A new Halo game...

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jimmsta





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Post by jimmsta »

if you really want to make your own game, use a game that has supported mod tools... like halflife... I only say HL because I attempted to make my own mod... It was called "Insane HalfLife DeathMatch"... It got put up on planethaflife.com back in its unstable beta form... I ended up releasing it as a semi-unfinished mod. It works fine, though...

http://users.rcn.com/jmg68/
Spartan III




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Post by Spartan III »

Hmm......using Worldcraft is pretty much hard.
I remember when i attempted to make Halo Doom 2, and i didnt get very far. All i managed to do is edit the pistol animations to be Halo's pistol.
Think about that with a 3d model, it would be ten times harder.
If i could make a mod, i would, but i can't, therefore i am making an original new game. Besides, if it were a mod, people without Half-Life
wouldn't be able to enjoy it, just think about that!
GosTBorD





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Post by GosTBorD »

hey this game reminds me of a game called continuum, top view and a war game put together... reminds me of cannon fodder too lol.
Hivemind




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Post by Hivemind »

is it actually getting closer.. id like to see a demo or sumthin :)
If your significance is that but significant then is there another with significance?
WaLKa





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Post by WaLKa »

Hivemind wrote:is it actually getting closer.. id like to see a demo or sumthin :)
yeah me two
DankButter





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Post by DankButter »

Spartan III wrote:Illegal or legal, it has been my ambition to make a good videogame of my own, for a long time. I have already made games, just not as successful as this may be. If I "get sued", I "get sued". Do you know there is a huge community for Sonic fangames? None of them have been sued, therefore, i shouldn't be sued anyway.....

ps. anyone with links to Halo midis or anyone with art or spriting skills, please post.

HELL YEA!!!! that the kind of spirit we need around here.

keep it up :D
Hivemind




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Post by Hivemind »

yeah, the more illegal stuff, that we wont get sued for the better :)
If your significance is that but significant then is there another with significance?
WaLKa





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Post by WaLKa »

Hivemind wrote:yeah, the more illegal stuff, that we wont get sued for the better :)
lets try and keep the illegal activities to a minimum
DankButter





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Post by DankButter »

neither one of you have any clue what i was talking about.

i was talking about his enthusiasm. nothing will get in his way, he has a goal. and its not like your gonna get in trouble, if anyone does its him. but as long as its free he'll never have any problems.
Enixile





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Re: A new Halo game...

Post by Enixile »

I am also making a game based off halo it looks really professional has awesome graphics I beleive. It will have a chat box for online gameplay and will have new weapon ideas, campaign mode, and flying and non flying vehicles... possibly even a new type of vehicle. Contact me at xx Enixile xx on aim if you are intrested for beta testing...
Spartan III




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Post by Spartan III »

A demo might take a while, i have two things to work on.
Super Solid Dino Smash, a platformer which is quite addictive (and nearly finished) and Halo: The Fall of Reach of course.
Maybe i should work on SSDS now and when it is complete solidly work on Halo: TFOR. Maybe that would work. Online play should be put in, and a demo should appear Q1 2004 *tries to sound proffesional*.
The camera will be a little like Cannon fodders, but zoomed in.
Also, i wouldnt mind borrowing some sprites from the Halo flash game (the first person one) as i am gonna make first person minigames!
Image
IWTPH2




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Post by IWTPH2 »

That game looks fun, what are you using to make it? ive also made some little halo 2d games but Ive never gotten farther than making it possible to move and shoot enemies, lol. I'm thinking of trying to make a small 3d halo game with DarkBasic but I need to learn how to make my own models for that :?
FormerCide





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Post by FormerCide »

Looks pretty good. It's nice to see intelligent modders/programmers/hackers under the age of twenty. So many people your age just don't have the maturity nor the ability to do this kind of thing with dignity. Keep us updated.

Also, like you said, Microsoft isn't going to bother prosecuting people who aren't benefiting finacially nor hurting them finacially. Actually, you're inadvertently advertising for their product, so I'd bet they like seeing the kind of thing you're doing. Just don't start selling it. That's when the Bad Thing happens. :)
Intel Inside My Foot
Spartan III




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Post by Spartan III »

FormerCide wrote:Looks pretty good. It's nice to see intelligent modders/programmers/hackers under the age of twenty. So many people your age just don't have the maturity nor the ability to do this kind of thing with dignity. Keep us updated.

Also, like you said, Microsoft isn't going to bother prosecuting people who aren't benefiting finacially nor hurting them finacially. Actually, you're inadvertently advertising for their product, so I'd bet they like seeing the kind of thing you're doing. Just don't start selling it. That's when the Bad Thing happens. :)
Yeah, thanks for the comments. I am gonna work pretty hard on the game soon, but making teammate and enemy AI will be really difficult, along with online play. Like you say, Microsoft wont care and the chances are, they'll never know about it.
By the way, in reply to someones post, (cant remember the user, he asked about what tool i use) I use Multimedia Fusion.
It may not be solid programming, but every command you put in inserts a code, so its programming. I wont sell the game obviously anyway, and i hope to give more screens soon.

ps. If anyone can send me the pj64X emulator or VBAX emulator for Xbox on MSN messenger, please PM me.
Image
IWTPH2




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Post by IWTPH2 »

Oh! Thats the program where you just have to click things to make things work right? If so Ive used that program before, but sadly I need to register for the full version...I ended my 30 day trial lol
IWTPH2




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Post by IWTPH2 »

By the way, about the AI, a simple way to do the AI for regular enemies would be to have them shoot an object in your characters direction every fe seconds or sumthin and to have them originaly be moving in your direction(I usualy had an object that dissapeared as soon as the game started shoot the enemy object in the direction of the players character and then maybe every few seconds have them change direction to your character again so they like follow him and to make sure that they have to go a different direction when they bump into obstacles or somthing.

What I just said I might have confused a little with the games factory, a similar program made by the same company but pretty much the same.
Spartan III




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Post by Spartan III »

I can do AI slightly more advanced than that. It's just marines teaming up and enemies going around walls that i need to do.
Also "marine on vehicle" AI. It may sound easy programming this game with MMF. But Hell no, it ain't!
Image
IWTPH2




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Post by IWTPH2 »

yeah, its not easy, I just wasnt sure what you meant by the AI in your last post sry
cyberscape2





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Post by cyberscape2 »

This sounds pretty cool.

I can't see the screenshots in the original post, though.

Is there an official site for this game yet, or is it still just on your hard drive? ^_^
Lanche





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Post by Lanche »

Good job bringing back a 10-month-old thread. Since then, various downloadable betas have been released.
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