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[Recruitment] BSP Shader Location Mapping
Posted: Fri Jun 22, 2007 11:35 pm
by JacksonCougAr
BSP Shader Location Mapping
- What I need:
Your help mapping out BSP Shader Locations
What
Posted: Fri Jun 22, 2007 11:58 pm
by kibito87
This sounds fun and intriguing but half the time, the name of the shader gives away where it's location could be. Although this would do the job as precise as I can see. Good luck. If I get some free time I might join in the fun for atleast one map.
Edit* Shouldn't this be in the project recruitment area?
Posted: Sat Jun 23, 2007 12:00 am
by JacksonCougAr
I have ScottyGEE's permission to use this forum. This is more relevant to skinning, especially Halo 2. I am much more interested in where "repeat" shaders are located. So far the results are looking very interesting.
Posted: Sat Jun 23, 2007 6:39 am
by CptnNsan0
kibito87 wrote:This sounds fun and intriguing but half the time, the name of the shader gives away where it's location could be.
yea but maps like ivory tower its nearly impossible
Posted: Sat Jun 23, 2007 8:07 am
by JacksonCougAr
Never doubt the determination of me >_> lol. I Will finish SoTS, and it WILL be great.
Now enough about saying how HARD this is. If you want to participate, do so; otherwise, don't discourage others from doing so.

Posted: Sat Jun 23, 2007 7:29 pm
by jzimmer09
actualy ive been working on something like this its quite amazing and easy to doo, it just takes time i was doin it about 6 months ago when i used to skin alot >.> but it takes a long time.
Posted: Sat Jun 23, 2007 7:52 pm
by JacksonCougAr
Truly is does, lol.
Posted: Sat Jun 23, 2007 8:07 pm
by ExileDestruction
lmfao. you forgot the "T" in recruitment. That reminds me of when George Bush said "Recruitiment"
lmfao
Posted: Sat Jun 23, 2007 8:09 pm
by JacksonCougAr
ExileDestruction wrote:lmfao. you forgot the "T" in recruitment. That reminds me of when George Bush said "Recruitiment"
Dar^
Come'on people. One map will only take you a couple hours if your working effiecntly.
Posted: Sun Jun 24, 2007 12:07 pm
by haloed
wow.. never knew BSP shades were that useful O_O
Posted: Sun Jun 24, 2007 12:27 pm
by DarkShallFall
How bout you make a couple random shader swap's in the sbsp tag then launch bsp viewer and mark the location.
Posted: Sun Jun 24, 2007 12:29 pm
by JacksonCougAr
hum >_>... that WOULD be faster.
Posted: Sun Jun 24, 2007 10:09 pm
by ExileDestruction
lawlz...
Posted: Sun Jun 24, 2007 10:46 pm
by Anthony
I bet I could help you guys out with an app, I need ot see if I can get the source to H2S that I was working on to go with core and h2g
I think I can strip it down just for bsp rendering
Posted: Sun Jun 24, 2007 10:49 pm
by JacksonCougAr
sweet; I was actually just thinking of getting someone to get me an App for another related problem. If you could rewrite an app that would swap the shaders of the BSP; then render the changes live; I would be indebted to you.
Posted: Sun Jun 24, 2007 11:13 pm
by DarkShallFall
I had an idea a while back that your bsp viewer would have a bitmap inject feature then u hit refresh to see how it looks.
Posted: Mon Jun 25, 2007 12:25 am
by Anthony
Darkshallfall wrote:I had an idea a while back that your bsp viewer would have a bitmap inject feature then u hit refresh to see how it looks.
yea I was planning on doing that, but right now h2s works with decompiled tags and I havent touched h2core since like a few weeks after we released the last version >_<
so right now im kinda working on a new app that will only do the basics of rendering then we can get some shader info output on it as well
Posted: Mon Jun 25, 2007 12:50 am
by DarkShallFall
sounds good
Posted: Mon Jun 25, 2007 12:59 am
by Picceta
You know there is a much easier way then testing every single shader right?
When I needed to do this for Headlong I just wrote the name of the shader on each bitmap, then when i played it I could see what went where because the shader name was written on it.
I did this a few times, wrote the shader names on, then skinned the bitmaps while checking what went where by looking at the tv screen.
Haha so much easier dude.. Tedious writing the names on the bitmaps but is a lot easier in the long run.
Posted: Mon Jun 25, 2007 1:02 am
by DarkShallFall
I was gunna make a map pack like that, never did. lol