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GEE-MC Complete!

Posted: Mon Nov 26, 2007 3:56 am
by ScottyGEE
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This is something I've wanted to do for ages, and I've finally had some time to do it.

Final Interface:
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Version 0.99!

The GEEMC ScreenShot Gallery:
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Thank you all for the continued support on this project. It has meant a lot to me and I've tried to make this the best I can for myself, for you, and hopefully for many others.

I wanna give a big shout out to Anthony. You gave me the idea to create the concept of this in the first place (with your custom sigs with my MC that you wanted). After learning of that it was possible, I used that concept and evolved it until its what you see today.
On top of that, you gave me hosting services for free for GEEMC...Thank you so much for it, else I'd be stuck at imageshack.
And lastly, thanks for giving me help and inspiring me to go back and try getting screenshots to work. I feel this application is much better for it... This app wouldn't exist without you or your help.

Thank you



Whats new:
v1.0
-Added screenshot support
-Added cookies
-Added 2 new cheats
-Added a gallery which displays the latest 20 screenhots for the day (which you can download)
-Added 8 more backgrounds (incuding a white backdrop)
-Updated vehicle sizes and colours
-Changed the BR (not so looooong)
-Updated credits =3
-Toggle-able MC armour scratch...Just click the default chest permutation again to enable scratches.
-Probably more

v0.99b:
-Fixed moar bugz (thanks Detox, unknownv2)
-Added even more security!
-Added MORE cheats :)
-Fixed cheat character limitation, now a legitimate winner can enter his code
-Fixed hog placement...
-Made the flag's colour the Armour Detail colour rather than primary (thanks Munsie)
-Changed the golden katana design a bit to make more sense (thanks azza)
-Catered for American spelling for one of the cheats (but still respecting the proper way of spelling ;))
-Added extra cheat to certain code as originally intended.
-Made the elite's eyes like Halo 3's
-Probably more...

v0.99:
-Added cheats. Congratulations those that one. Thanks to everyone that entered!
-Fixed left right shoulder buttons.
-Added "misc" tab
-Added misterchief helmet on default list
-Added new backgrounds
-Added hide mode
-Added credits
-Added quality toggle bar
-Added protection (hopefully one that works)
-Probably more


v0.65:
-Added two new backgrounds, these will be the final ones unless someone presents better ones.
-Fixed colourbar...Now doesn't think its held down when its not
-Removed TBA
-Added a new loading screen
-Added a version count in the actual app (more so people know its unfinished)
-Added a way to let people know screenshots ISN'T working yeat ;p
-Added Left and Right shoulder changing YAY!
-Fixed recon's secondary colour (now its the proper way)
-Probably more


v0.5
Fixed a few lines of code that made some weapons not disappear
Added custom primary, secondary and armour detail colours.

v0.45
Added 3 new colours
Modified the green colour
Added plasma cannon support weapon and the beam rifle
Added each Chest permutation in the game (including can has recon)
Created essentially the final interface of the program

v0.35
Streamlined colour table
Updated GUI
Added all weapons (except plasma cannon)
Added changeable backgrounds (WIP)
Probably more

v0.2
Added secondary colours
Added armour detail
Added the QCB helmet (forgot about it before O_O)
Moved things around a tad
Breached the 100kb mark (its a feature damnit! ;))

v0.15.5:
Larger template
Changable poses per weapon choice
Larger range of colours
Secondary weapons now improved
Clickable interface (rather than rollover)
Visual buttons, so you know what your changing to
Changed interface
More primary weapon choices

Posted: Mon Nov 26, 2007 4:31 am
by {TP}Spartan
maybe if u could make a program from this that would be great

Posted: Mon Nov 26, 2007 4:34 am
by ScottyGEE
What's wrong with Flash? Plus it would not be able to do everything I'd want...At least as easily or as smoothly

edit: unless you mean an EXE file...In which that's possible

Posted: Mon Nov 26, 2007 6:28 am
by Ragdoll
omg, win.

Re: Create a GEE-MC

Posted: Mon Nov 26, 2007 8:33 am
by Titusz
ScottyGEE wrote:
PS: Any graphics/icons/backgrounds (eg, a lockout backdrop, weapon icons, fancy looking buttons) for use in this would go greatly appreciated (and if you're one of them demanding people, you would be credited for it....duh)
You mean like creating them? If so, I'd like to help :)

Posted: Mon Nov 26, 2007 8:55 am
by Patrickssj6
Custom ARBG colors...yes "A"...I want transparent chief :P

Posted: Mon Nov 26, 2007 2:41 pm
by {TP}Spartan
Patrickssj6 wrote:Custom ARBG colors...yes "A"...I want transparent chief :P
Active Camo FTW

Posted: Mon Nov 26, 2007 3:12 pm
by TAZZ
love it, ScottyGEE FTW.

Man I remember when you joined these forums, and I saw your animated siggys, they wowed me everytime :)

Posted: Mon Nov 26, 2007 6:50 pm
by kornkidcrazy
Amazing Mr. Gee. Id like to see all of the permutations in there eventually. I wonder how many will pick hayabusa this time around ;)

Posted: Mon Nov 26, 2007 6:53 pm
by noscottno
Please start the adventures of Scotty G!

Posted: Mon Nov 26, 2007 10:26 pm
by ScottyGEE
kornkidcrazy wrote:Amazing Mr. Gee. Id like to see all of the permutations in there eventually. I wonder how many will pick hayabusa this time around ;)
I've drawn them all up (I really like them :D), however as stated before there are small problems with it...Hopefully I can figure it out.

noscottno, I want to :P

Titusz, yes please I'd love that

Patrickssj6, not alpha...It doesn't look good sorry. Believe me on that one

BUMP!

New update!
Added helmet functionality and a few new colours :D


Hope you guys like my helmets!
(so much actionscipt coding goes into this -.-) Its not like a c++ program no, its just repetitive since there are so many variables (20 per colour change, 10 different helmets, the shoulders and the chest plate, the weapons, the secondary weapons...then the secondary colours >_<)

here's one I prepared earlier :D
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One last thing(s), the background is temporary. And do you guys want changes to be changed from rollover, to click? So you have to click your options for them to change?

Posted: Tue Nov 27, 2007 3:42 am
by TomClancey
I think a click would be best.

Posted: Tue Nov 27, 2007 4:16 am
by Titusz
I'll get cracking on some halo level backdrops ;).

Posted: Tue Nov 27, 2007 4:46 pm
by Cryticfarm
Convert to bitmap option? It's great...

Posted: Tue Nov 27, 2007 4:55 pm
by ScottyGEE
The next update will take a bit longer, as there's lot's of drawing to do.

Posted: Tue Nov 27, 2007 5:05 pm
by kornkidcrazy
Nice update. The helmets look very good. I'd like to see click instead of roll over though, just because I am clumsy and I sometimes go over options I don't want. I dont know how to say this, but maybe a better way to identify helmets, instead of the white squares. I think the background is fine.

Posted: Tue Nov 27, 2007 5:14 pm
by ScottyGEE
I plan on making thins much more identifiable. Most things are placeholders now. Its more concept than final :P I'll see about doing a quick update which just has better icons and click to change ability.

Posted: Tue Nov 27, 2007 5:33 pm
by Pyroman
Haha very cool. Can't wait for more options.

One little tiny thing though, the antenna on the Security helmet isn't actually on the helmet but is on the back shoulder...No biggy just thought I'd say that. :wink:

Posted: Tue Nov 27, 2007 5:34 pm
by bibbit
Amazing. Win radiates from your very being, and so it will for eternity, sir GEE.

Posted: Tue Nov 27, 2007 9:47 pm
by ScottyGEE
Here's the promised quick update.

Note: Secondary colours are disabled still, they aren't completely finished yet.

Does anyone have the resources to allow me to have a dedicated HTML page for this? (so I can upload when i need to and it will have the proper filesize constraints)

Whats new:
Larger template
Changable poses per weapon choice
Larger range of colours
Secondary weapons now improved
Clickable interface (rather than rollover)
Visual buttons, so you know what your changing to
Changed interface
More primary weapon choices