In recent months I have been working with JacksonCougar, Grimdoomer and DemonicSandwich (Ze adviser!) on a new Halo 2 modding program, although at the time of this writing the actual implemented code features are few (one actually), it should progress fairly steadily from here on out.
Soffish Halo 2 Content Editor :: Open Beta Details
I need anybody who wants to help download the latest builds of the application and do thier best to find any and all errors or bugs in the program, posting back here with what you find.
I will not be directly taking feature requests, but if you feel you must share you feelings with me just post anything along those lines in this thread. I may or may not act upon any ideas I see posted...
Latest Build Information: Meta Editor Code, Beta - Needs heavy debugging (I do not want any bugs getting through on this code!) Bitmap Editor, Alpha - Bitmap class needs to be updated a bit, most bitmap types should work, (again needs to be debugged)
Now, if we can finally get a program released that does everything that all of the other ones do, but in one, and without errors, then that would be fantastic!
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
The original focus was on the bitmap utilities so there should be some nice advances/fixes in future builds.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Eaton wrote:Well, besides a map rebuilder... Proper tag building, chunk cloning, and PLEASE sound extraction/injection! Thank you.
Proper tag building and chunk cloning is already possible to some extent with this and Entity.
AIM wrote:Demonic5andwich (6:10:10 PM):structure of a first person weapon animation: Demonic5andwich (6:10:43 PM):mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
If I think of more, i'll let you know as they come to me. These are just suggestions though, I don't expect off the bat to see them implemented or even at all. Hopefully they are though, only because they are great additions.
kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
kibito87 wrote:I haven't payed much attention at all to Halo2 modding lately, but if/when you make a bsp viewer, make the instance geometry movable as well..but keep it's collision.
I don't think you can. I think the collision is linked to the BSP.
A small preview of something interesting: Rotations.
Having finally found the mode of storage that Halo 2 uses for some of the rotational values we have come up with this quick control (as well as a datatype for the plugins to use) to more intuitively edit the rotational values.
For anyone curious google "Quaternions", there is a lot of documentation on them.