A Night In Bloodgulch Mod Released

Please check here for inportant information.
Post Reply
Mallion





Posts: 8
Joined: Thu Dec 11, 2003 7:32 am

A Night In Bloodgulch Mod Released

Post by Mallion »

I'm releasing a mod I've been working on for the last few days... Be sure and read the readme.txt as it'll tell you what the mod does & shouts out props to the deserving few who have helped in any way to make this mod a reality.

Basically it does what the title suggests. It makes it night in Bloodgulch.
This mod is for the Xbox version of Halo & I've only tested it on NTSC.
If someone out there likes it enough to convert it to PAL, feel free, just give me original design props.

Here's "A Night In Bloodgulch". I hope you all enjoy it.
http://www.halomods.com/downloads/pafil ... ile&id=142

Also, you might want to check out my first release... It's a not very well know texture for Sidewinder. There are pics in the RAR so you can preview it before you install:
http://www.halomods.com/downloads/pafil ... ile&id=141

Mallion

Also, make sure you have your map settings to "All Vehicles" with "A Night In Bloodgulch" in order to have everything that the mod offers.
Last edited by Mallion on Fri Dec 12, 2003 9:57 am, edited 1 time in total.
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

sounds great, ill test it right away :D
Image
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

WOW! That is some nice skinning!
a few suggestions:
1)Maybe a few projectile/weapon changes, spice things up.
2)A few new sounds, you know make it more realistec, assuming thats what you were aiming for.
3)Last, seeing as theres a moon (or what i think to be a moon) I think you should black out the HaLo
Overall i think this was an excellent mod, i really enjoyed it, It would make for some fun ctf on xbc too ;)
Image
Mallion





Posts: 8
Joined: Thu Dec 11, 2003 7:32 am

Post by Mallion »

The reason I cut down on the projectile weapons was simply to even things out... You've got your turrets for taking down air assults, warthogs, & foot attacks. It's the most powerful weapon in BG but basically the thing reloads slow.
Next you got air, it's excellent because it's fast & can manuver back & forward at almost the same speed. After you get the hang of bombing it's a strong vehicle. It's the lack of it having a gun that'll keep everyone out of the air. You want some people up there to make it interesting but when everyone's just trying to get to one vehicle, it kind of sux.
After that you've got your warthog. It's now the fastest and easiest to control vehicle in BG. It hasn't gotten any new weapons but it's speed allows it to outrun the flying Ghost and the base turret fire which means you can get 3 of your soldiers right up next to the enemy base, under the range of the turrets & do it fast.
Last but not least you have your foot soldiers... They start out with the "hand-cannon" so they'll have some defence against oncoming attackers in overpowered warthogs, someone bombing them from the sky or a gun happy base turret guy trying to shoot the hell out of them. The weakness for this weapon is that it depletes rather quickly so you really have to limit it's use until it's needed...

Overall I was aiming to get a strength & weakness into everything. And to tackle you're moon question... If you go into an unmodded bloodgulch and look up at the sky you'll see those same two planets just in a day time texture. It would look funny to me to just have something missing from the sky other then the sun after dark. I thought about adding cricket sounds but then I thought, why would crickets be in space? Hehe.

Mallion
[users]Brutal





Posts: 65
Joined: Mon Nov 03, 2003 8:15 am
Location: Houston, TX, USA
Contact:

Post by [users]Brutal »

Mallion, that sounds awesome! I can't wait to DL it, which will be a while cause my FTP isn't working and I'm out of Ethernet cables for a while :cry: :cry: . The vehicles sound so cool! Can't wait man, caaaaan't wait........
Is this where I put my Signature?? I don't see a space for me to write my name....Oh here it is...SNAP CRACKLE POP!!! I CAN'T SEE ANYTHING!!!!
WaLKa





Posts: 1314
Joined: Sat Nov 22, 2003 1:46 pm
Location: Montr

Post by WaLKa »

Brutal wrote:Mallion, that sounds awesome! I can't wait to DL it, which will be a while cause my FTP isn't working and I'm out of Ethernet cables for a while :cry: :cry: . The vehicles sound so cool! Can't wait man, caaaaan't wait........
maybe we can help with the ftp problem
Image
xboxmadness





Posts: 19
Joined: Sun Jan 04, 2004 5:26 pm

Post by xboxmadness »

Mallion Mallion i need your help!

Could you make me a PPF of JUST the part of your mod that makes it night time?

Im working on a jungle bg mod and have alota people working on it, if you could spare a little time and give me a ppf of just changing bg to just night time (no vehicle or turret mods or anything just the darkness and dark texture) you would do us all a great favor.

Thankyou, Scott
Post Reply