scaragulation

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

scaragulation

Post by rick6969 »

this is my first mod its almost dun only the skinning left to do so tell me if it looks cool also the light maps is nulled and if i put it back the map dosent work if someone could tell me why it would be appreciated tanks
Attachments
scaragulation (8).jpg
scaragulation (8).jpg (288.7 KiB) Viewed 5157 times
scaragulation (5).jpg
scaragulation (5).jpg (212.58 KiB) Viewed 5157 times
scaragulation (6).jpg
scaragulation (6).jpg (245.56 KiB) Viewed 5160 times
scaragulation (1).jpg
scaragulation (1).jpg (244.92 KiB) Viewed 5159 times
Bodhivatsva





Posts: 44
Joined: Sat Feb 09, 2008 10:38 am
Location: Belgium

Post by Bodhivatsva »

Dude i'll give you one good piece of advice.

Keep it coming this is really good for a first but try modding inside a theme, that way it will be that much sweeter when it's finished now it doesn't really have a theme so i'll give you a 8,5/10 for your first mod, try something with fog and fire as an example or like forests and ghost and that kinda stuff.
What helped me alot in modding was writting down what i thought and then modded my thoughts into a map.
Besides that i would say fairly good job for a starter.
When the game is great, the gamer has to be greater
Such is the rule of honor.
Please do not use emblems as your avatar. ~ iGeo
Who put that in my sig??
Me.
User avatar
DrXThirst




Connoisseur Foundry Pyre

Posts: 3011
Joined: Fri Jun 29, 2007 6:28 am
Location: Georgia
Contact:

Post by DrXThirst »

Either there's no lightmap, or I don't like the lightmap.

However, it looks pretty decent for a first mod. I like the scenery, and it looks like you gave a good placing for every object on the map.

Good job.
Image
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

DrXThirst wrote:there's no lightmap
--------------

Good to see you going above and beyond what a normal first released mod would seem like.
Image
ne0d0s





Posts: 2
Joined: Wed Dec 17, 2008 2:10 pm

Post by ne0d0s »

Nothing I say matters, and nobody cares about my babbling.

Fixed that for you.
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

Post by rick6969 »

tanks for the comments guys i will keep working on it but if some one knows why my map freez when i put the lightmap i would be nice to help me so tanks again for the good comments
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

It's probably corrupted. You could try opening a clean coagulation, renaming the lightmap of that clean map to something such as "clean_lightmap". Then extract it recursively, then inject it into your map. Then swap it out in...oh shoot, where's it located..? the bsp..I think.
Image
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

kibito87 wrote:oh shoot, where's it located..? the bsp..I think.
It should be the scenario.

Also, rick, did you null the lightmap in the first place? Or after you realised your map wasn't loading?
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

Post by rick6969 »

k i try to rename it but after entity alwas gives me an error when i try to extract it or the map wont open enymore whit entity
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

Post by rick6969 »

i nulled the light map at the begenning of my mod
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

I remember a long time ago, I nulled the lightmap, and when I reset the dependency, it always froze. Perhaps this is your problem.
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

Post by rick6969 »

well i still cant fixe the lightmap and also i have a question can someone explain me in details how to create a patch for my map cause why i create it and aplie it the map is not the same size as the modded one and it also frezz at the main menu when it finish loading
User avatar
newbymodder




Blacksmith Articulatist 500

Posts: 1475
Joined: Fri Nov 24, 2006 4:43 pm
Location: San Angelo, Tejas

Post by newbymodder »

ne0d0s wrote:Nothing I say matters, and nobody cares about my babbling.

Fixed that for you.
rofl omg i needed that but seriously good job for a first its good to be able to add new things to a map without corrupting it. BTW i guess its cause of the lightmap issues but i like the look of the scarab or did u skin???? either way good job and keep modding and ask if you need anything everyone is willing to help, well now a days anyway
Image
Join Halo 2.5, Can't stop never stop modding halo 2 http://www.halo25.co.nr/
User avatar
rick6969





Posts: 37
Joined: Wed Jun 07, 2006 3:42 pm

Post by rick6969 »

no the vehicules will be skins and the other stuff are shader swaps like the scarab
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

I love mods like these. good job.
Image
Not Removing This
Scorch





Posts: 43
Joined: Thu Aug 19, 2004 10:57 pm
Contact:

Post by Scorch »

Woa! that looks sweet
I'll have to check that out

nice work
Signature over 120 Pixels in Height.
User avatar
Rogue_Modder





Posts: 284
Joined: Sat Mar 29, 2008 5:46 am
Location: London
Contact:

Post by Rogue_Modder »

love it, when i get a dl link i may have finally got a better orgasm maker that my gf :)
User avatar
Kyhkaen





Posts: 22
Joined: Wed Nov 19, 2008 8:27 pm

Post by Kyhkaen »

Dark-R0gue wrote:love it, when i get a dl link i may have finally got a better orgasm maker that my gf :)
...

Map seems nice, a bit random but I guess that's fine. If you moved some things around in the BSP viewer and gave a reason for those fires it would turn out pretty good.
-DeToX-




Illusionist Recreator Connoisseur Acolyte
Sigma Decryptor Droplet Pyre
Blacksmith Socialist New Age System Engineer
ONI

Posts: 4589
Joined: Sun Jun 18, 2006 3:58 pm
Location: ...

Post by -DeToX- »

kibito87 wrote:
DrXThirst wrote:there's no lightmap
--------------

Good to see you going above and beyond what a normal first released mod would seem like.
Image
User avatar
Rogue_Modder





Posts: 284
Joined: Sat Mar 29, 2008 5:46 am
Location: London
Contact:

Post by Rogue_Modder »

Kyhkaen wrote:
Dark-R0gue wrote:love it, when i get a dl link i may have finally got a better orgasm maker that my gf :)
...
what?

she sucks
Post Reply