you should do a cool relic mod next with a theme like this:
ter being stranded on a deserted island for over a year, the marines have gone insane. After a signal from their downed pelican was traced, ODST Helljumpers
have been called in to rescue. On arrival, they were attacked by the rebelious marines, and a war has begun.
This is a mod for Relic and for after low charity is complete
Map to look mostly human, not an only human weapon
Anyone that has something that they think i should add, just post a reply and ill see about it
Master Chiefs are ODST
Elites are Marines
The map is called Siege(yes i spelled it wrong in the topic title)
The Map
-Raining(lightly)
-Nightime
-cloudy
-the large base is made out of bricks.
-when the teleporter is activated the light on the back of the base turn white.
-The teleporters are flames
-The covenant sniper spot
+ rusted, scrap metal (bottom and top pieces)
+ instead of a gravity lift there is an air vent
-the hell jumpers pods scattered around the map
-the weapon pods(empty) are scattered around the map
- a longsword(s) will fly above the map, but not do damage
- a giant air vent goes from the bottom front of the big base to the top
- air vents around the coast line to bring u from one side of the map to the other quickly
New Weapon Name - Old weapon and description
All weapons skinned to look human. All the covenant weapons that have the over charge smoke, the smoke is to be turned black or gray. Whoever ends up skinning the weapons will be able to add more detail to them, and create their own designs for what i didnt post
Uzi - Smg skinned to look like an uzi
Carbonide - Carbine has a flashlight, shoots battle rifle bullets
AstroDetinator - Plasma Rifle - has a flashlight, only has one shot, it drops a huge meteor. The gun is black and shoots a blue shot at where the meteor is to land.
DoomsDayGun - Brute Plasma Rifle, only has one shot, it drop a barage os small comets. Gun is black and shoots a red dot where the comets will land about.
Sniper - regular sniper with a wooden frame, nightvision and flashlight
Gernade Launcher - Brute shot that shoots four frag gernades at once
Silencer - Magnum with a scope and silencer
Tracker - Needler that shoots white needles that stick to target, they do not explode but glow and do not go away until the target dies.
Combat Knife - Sword skinned to look like a knife or dagger
Shotgun - Shoots a spray of br bullets
Assault Rifle - Battle rifle with automatic fire, a flash light and increased ammo (holds about 400ish bullets)
Flamethrower - Sentinental beam that shoots fire
Nuke - The rocket launcher that has an army skin, the explosion is bigger but the rocket is a little slower, nightvision
Accelerated Shotter - Plasma Pistol - Magnum Bullets
- Charged - human sniper shot
Speed Nade - Covenant Sniper that has a human sniper bullet that explodes like a frag on impact, nightvision, flashlight
Lighter - Plasma gernade that does no damage, its just a temporary light
Frag - Fragmentation gernade that is not changed
Binoculars have nightvision
Vehicles
New Name - Old name and description
Harrier - banshee with a fighter jet skin, primary fighter is battle rifle, seconday fire is a rocket with ten second reload. Spawns at plasma pistol every two minutes.
Pelican - spawns at offensive base(place where the human sniper is) does not replace the warthog
Warthog - weapons are the same for both, the skins are black exterior white interior. both hogs have lights that are a little brighter
Stalker - Ghost with a black exterior and silver interior. When turboing there is no blue light. Shoots machine gun bullets
Cruiser - Spectre Black exterior, silver interior, no boost light, turret shoots machine gun bullets
blue_inferno wrote:you should do a cool relic mod next with a theme like this:
ter being stranded on a deserted island for over a year, the marines have gone insane. After a signal from their downed pelican was traced, ODST Helljumpers
have been called in to rescue. On arrival, they were attacked by the rebelious marines, and a war has begun.
This is a mod for Relic and for after low charity is complete
Map to look mostly human, not an only human weapon
Anyone that has something that they think i should add, just post a reply and ill see about it
Master Chiefs are ODST
Elites are Marines
The map is called Siege(yes i spelled it wrong in the topic title)
The Map
-Raining(lightly)
-Nightime
-cloudy
-the large base is made out of bricks.
-when the teleporter is activated the light on the back of the base turn white.
-The teleporters are flames
-The covenant sniper spot
+ rusted, scrap metal (bottom and top pieces)
+ instead of a gravity lift there is an air vent
-the hell jumpers pods scattered around the map
-the weapon pods(empty) are scattered around the map
- a longsword(s) will fly above the map, but not do damage
- a giant air vent goes from the bottom front of the big base to the top
- air vents around the coast line to bring u from one side of the map to the other quickly
New Weapon Name - Old weapon and description
All weapons skinned to look human. All the covenant weapons that have the over charge smoke, the smoke is to be turned black or gray. Whoever ends up skinning the weapons will be able to add more detail to them, and create their own designs for what i didnt post
Uzi - Smg skinned to look like an uzi
Carbonide - Carbine has a flashlight, shoots battle rifle bullets
AstroDetinator - Plasma Rifle - has a flashlight, only has one shot, it drops a huge meteor. The gun is black and shoots a blue shot at where the meteor is to land.
DoomsDayGun - Brute Plasma Rifle, only has one shot, it drop a barage os small comets. Gun is black and shoots a red dot where the comets will land about.
Sniper - regular sniper with a wooden frame, nightvision and flashlight
Gernade Launcher - Brute shot that shoots four frag gernades at once
Silencer - Magnum with a scope and silencer
Tracker - Needler that shoots white needles that stick to target, they do not explode but glow and do not go away until the target dies.
Combat Knife - Sword skinned to look like a knife or dagger
Shotgun - Shoots a spray of br bullets
Assault Rifle - Battle rifle with automatic fire, a flash light and increased ammo (holds about 400ish bullets)
Flamethrower - Sentinental beam that shoots fire
Nuke - The rocket launcher that has an army skin, the explosion is bigger but the rocket is a little slower, nightvision
Accelerated Shotter - Plasma Pistol - Magnum Bullets
- Charged - human sniper shot
Speed Nade - Covenant Sniper that has a human sniper bullet that explodes like a frag on impact, nightvision, flashlight
Lighter - Plasma gernade that does no damage, its just a temporary light
Frag - Fragmentation gernade that is not changed
Binoculars have nightvision
Vehicles
New Name - Old name and description
Harrier - banshee with a fighter jet skin, primary fighter is battle rifle, seconday fire is a rocket with ten second reload. Spawns at plasma pistol every two minutes.
Pelican - spawns at offensive base(place where the human sniper is) does not replace the warthog
Warthog - weapons are the same for both, the skins are black exterior white interior. both hogs have lights that are a little brighter
Stalker - Ghost with a black exterior and silver interior. When turboing there is no blue light. Shoots machine gun bullets
Cruiser - Spectre Black exterior, silver interior, no boost light, turret shoots machine gun bullets
Dam dude nice you have it all planned out LOL that would be a tight map
By the way nice skin
HOCKEY FREAK4, that would be a sweet mod. However, as I'm quite a new modder, and have done little more than learning how to skin somewhat, I don't know that I could get this map completed anytime before Halo 12 comes out (but I'd be able to finish it eventually). I'd love to skin a mod like this (especially it being relic and all...), but you'd probably better find a modder to create the mod its self.
I got to hand it to you, though: it's a VERY well thought out mod. Most mod suggestions I've seen are like "I want a mod of containment where we can fly rocket launchers and all projectiles are swapped." I can tell you put a lot of careful consideration in your mod. When you find someone to build the mod for you, I'll be happy to skin it.
ya sadly, this was supposed to go in my mod, forest coagulation, im chads friend, and he released the skin publicly, chad if your wondering now, i don want it, you weren supposed to release it to the public, nobody releases big parts of mods to public until its done, so i dont need the skin , and im not doing that mod anymore, i got a beavercreek mod, im skinning it myself, if i need your help, ill ask, BUT DONT RELEASE IT TO THE PUBLIC, or else ill have to trash another mod and find a new idea.
Trigger, It's all good. I don't feel as if I wasted this skin by going public... I can make another one. I have plenty of textures I've been making, and could make other maps that look just as good with different feels. If you want me to skin your beaver creek mod, I'll be happy to, and I won't release it. At least now I know that I have the ability to make okay skins. Thanks!
lol cool, then ill talk to u on MSN, here i go
oh and by the way, ive never seen any better skins then yours chad, keep it up, and still on xbc? our clans gotta get back togetha lol, ill tell em to get on.
Mod Edit:: Please do not double post. Use the edit feature, thanks.