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Soffish Halo 2 Content Editor
Posted: Sun Aug 31, 2008 1:06 pm
by xzodia
In recent months I have been working with JacksonCougar, Grimdoomer and DemonicSandwich (Ze adviser!) on a new Halo 2 modding program, although at the time of this writing the actual implemented code features are few (one actually), it should progress fairly steadily from here on out.
Soffish Halo 2 Content Editor :: Open Beta Details
I need anybody who wants to help download the latest builds of the application and do thier best to find any and all errors or bugs in the program, posting back here with what you find.
I will not be directly taking feature requests, but if you feel you must share you feelings with me just post anything along those lines in this thread. I may or may not act upon any ideas I see posted...
Latest Build Information:
Meta Editor Code, Beta - Needs heavy debugging (I do not want any bugs getting through on this code!)
Bitmap Editor, Alpha - Bitmap class needs to be updated a bit, most bitmap types should work, (again needs to be debugged)
Latest Build Download (v2):
http://acemods.org/remnant/Remnant%20Fi ... elease.zip
Posted: Sun Aug 31, 2008 1:41 pm
by Ragdoll
It's about time some released a new app for Halo 2. Great job, all of you.
Posted: Sun Aug 31, 2008 8:27 pm
by DrXThirst
Looks nice.
Now, if we can finally get a program released that does everything that all of the other ones do, but in one, and without errors, then that would be fantastic!

Posted: Sun Aug 31, 2008 9:51 pm
by sneakyn8
great app but shouldnt this go in utilities
Posted: Sun Aug 31, 2008 11:49 pm
by SkgSkrillaka
sneakyn8 wrote:great app but shouldnt this go in utilities
It's an open beta.
Download it, Find anything buggy or wrong in the program, tell xzodia.
then it will go into utilities

Posted: Mon Sep 01, 2008 7:56 am
by SpecOp44
So what can this do/will be able to do that Entity can't?
Posted: Mon Sep 01, 2008 8:30 am
by xzodia
Right now:
Soffish has a better meta editor then Entity, and with continued codeing we may be able to squeeze more speed from it.
The bitmap editor lets you inject into submaps, and supports drag and dropping files into the info panel to inject.
Reference Editor lets you select multiple tags to swap (Ident swapping).
In the future: Everything we can.
Posted: Mon Sep 01, 2008 5:57 pm
by Eaton
xzodia wrote:
In the future: Everything we can.
*Prays for a map rebuilder.*
Posted: Mon Sep 01, 2008 6:06 pm
by DemonicSandwich
It's possible. Any Ideas are welcome.

Posted: Mon Sep 01, 2008 6:08 pm
by ScottyGEE
Bitmap resolution resizer kgo =)
Can't say I'm interested in this yet.
Posted: Mon Sep 01, 2008 6:13 pm
by DemonicSandwich
The original focus was on the bitmap utilities so there should be some nice advances/fixes in future builds.
Posted: Mon Sep 01, 2008 6:14 pm
by Eaton
Well, besides a map rebuilder... Proper tag building, chunk cloning, and PLEASE sound extraction/injection!

Thank you.

Posted: Mon Sep 01, 2008 6:18 pm
by DemonicSandwich
Eaton wrote:Well, besides a map rebuilder... Proper tag building, chunk cloning, and PLEASE sound extraction/injection!

Thank you.

Proper tag building and chunk cloning is already possible to some extent with this and Entity.
Posted: Mon Sep 01, 2008 9:03 pm
by grimdoomer
Sound Extraction + Injection is the easyest thing todo too

Also Demonic, I like your avatar

Posted: Mon Sep 01, 2008 10:35 pm
by SkgSkrillaka
Eaton wrote:PLEASE sound extraction/injection!
I wanty

sound would be great!
Maybe fitting a few new halo 2 engines in there that you can edit yourself?
That would be easy

Posted: Mon Sep 01, 2008 11:07 pm
by kibito87
Drag n drop feature.
Model Viewer
Sound playback
I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
If I think of more, i'll let you know as they come to me. These are just suggestions though, I don't expect off the bat to see them implemented or even at all. Hopefully they are though, only because they are great additions.
Posted: Tue Sep 02, 2008 3:07 am
by DrXThirst
kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
Posted: Tue Sep 02, 2008 3:13 am
by Shock120
Ragdoll wrote:It's about time some released a new app for Halo 2. Great job, all of you.

,yay thank you.
Posted: Tue Sep 02, 2008 3:17 am
by -DeToX-
DrXThirst wrote:kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
No. You can.
Posted: Tue Sep 02, 2008 11:49 am
by xzodia
A small preview of something interesting: Rotations.
Having finally found the mode of storage that Halo 2 uses for some of the rotational values we have come up with this quick control (as well as a datatype for the plugins to use) to more intuitively edit the rotational values.
For anyone curious google "Quaternions", there is a lot of documentation on them.