Halo: The Fall of Reach - February!
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This is a quite fitting project, considering Halo was originally intended to be an RTS, I actually have a screenshot of a Diablo-looking Flood Carrier Form in the Art of Halo book. I imagine Bungie isn't officially supporting them, so why's that logo there? If they are, great work, and keep it up man! I've read the books, I'm in the process of creating a map of the Unyielding Hierophant.
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Thanks for the support guys...I've decided to release two pieces of music from the OST early, but that's all.
*links removed; scroll down for working links*
Hopefully, these links will work...
If they don't, I'll have to upload elsewhere! :X
*links removed; scroll down for working links*
Hopefully, these links will work...
If they don't, I'll have to upload elsewhere! :X
Last edited by Spartan III on Sat Feb 12, 2005 4:30 am, edited 1 time in total.
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I hosted them on Files afterall.
Here is the link to the topic: http://files.halomods.com/viewtopic.php?p=278628#278628
Or here is a link to the RAR:
http://files.halomods.com/download.php?id=34733
Here is the link to the topic: http://files.halomods.com/viewtopic.php?p=278628#278628
Or here is a link to the RAR:
http://files.halomods.com/download.php?id=34733
Oh noes! This looks like a fun game, and us Macians need it! It deserves my stamp of approval...*stamps*Spartan III wrote:I wish this game would be portable, but right now, it doesn't look that way.kaptainkommie wrote: Its very portable too, in case you care about putting out a Mac or Linux version.
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- Location: Installation 07 Library Trying to reason with a flood about not eating me.
Ok, multimedia fusion is NOT a good step. Especially if you wanted to turn 3D.
Use either DarkBASIC or Visual Studio.
If you take my advice and go C++, use some Lua or possibly Python bindings. Or use the OGRE engine for rendering (if you go 3D).
I was planning on doing a 3D Halo Fan-Game, recurring with the events from the time of Forrunners to the aftermath of the battle at earth.
In fact, I planned this since, like, December. Check the files forum tech and problems section, about page 8 o so. I got about 25 pages full of weapon info.... I planned to do this in 3rd person using C++, I even bought books. I'm almost finished with the Direct-X framework.
So anyway, good luck with your game.
Use either DarkBASIC or Visual Studio.
If you take my advice and go C++, use some Lua or possibly Python bindings. Or use the OGRE engine for rendering (if you go 3D).
I was planning on doing a 3D Halo Fan-Game, recurring with the events from the time of Forrunners to the aftermath of the battle at earth.
In fact, I planned this since, like, December. Check the files forum tech and problems section, about page 8 o so. I got about 25 pages full of weapon info.... I planned to do this in 3rd person using C++, I even bought books. I'm almost finished with the Direct-X framework.
So anyway, good luck with your game.
that sounds good, but uve bumped an old topic, and this is a 2d Game.DarkBrute wrote:Ok, multimedia fusion is NOT a good step. Especially if you wanted to turn 3D.
Use either DarkBASIC or Visual Studio.
If you take my advice and go C++, use some Lua or possibly Python bindings. Or use the OGRE engine for rendering (if you go 3D).
I was planning on doing a 3D Halo Fan-Game, recurring with the events from the time of Forrunners to the aftermath of the battle at earth.
In fact, I planned this since, like, December. Check the files forum tech and problems section, about page 8 o so. I got about 25 pages full of weapon info.... I planned to do this in 3rd person using C++, I even bought books. I'm almost finished with the Direct-X framework.
So anyway, good luck with your game.
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Okay, I assume you want the game to come out in 2007 because you're asking me to make the engine in programming codes I don't know yet! I am gonna start to learn DarkBasic soon, and perhaps C++, but you're absolutely wrong. Multimedia Fusion is excellent for 2D games, and I could never recreate Halo's action to a good extent in 3D. It would take absolutely ages, and ultimately, the goal of this project is to make an enjoyable, retro-styled graphics prequel to Halo.DarkBrute wrote:Ok, multimedia fusion is NOT a good step. Especially if you wanted to turn 3D.
Use either DarkBASIC or Visual Studio.
If you take my advice and go C++, use some Lua or possibly Python bindings. Or use the OGRE engine for rendering (if you go 3D).
I was planning on doing a 3D Halo Fan-Game, recurring with the events from the time of Forrunners to the aftermath of the battle at earth.
In fact, I planned this since, like, December. Check the files forum tech and problems section, about page 8 o so. I got about 25 pages full of weapon info.... I planned to do this in 3rd person using C++, I even bought books. I'm almost finished with the Direct-X framework.
So anyway, good luck with your game.
Multimedia Fusion is going to support the Irrlicht Engine, a very powerful 3D engine, I could use that for small 3D sections, and a teammate has a tool that can make 3D cutscenes, which would then be made into AVI files, which the game would run.
Thanks for the advice, I will be learning how to make 3D games in the future, but for this project, after all that's happened for it so far...no thanks.
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Actually, you are a bit wrong. Though the Irrlicht engine is very powerful (trust me, I've used it) it is still a rendering angine. Try going to this site below, it has a superb rendering engine that I'm gonna use (if I can get it running). It features several binds to ODE, an excelent physics engine, and Newton or Pathfinder AI engines, which are EXTREMELY simple to use.
www.ogre3d.org << go there!
Anyways, I think Halo can only be trully realized in 3D. I'm gonna be coding mine, but I'm lacking models, and most importantly, LEVELS. I tried inputing bloodbulch via the Irrlicht engine, I got a few error the first time, but when I fixed it, the bitmap was on wrong.
But trust me, pick up some C++ and Direct-X books like I did, though dont pick up making RPG Games With Direct-X First/Second Edition. It is thurouly hard to learn, and the code for it is a bit strange.
I'd help you with the 2D halo if I had Multimedia fusion or the time.
www.ogre3d.org << go there!
Anyways, I think Halo can only be trully realized in 3D. I'm gonna be coding mine, but I'm lacking models, and most importantly, LEVELS. I tried inputing bloodbulch via the Irrlicht engine, I got a few error the first time, but when I fixed it, the bitmap was on wrong.
But trust me, pick up some C++ and Direct-X books like I did, though dont pick up making RPG Games With Direct-X First/Second Edition. It is thurouly hard to learn, and the code for it is a bit strange.
I'd help you with the 2D halo if I had Multimedia fusion or the time.
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DarkBrute, I guess you're right about LEARNING C++ now, I am going to soon. The Irrlicht engine is neccesary for what I'm doing; I'll only need it for scenery. HunterXI is right about what I should make the game in. I have been learning MMF for about 2 years, there's no point in throwing away my project, the ultimate test for what I can achieve with that tool.