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Contribute™ v1.1

Posted: Sat Feb 21, 2009 1:26 pm
by xzodia
In a way this program is revolutionary, in that its never been done before in modding...I hope it will solve the current problem of various people all working on there own apps doing the same things...>_<

What I have created here today is a backbone program to try and promote better and easier modding. As it stands it doesn't do anything! However, it does provide tools enough for even novice programs to put a modding applet together. Notice the term applet here.

As far as this program is concerned an applet can be anything you care to add to the program. Applets are loaded at runtime from whatever DLL's it finds in its "Applet" folder. The applets are added each of your map windows for your usage and all the applets in a window share a common MapStream (A custom built map reader/write created by me, which makes it insanely easy to make changes to a map). It also provides a set of classes for dependancies, bitmasks, stringids etc.

It comes with a visual studio template to jump start your applets (Contribute Applet.zip), it should be put in your: "My Documents\Visual Studio 2008\Templates\ProjectTemplates" folder.

I know I said this doesn't do anything, but since I've included a great meta editor which I wrote. It has great RTH features :D Kudoz to xbox7887 for help and YeloDebug.
Also, Jackson made a Screenshot applet and thats included too!

Ideas for applets:
  • Dependacy Swapper
    RTH
    Chunk Cloner
    Bitmap (Internalizer, Injecter etc)
    Model (Internalizer, Injecter etc)
    Sound (Internalizer, Injecter etc)
    ...other RAW things...
    All those single purpose apps you have scattered around your hard disk...
Happy Contributing

32Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%20v1_1.zip
64Bit Download: http://www.remnantmods.com/files/xzodia/Contribute%2064Bit%20v1_1.zip

Applet Repository: http://forums.remnantmods.com/viewtopic.php?f=10&t=1255

Image

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 1:35 pm
by JK-47
Nice idea :)

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 4:33 pm
by DarkShallFall
Good job. You really need to do a better UI.

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 9:24 pm
by latinomodder
Nice job, I kinda wish it had a script compiler

Re: Contribute™ v1.0

Posted: Sat Feb 21, 2009 10:03 pm
by OwnZ joO
That's the point... Make one.

Re: Contribute™ v1.0

Posted: Sun Feb 22, 2009 8:09 am
by xXFeRcHoXx
I should mess up with this when I have the time, possibly today or the next weekend >_>

@latinomodder
Lol, i leik ur sig gg

@DarkShallFall
I do agree with you.

Re: Contribute™ v1.1

Posted: Sun Feb 22, 2009 3:47 pm
by xzodia
Important Update 1.1 -
Fixes issues with dependencies and stringids.
No more picking up weapons issues.

Important Note:
If when you do poke all the map freezes, its most likely a plugin issue. Some "Predicted Resources" reflexives have the wrong values types, this is what causes the freezing so I'll be going through all the plugins to fix this issue. I'll post the updated tags when I'm done.

I'll also be putting up a 64Bit build, let me know if it solves the related issues.