[SKIN] Team iMod Presents - The Freezer - [Pics]
Thanks AgentME. I'm just putting a Pelican or a Longsword flying outsite (already done). I don't know how far I will get tonight because I've got a ton of homework.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
All right guys, I'll have the full mod (Version 2) out by tomorrow. Thanks everyone for your comments and suggestions!
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
Yeah, I'll probably do that today. This mod as been last on my priorites list this weekend though, but I'll get around to doing Version 2 today.
Also, thanks alot for the pics and video Agent ME. I'll add them to the main post.
Also, thanks alot for the pics and video Agent ME. I'll add them to the main post.
Last edited by GreyAtom on Sun Feb 12, 2006 6:04 am, edited 1 time in total.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
Lol..we know your an idiot greyGreyAtom wrote:Yeah, I'll probably do that today. This mod as been last on my priorites list this weekend though, but I'll get around to doing Version 2 today.
Also, thanks alot for the pics and video Agent ME. I'll add them to the I am an idiot.
But nice pictures Agent
Ah... fir5t p0st is censored.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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It would also be very hard, if not impossible (to make them open, of course).hawaiian_modder wrote:I got an idea for this mod. Model the boxes to be frigdrators (I know i spelled it wrong) with the doors open then skin them to look like they have food in them, or maybe make weaponds spawn in them. That would be awesome.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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Ah.. I see. Well, I'm not too good at modeling, but I'll give it a go, and if it looks good I'll add it.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
Thanks! Sorry for the delayed updates for this mod. I just started working on v2 today actually. (Yeah, I'm really behind).
I should get an update up tomorrow.
I should get an update up tomorrow.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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I could just swap the box shader to a transparent blue one.
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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but then y would the ghost still be there?
if ur gonna do that get rid of the ghost. don't spawn it on the map. cuz it is hard to drive around with the boxes in the way. idk do something like null out the boxes or shader em w/ a light blue of some sort or leave em be and take the ghost off the map. do somethin like that ok?
if ur gonna do that get rid of the ghost. don't spawn it on the map. cuz it is hard to drive around with the boxes in the way. idk do something like null out the boxes or shader em w/ a light blue of some sort or leave em be and take the ghost off the map. do somethin like that ok?