Soffish Halo 2 Content Editor

This forum is for files only, Utilities and Hacks go here, not skins.
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xzodia




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Soffish Halo 2 Content Editor

Post by xzodia »

In recent months I have been working with JacksonCougar, Grimdoomer and DemonicSandwich (Ze adviser!) on a new Halo 2 modding program, although at the time of this writing the actual implemented code features are few (one actually), it should progress fairly steadily from here on out.

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Soffish Halo 2 Content Editor :: Open Beta Details

I need anybody who wants to help download the latest builds of the application and do thier best to find any and all errors or bugs in the program, posting back here with what you find.

I will not be directly taking feature requests, but if you feel you must share you feelings with me just post anything along those lines in this thread. I may or may not act upon any ideas I see posted...

Latest Build Information:
Meta Editor Code, Beta - Needs heavy debugging (I do not want any bugs getting through on this code!)
Bitmap Editor, Alpha - Bitmap class needs to be updated a bit, most bitmap types should work, (again needs to be debugged)

Latest Build Download (v2):
http://acemods.org/remnant/Remnant%20Fi ... elease.zip
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Ragdoll




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Post by Ragdoll »

It's about time some released a new app for Halo 2. Great job, all of you.
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DrXThirst




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Post by DrXThirst »

Looks nice.

Now, if we can finally get a program released that does everything that all of the other ones do, but in one, and without errors, then that would be fantastic! :P
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Post by sneakyn8 »

great app but shouldnt this go in utilities
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Post by SkgSkrillaka »

sneakyn8 wrote:great app but shouldnt this go in utilities
It's an open beta.
Download it, Find anything buggy or wrong in the program, tell xzodia.
then it will go into utilities :!:
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Post by SpecOp44 »

So what can this do/will be able to do that Entity can't?
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xzodia




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Post by xzodia »

Right now:
Soffish has a better meta editor then Entity, and with continued codeing we may be able to squeeze more speed from it.

The bitmap editor lets you inject into submaps, and supports drag and dropping files into the info panel to inject.

Reference Editor lets you select multiple tags to swap (Ident swapping).

In the future: Everything we can.
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Post by Eaton »

xzodia wrote: In the future: Everything we can.
*Prays for a map rebuilder.* :wink:
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DemonicSandwich




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Post by DemonicSandwich »

It's possible. Any Ideas are welcome. :wink:
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by ScottyGEE »

Bitmap resolution resizer kgo =)
Can't say I'm interested in this yet.
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Technically its only me animating though ;)
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DemonicSandwich




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Post by DemonicSandwich »

The original focus was on the bitmap utilities so there should be some nice advances/fixes in future builds.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Eaton




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Post by Eaton »

Well, besides a map rebuilder... Proper tag building, chunk cloning, and PLEASE sound extraction/injection! :shock: Thank you. :)
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DemonicSandwich




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Post by DemonicSandwich »

Eaton wrote:Well, besides a map rebuilder... Proper tag building, chunk cloning, and PLEASE sound extraction/injection! :shock: Thank you. :)
Proper tag building and chunk cloning is already possible to some extent with this and Entity.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by grimdoomer »

Sound Extraction + Injection is the easyest thing todo too :D Also Demonic, I like your avatar :wink:
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Post by SkgSkrillaka »

Eaton wrote:PLEASE sound extraction/injection!
I wanty :D sound would be great!
Maybe fitting a few new halo 2 engines in there that you can edit yourself?
That would be easy :wink:
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Post by kibito87 »

Drag n drop feature.
Model Viewer
Sound playback

I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.

If I think of more, i'll let you know as they come to me. These are just suggestions though, I don't expect off the bat to see them implemented or even at all. Hopefully they are though, only because they are great additions.
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Post by DrXThirst »

kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
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Post by Shock120 »

Ragdoll wrote:It's about time some released a new app for Halo 2. Great job, all of you.
:D ,yay thank you.
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Post by -DeToX- »

DrXThirst wrote:
kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
No. You can.
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Post by xzodia »

A small preview of something interesting: Rotations.

Having finally found the mode of storage that Halo 2 uses for some of the rotational values we have come up with this quick control (as well as a datatype for the plugins to use) to more intuitively edit the rotational values.

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For anyone curious google "Quaternions", there is a lot of documentation on them.
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