Halo: The Fall of Reach - February!

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Spartan III




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Halo: The Fall of Reach - February!

Post by Spartan III »

Okay, first things first, I'm sorry to announce that I've got no authentic in-game screenshots yet. If you scroll down you'll see that I've made a screenshot showing what Multiplayer COULD be like, and I've also put the game box stuff in there too, and the poster!

The engine is still being worked on, and I've had some other time-consuming projects lately. To add to that, my PC is currently broken. I'm gonna seriously work hard on the engine as soon as I fix it!

The Front and Back cover have actually been made for a school project, but I think they look nice, so I'll make them the games official cover! Also, about that screenshot I've created. It's a concept multiplayer screenshot, and I have not made official plans of being able to control a Hunter, or even an Elite, in multiplayer.

I haven't got much to tell you information-wise in this update, I just thought I'd show you some of the stuff that I've done for the project. In the next update, more information will come.

EDIT: Oh, I forgot to mention the big decision that I've made lately. This game will contain "The Fall of Reach", "First Strike" and the events in-between TFOR and FS, but back at Reach. You'll be controlling Spartan Fred halfway through the game.

Click a thumbnail to enlarge it.

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Last edited by Spartan III on Fri Feb 04, 2005 3:44 am, edited 1 time in total.
{ST} 117





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Post by {ST} 117 »

wooow

very cool

It gets my stamp: I SUPPORT THIS!
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Post by Locke »

{ST} 117 wrote:wooow

very cool

It gets my stamp: I SUPPORT THIS!
Yep, me too. Cant wait for this

Sidenote*
Can I be on the beta team? Or design? Ive read that book so many times its not funny
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Post by MasterNeoChief »

Looking even better than before!


Wait, are you serious about the 1 ghz? I've only got 800 mhz!
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Post by HunterXI »

Then I think it's time to upgrade :wink:

So... February, you say? I'll hold you to it :)
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Post by Spartan III »

MasterNeoChief wrote:Looking even better than before!


Wait, are you serious about the 1 ghz? I've only got 800 mhz!
Well, I wasn't being precise, just guessing. An 800mhz could probably run it, I don't know if there'd be NO lag though.
HunterXI wrote:Then I think it's time to upgrade :wink:

So... February, you say? I'll hold you to it :)
What do you mean? When I said February, I meant the update month. Hell no, the game aint coming out this month! :wink:
Yomama wrote: Can I be on the beta team?
You're in.

In fact, here's all the other beta testers I have registered:

maca_
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Post by Locke »

Spartan III wrote:
Yomama wrote: Can I be on the beta team?
You're in.
Yay!
Too bad your doing it in C(right?). Ill learn it one of these days
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Post by Spartan III »

Yomama wrote:
Spartan III wrote:
Yomama wrote: Can I be on the beta team?
You're in.
Yay!
Too bad your doing it in C(right?). Ill learn it one of these days
Actually, it's being made with Multimedia Fusion, but the resulting app is a C++ app.
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Post by Tack122 »

can i be on the beta test?

and is th is the same think that a very early beta was released a long time ago?
And remember people!
this place should have no affect on the other forum!
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Post by HunterXI »

There has never been a beta up to this point.

Do not ask to be a beta tester. They have already been chosen.

So anything else for the update, this month? :wink:
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Post by kaptainkommie »

What engine are you using or did you use/modify?
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Post by Spartan III »

tack122 wrote:can i be on the beta test?

and is th is the same think that a very early beta was released a long time ago?
Yes, it's the same general gameplay, but enhanced by about 100%.

When the time comes, if there's any "absent" exisitng beta testers, I'll hand the place over to someone else in the line. (ie. you)
HunterXI wrote:There has never been a beta up to this point.
...Yes there was. And indeed, it was rushed and crappy.
HunterXI wrote:So anything else for the update, this month? :wink:
Other than my PC being totally fucked by some stupid virus, which seems to add bytes to EXE files, rendering them useless, no. If I can't find a way to get past this thing (I reinstalled XP and wiped the HD and made new partitions THREE DAYS AGO), I'm afraid there's not really a way I can continue the game. I think the old files that I copied contained it, so I'd better restart the things and NOT copy ANY of the old data onto it. If this thing has affected the source of HTFOR, I'm gonna go to the creators and kill them with my own bare hands.
kaptainkommie wrote:What engine are you using or did you use/modify?
I am actually making my own engine, but getting pointers from the source of a pretty popular free online game called "Aliens Infestation 2".
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Post by kaptainkommie »

If you're using C/C++, you should check out the Allegro gaming library here:
http://alleg.sourceforge.net. It simplifies alot of things needed for a game engine, especially graphics, sound, sprites, etc. You'll obviously still have to write most of the actual engine yourself, but you can use Allegro for the drawing and such. Its very portable too, in case you care about putting out a Mac or Linux version.
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Post by I Trunks I »

just curious... is this supposed to be a game?? i
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Post by Spartan666 »

avril wrote:just curious... is this supposed to be a game?? i
Umm, yeah. That's why they're talking about beta testing.....
what
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Post by Spartan III »

kaptainkommie wrote:If you're using C/C++, you should check out the Allegro gaming library here:
http://alleg.sourceforge.net. It simplifies alot of things needed for a game engine, especially graphics, sound, sprites, etc. You'll obviously still have to write most of the actual engine yourself, but you can use Allegro for the drawing and such. Its very portable too, in case you care about putting out a Mac or Linux version.
Multimedia Fusion (the tool i'm using) is basically a tool where you use much easier commands which are then turned into the real C++ commands. It has an easy graphical interface too. But, to get the genuine C++ source code of my game, I'd have to contact the makers of Multimedia Fusion, Clickteam. ...And I'm not so sure if they'd be up to doing that.

I wish this game would be portable, but right now, it doesn't look that way. I'd love to play it on the Xbox. After all, C++ apps can be ported to Xbox, correct?

I am currently trying to learn the real C++. I'd rather use MMF which would take less time to make an engine with so I have spare time to work on the music + storyline + levels than spend AGES making an engine with C++.
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Post by Blade2010 »

I read that book it's Great!
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Post by HunterXI »

Then you're a bit behind.
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Post by EqUiNoX »

rofl, yeh, but it is a good book, i would not mind beta testing if you need anyone SpartanIII, but, you don't have to put me in if you don't need anyone else, but it looks like this project is comeing along...nice job so far...
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Post by [CL]9mm-Man »

...HOW THE HELL DIDNT I KNOW ABOUT THIS?! Awsome!!..Canit wait for some screenies of it..cool and quite a task and when/if (100% says you will) pull it off will be sweet...I'll be the first one playing it when its released to public, cuz im not on beta list .. :(

:wink: :wink: :wink: :wink: *hint hint* :wink:
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