Flood_Lock test...
Flood_Lock test...
Okay, here is my map so far. I'm just asking for opinions, practicaly nothing has been done. The skin was done by the person that made "Outflod". The lightmap was done by Eaton. Other than that...I have only done about 7 things, I'm asking for opinions mainly on the meteor gun (plasma pistol)
frag - rings and squigles (effect)
plasma granade - bunch of sparks and some green ones (effect)
rocket - bunch of blue sparks (effect), different model, and different sound
sniper - same effect for plasma granade (except it acually has sound)
plasma charged - 100 meteors flying from above (with different model so it looks like meteors I know its not balanced, but I'm working on a longer charge time, and only one available shot, its just like this for easier testing...)
needler - faster needles, and contrail change
So just tell me what you think! Thanks for ANY feedback, and thanks for downloading if you do...
Thanks Eaton!
Thanks person who made skin for OutFlod
frag - rings and squigles (effect)
plasma granade - bunch of sparks and some green ones (effect)
rocket - bunch of blue sparks (effect), different model, and different sound
sniper - same effect for plasma granade (except it acually has sound)
plasma charged - 100 meteors flying from above (with different model so it looks like meteors I know its not balanced, but I'm working on a longer charge time, and only one available shot, its just like this for easier testing...)
needler - faster needles, and contrail change
So just tell me what you think! Thanks for ANY feedback, and thanks for downloading if you do...
Thanks Eaton!
Thanks person who made skin for OutFlod
- Attachments
-
- Flood_Lock.serenity
- Lockout patch :)
- (7.32 MiB) Downloaded 30 times
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
Re: Flood_Lock test...
It sounds like 1,000 meteors would make the game lag quite a bit.
Providing pictures would greatly improve your chances of receiving multiple opinions. Few people have the motivation to download a mod that isn't finished.
Providing pictures would greatly improve your chances of receiving multiple opinions. Few people have the motivation to download a mod that isn't finished.
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
Re: Flood_Lock test...
I said 100 not 1,000 and its not laggy at all. And I dont how to take pics...Aumaan Anubis wrote:It sounds like 1,000 meteors would make the game lag quite a bit.
Providing pictures would greatly improve your chances of receiving multiple opinions. Few people have the motivation to download a mod that isn't finished.
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
Re: Flood_Lock test...
Oh, I apologize. My mistake. But I would still assume 100 to be rather laggy as well. But whatever, I obviously didn't test it.
Have you used Yelo?
Have you used Yelo?
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
Re: Flood_Lock test...
yes and no, I have to activate AI...thats about it...lol...Aumaan Anubis wrote:Oh, I apologize. My mistake. But I would still assume 100 to be rather laggy as well. But whatever, I obviously didn't test it.
Have you used Yelo?
Re: Flood_Lock test...
Doesn't sound bad. And Yelo can take screenshots.
Re: Flood_Lock test...
Were you the one download? And I'm working on making the PP a skull, but the HMLT only works for the actual weap, not the FP for it Then I swapped the mode, but that does nothing besides make this worse...WTF...Eaton wrote:Doesn't sound bad. And Yelo can take screenshots.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Re: Flood_Lock test...
You need to swap the FP model (mode) and animation (jmad).bloompyle wrote:Then I swapped the mode, but that does nothing besides make this worse...WTF...
Re: Flood_Lock test...
That did nothing. before swapping the JMAD I could see the skull on another screen, but then after swapping I still cant it when in 1st person...NotZachary82 wrote:You need to swap the FP model (mode) and animation (jmad).bloompyle wrote:Then I swapped the mode, but that does nothing besides make this worse...WTF...
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
Re: Flood_Lock test...
He is referring to these Idents.bloompyle wrote:That did nothing. before swapping the JMAD I could see the skull on another screen, but then after swapping I still cant it when in 1st person...NotZachary82 wrote:You need to swap the FP model (mode) and animation (jmad).bloompyle wrote:Then I swapped the mode, but that does nothing besides make this worse...WTF...
Swap both [mode] Idents to objects\weapons\multiplayer\ball\fp_ball\fp_ball
Swap the first [jmad] Ident to objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
Swap the second [jmad] Ident to objects\characters\dervish\fp\weapons\multiplayer\fp_ball\fp_ball
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Re: Flood_Lock test...
Thats exactly what I did...DemonicSandwich wrote:He is referring to these Idents.bloompyle wrote:That did nothing. before swapping the JMAD I could see the skull on another screen, but then after swapping I still cant it when in 1st person...NotZachary82 wrote:You need to swap the FP model (mode) and animation (jmad).bloompyle wrote:Then I swapped the mode, but that does nothing besides make this worse...WTF...
Swap both [mode] Idents to objects\weapons\multiplayer\ball\fp_ball\fp_ball
Swap the first [jmad] Ident to objects\characters\masterchief\fp\weapons\multiplayer\fp_ball\fp_ball
Swap the second [jmad] Ident to objects\characters\dervish\fp\weapons\multiplayer\fp_ball\fp_ball
- newbymodder
- Posts: 1475
- Joined: Fri Nov 24, 2006 4:43 pm
- Location: San Angelo, Tejas
Re: Flood_Lock test...
so far it doesn't seem like to complex of a mod but it seems to be going well, keep it up don't let h2 modding die completely.
P.S. i have 2 maps that i never completed if anyone wants them, Lockout = SwampOut just needs new weapons etc. and i think i have a h3 style turf map as well.
P.S. i have 2 maps that i never completed if anyone wants them, Lockout = SwampOut just needs new weapons etc. and i think i have a h3 style turf map as well.
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/