I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
Spartan III wrote:I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
If you were to do that that would require ALOT of CPU power, the game would lag like crazy
Spartan III wrote:I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
If you were to do that that would require ALOT of CPU power, the game would lag like crazy
Depends on how much more bots he puts in. I played on T&R and made the needler fire marines (hoping to get more guys, but AI didn't work) and I shot a full clip, and it really didn't lag, 256mb, 128mb ATI PCI card, 1.ghz P3.
lol if u had bots vs players on ctf, they most likly would never realize that you could just sit in a corner next to the flag and blow them up when they come to get it, while you teamate goes and gets their flag
I just hope in the next SparkEdit, there's no bugs, such as the ever popular, "Could not find matching Shader" . The game would be more like Unreal Championship if you could do AI V. HUMAN CTF/Slayer . COME ON GRENADIAC AND WHOEVERS HELPING!!!!
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
A member of the covenant to be put into Halo but was decided not to be implemented into. The engineer plays a small but important and yet stupid part in Halo: First Strike by Eric Nylund, the newest Halo book to date.
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