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Zanzibar

Posted: Sun Nov 07, 2004 5:20 pm
by Locke
The Gaurdians Mirrors:
Zanzibar Mirror 1
Zanzibar Mirror 2
Zanzibar Mirror 3
Zanzibar Mirror 4
Zanzibar Mirror 5
Zanzibar Mirror 6
Zanzibar Mirror 7
Zanzibar Mirror 8
Zanzibar Mirror 9
Zanzibar Mirror 10

HaloImpulse Mirror:
Zanzibar Mirror

Nitro's mirror:
Zanzibar Mirror


GameTypes:
Gametypes Download




Well, it has been a long time coming. It has been an enjoyable, experimental, educational and stressful experience all in the same time. As you may remember, we began development technically long before the HEK was even spoken of.

Doublefire began work on his incredible New Mombasa, Nitrous put a lot of work into the PC version of the mod, from

which content is still used, Supreme Taco made countless animations and models, Kerr Halla made the Halo 2 MC skin, and

many other things were done by the other members. Well, folks, it has been a very exciting experience for us all, and

we've learned a lot.

We've been flamed, we've been praised, we've been doubted, we've been supported, and through it all, we always knew we

would pull through, for we were creating something for the best gaming community on the entire internet, the Halo

community.

We know that this mod isn't the best possible work we are capable of. Keep in mind all of the alternate happenings that

went on around us, and the fact that game design isn't our main occupations. That alone means that we a: aren't

professionals and b: can't pay 100% attention to it. Regardless, we've done it. We have gotten Zanzibar to a

satisfactory state, and even though there are a few bugs, they will be ironed out in the future, because every single

Halo 2 Team member has agreed to support the mod long into the days of Halo 2's riegn.

Before we get started playing the mod, there are a few crucial things you should be aware of:

***YOU MUST PLAY WITH GAMETYPES THAT HAVE VEHICLE RESPAWN OFF!!!!!!!!!!!!!!***
***YOU MUST PLAY WITH GAMETYPES THAT HAVE VEHICLE RESPAWN OFF!!!!!!!!!!!!!!***
***YOU MUST PLAY WITH GAMETYPES THAT HAVE VEHICLE RESPAWN OFF!!!!!!!!!!!!!!***
***YOU MUST PLAY WITH GAMETYPES THAT HAVE VEHICLE RESPAWN OFF!!!!!!!!!!!!!!***
***YOU MUST PLAY WITH GAMETYPES THAT HAVE VEHICLE RESPAWN OFF!!!!!!!!!!!!!!***

We have prepared a handful of custom gametypes with no vehicle respawn for you. They are original gametypes, just without vehicle respawn. Get them here:

www.nitrous.epgservers.net/savegames.rar

Put them in your My Documents\My Games\Halo CE\savegames directory.

Destroyed vehicles have no collision modles because when you got hit by one of them, it would cause exception.

There is still some kind of nasty exception error problem that shows its face, and we are working on it. Please, don't

lose faith.

The framerate isn't so wonderful, as it has already improved for future releases because we've found the problem.

A few animations are screwy and will be adjusted.

The SMG has no clip on its side.

The Hog horn is, well, yeah...

The debris scenery that seems to be in the worst spot ever was placed there for an uber good reason.

The windmill doesn't always sync over the net, but it does most of the time. And yes, we know there is one part of it

with bad UVs.

Vehicles can only be destroyed by way of explosives and only when they are occupied.




We would also like to point out that this map, including other maps with be updated and made better and better in the

future. We hope to see you there with us!



Ladies and gentlemen, without further adue, we proudly present to you,

Zanzibar, for Halo CE.


http://www.nitrous.epgservers.net/ZanzibarCE.rar




Please, also check out the mirrors provided by Halo Impulse.

www.HaloImpulse.com




Please join us in any one of the many servers provided by EPG Servers.












We deeply appologize to those who's names do not get mentioned, there were so many helping hands in on the project it

was hard to keep track of them all:

Special thanks to

Physician
Lightning
Tiamat
MonoxideC- EPGS
DTS 5.1- EPGS
SWAT- EPGS
Genocide
Zeb







The Halo 2 Team is as follows:

NiTrOuSoXiDe
Stefander
Mrs Doublefire
Supreme Taco
Kerr Halla
ZexGX
Rec0
JamesD
Kornman00
Farsight
Madrox
Cold Fusion



Edit The Gaurdian:
I added 10 mirrors for you.

Posted: Sun Nov 07, 2004 5:43 pm
by HunterXI
AWESOME!

Except not so awesome. The EPG Server is down, and the HI server is running at 3.5kb/s... :(

Posted: Sun Nov 07, 2004 6:02 pm
by John Spartan
FINALLY!!!! at first i thought it wasnt gonan be out cuase it wasnt on the front page of halomods

Posted: Sun Nov 07, 2004 6:18 pm
by Danke
Sweet. Very nice looking. Some problems here and there. I got an exception in the ghost, jumping out and shooting though. But super fun. The gravity rifle can be cheap though.

Posted: Sun Nov 07, 2004 7:06 pm
by Tack122
im sad... i posted about this hours before hand but he made his own topic and using his mod powers made it offical

all i can say is i was there first which makes you all posers :P

Posted: Sun Nov 07, 2004 7:14 pm
by Locke
Well somepeople might have missed it so I posted it here

Posted: Sun Nov 07, 2004 7:24 pm
by Tack122
lol... to me this is less noticeable but whatever

or... you could have stickied the other one

Posted: Mon Nov 08, 2004 2:41 am
by maca_ยง
Nice :)

Posted: Mon Nov 08, 2004 9:52 am
by MasterNeoChief
The boost is messed up, it keeps pushing me out of the Ghost :(
Can the Energy Sword do a homing Lunge attack?

Posted: Mon Nov 08, 2004 12:36 pm
by Locke
I like the new one. But I dont like the ghost. It boots you out. The hogs take longer to explode. The regular ctf sounds are back(I liked the Halo2 one). No ghost boarding. duel wielding is better, but still bad on a crap graphics card. Ill just play Halo 2.

You said Sucks 4 times, and Crap 3 times. English is ok
^^^^^^^^Bungiestudio^^^^^^

Posted: Mon Nov 08, 2004 12:41 pm
by Tack122
about boosting... it bumps you out if you hit the key to long... just tap the key and it works perfect

Posted: Mon Nov 08, 2004 12:45 pm
by Audio's Slave
bungiestudio wrote:the ghost sucks.
No it doesn't, the ghost boost sucks.
bungiestudio wrote:and the hogs horn sucks to. like. Meep-meep meep-meep!. realy fast.
Lmao that is true, when I first used the horn i didn't know if the thing was gonna fucking blow up on me or if it had it's own seperate boost. That, along with the hands on the battle rifle, should be fixed.

Posted: Mon Nov 08, 2004 2:56 pm
by Edwin
i found a big bug with the fan. It has a tendancy to push you through the map. I'll post a vid later. cool map though

Posted: Mon Nov 08, 2004 6:04 pm
by Danke
Dual wielding looked pretty good (fp) on my crappy card. The boost does suck, or atleast isn't much help. I want a map with the new scripts in it though.

Posted: Mon Nov 08, 2004 6:05 pm
by Locke
Dan!! wrote:Dual wielding looked pretty good (fp) on my crappy card. The boost does suck, or atleast isn't much help. I want a map with the new scripts in it though.
Ya, new scripts. But Halo2 is out. So meh

Posted: Mon Nov 08, 2004 6:48 pm
by John Spartan
i think it looks the same exact thing as the beta versions that were leaked exept for some textures..oh adn the horn...

Posted: Mon Nov 08, 2004 7:06 pm
by Danke
The lighting was better, but some stuff was taken out I think.

Posted: Tue Nov 09, 2004 8:07 am
by MasterNeoChief
The Energy Sword pwns alot though! You ever lunge attacked someone!
Awesome!

Posted: Wed Nov 10, 2004 7:52 pm
by [CL]9mm-Man
I think ill stick to there maps, Zaznibar may not lag for the makers, but I suppose they have sweet pcs, at the moment I have a crappy pc so it lags. Also I get tons of expectation errors, being hit by a vehicle, getting out a vehicle, the ghost boost. Lags quite a lot.

Em, pretty good, but people do say it looks alot like the betas. Also, if it did have vehicle that would totally own and make this map the best. But it doesnt, I hope they do update it with boarding and geting rid of those expectations!