[MAP] Imperil Ascent [MAP]

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do you like this map?

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Total votes: 2

sullydude





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[MAP] Imperil Ascent [MAP]

Post by sullydude »

heres a map i made last night its called Imperil Ascent.
vid:

http://www.youtube.com/watch?v=9LEwttshg8c


hope you enjoy it

p.s. tell me if it doesnt work since this is my first patch!


thanx

-sullydude
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Imperil_ascent.serenity
coll map patch for ascension
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Last edited by sullydude on Mon Sep 29, 2008 2:52 pm, edited 1 time in total.
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Eaton




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Post by Eaton »

Fix your Youtube video link, please. :wink:

But it looks ok. Kind of bright. And it looks kind of like a cheating mod. :?
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Themandyou





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Post by Themandyou »

Kinda of. Truthfully, the only thing I liked was the scarab. It actually kinda fit, and would be a great thing for team Snipers.
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DarkShallFall




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Post by DarkShallFall »

You should pay more attention to detail instead of just colors.
2/10
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DemonicSandwich




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Post by DemonicSandwich »

I downloaded this with the intent to supply pictures...but pictures would be worse.

You need to reinject the first person Sniper model, you only overwrote one part of it and parts of the original sniper remains.

The Battle Rifle weapon....ya...
Like half of the polygons on that model are backward normals, another words they are invisible.

Battle Rifle and SMG are far too powerful, I ended up killing my self when I put my controller down.

The charged Plasma Pistol shot freezes the map, apparently the Prophet tags are damaged as well.

Nearly every bitmap in the map is damaged, I would say try to fix them but doing as such actually killed the map for me.

This map has more holes than a brick or Swiss cheese, the first step in fixing everything would include starting over. Far too much map damage to fix.

I would have tested more but my Xbox stoped loading maps after rebooting from that Plasma Pistol freeze.
Here is the only decent screenshot I could get.
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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Aumaan Anubis




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Post by Aumaan Anubis »

Wait, so that was a scarab?

But, good! If you damaged the map, that means you experimented. That's a good step. I'd suggest to keep trying.
Modding is an artform. You have to experiment and make drafts before something of value shines. Keep experimenting, look up some tutorials, and keep goin'.
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Eaton




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Post by Eaton »

Aumaan Anubis wrote:Wait, so that was a scarab?

But, good! If you damaged the map, that means you experimented. That's a good step. I'd suggest to keep trying.
Modding is an artform. You have to experiment and make drafts before something of value shines. Keep experimenting, look up some tutorials, and keep goin'.
Good advice. :wink:
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