SparkEdit update

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SourceGuy
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Post by SourceGuy »

All of this works for HaloPC (demo and retail) and HaloXBOX (PAL and NTSC).
Spartan III




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Post by Spartan III »

I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
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Post by Tcrew »

we wont need sapien at this rate hehe, good work :)
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Post by M.A.C. »

Spartan III wrote:I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
If you were to do that that would require ALOT of CPU power, the game would lag like crazy
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Post by kornman00 »

M.A.C. wrote:
Spartan III wrote:I certainly hope adding enemies will be possible, that would be awesome. Actually being able to add engineers without going through some annoying hex program. I would make a massive team of marines, against a fairly big team of engineers, elites, and hunters.
If you were to do that that would require ALOT of CPU power, the game would lag like crazy
Depends on how much more bots he puts in. I played on T&R and made the needler fire marines (hoping to get more guys, but AI didn't work) and I shot a full clip, and it really didn't lag, 256mb, 128mb ATI PCI card, 1.ghz P3.
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Post by Bubbasparxxxv69 »

i would think it would be quite hard to make it so you can insert more enemys with a working AI controlling them
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Post by [users]Brutal »

Ya, it would. But hey, that would be a really neat feature. Hopefully in the next one they'll have all of the bugs fixed!
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Post by WaLKa »

heh, imagine bots vs real players ctf :D
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Post by Bubbasparxxxv69 »

lol if u had bots vs players on ctf, they most likly would never realize that you could just sit in a corner next to the flag and blow them up when they come to get it, while you teamate goes and gets their flag
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Post by [users]Brutal »

I just hope in the next SparkEdit, there's no bugs, such as the ever popular, "Could not find matching Shader" :lol: . The game would be more like Unreal Championship if you could do AI V. HUMAN CTF/Slayer :P. COME ON GRENADIAC AND WHOEVERS HELPING!!!!
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Post by EthanDM »

Looks sweet! :D I can't wait untill it comes out. By the way when does it.
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uummm

Post by No man »

whats an engineer??????????????????????
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Post by Demonic Spartan »

A member of the covenant to be put into Halo but was decided not to be implemented into. The engineer plays a small but important and yet stupid part in Halo: First Strike by Eric Nylund, the newest Halo book to date.
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Re: uummm

Post by WaLKa »

No man wrote:whats an engineer??????????????????????
it was taken out of all the levels, except SC, because its a test map
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Post by M.A.C. »

are the engeneers the guys that would hover around while disassembling and reassembling things such as car engines in the fall of reach?
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Post by WaLKa »

M.A.C. wrote:are the engeneers the guys that would hover around while disassembling and reassembling things such as car engines in the fall of reach?
yeah they are
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Post by geminijunodeluxe »

Someone please tell me when Spark Edit will be realeased! Im gona explode!
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Post by flashbomber »

SparkEdit 2.5 is supposed to be released today.
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Post by jce108 »

looks awesome guys
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Post by Spartan III »

When i said about duplicating enemies, i meant the xbox version, it would probably work.
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