained it, so I'd better restart the things and NOT copy ANY of the old data onto it. If this thing has affected the source of HTFOR, I'm gonna go to the creators and kill them with my own bare hands.
kaptainkommie wrote:What engine are you using or did you use/modify?
I am actually making my own engine, but getting pointers from the source of a pretty popular free online game called "Aliens Infestation 2".
Posted: Tue Feb 08, 2005 10:36 am
by kaptainkommie
If you're using C/C++, you should check out the Allegro gaming library here:
http://alleg.sourceforge.net. It simplifies alot of things needed for a game engine, especially graphics, sound, sprites, etc. You'll obviously still have to write most of the actual engine yourself, but you can use Allegro for the drawing and such. Its very portable too, in case you care about putting out a Mac or Linux version.
Posted: Tue Feb 08, 2005 8:03 pm
by I Trunks I
just curious... is this supposed to be a game?? i
Posted: Tue Feb 08, 2005 10:46 pm
by Spartan666
avril wrote:just curious... is this supposed to be a game?? i
Umm, yeah. That's why they're talking about beta testing.....
Posted: Wed Feb 09, 2005 5:11 am
by Spartan III
kaptainkommie wrote:If you're using C/C++, you should check out the Allegro gaming library here:
http://alleg.sourceforge.net. It simplifies alot of things needed for a game engine, especially graphics, sound, sprites, etc. You'll obviously still have to write most of the actual engine yourself, but you can use Allegro for the drawing and such. Its very portable too, in case you care about putting out a Mac or Linux version.
Multimedia Fusion (the tool i'm using) is basically a tool where you use much easier commands which are then turned into the real C++ commands. It has an easy graphical interface too. But, to get the genuine C++ source code of my game, I'd have to contact the makers of Multimedia Fusion, Clickteam. ...And I'm not so sure if they'd be up to doing that.
I wish this game would be portable, but right now, it doesn't look that way. I'd love to play it on the Xbox. After all, C++ apps can be ported to Xbox, correct?
I am currently trying to learn the real C++. I'd rather use MMF which would take less time to make an engine with so I have spare time to work on the music + storyline + levels than spend AGES making an engine with C++.
Posted: Wed Feb 09, 2005 9:03 am
by Blade2010
I read that book it's Great!
Posted: Wed Feb 09, 2005 9:30 am
by HunterXI
Then you're a bit behind.
Posted: Wed Feb 09, 2005 11:18 am
by EqUiNoX
rofl, yeh, but it is a good book, i would not mind beta testing if you need anyone SpartanIII, but, you don't have to put me in if you don't need anyone else, but it looks like this project is comeing along...nice job so far...
Posted: Wed Feb 09, 2005 5:38 pm
by [CL]9mm-Man