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Carousel 2

Posted: Mon Jul 28, 2008 11:20 am
by CaptainPoopface
Carousel 2
By CaptainPoopface

Three sets of three fans spin in outer space. The center three fans are positioned a little higher than the outer fans, although it's hard to tell from the images. In my first Carousel mod, it was very difficult to stay alive. In Carousel 2, the fans are much closer together, and jump height and acceleration have been increased.

KOTH has been fixed. It's what this map was made for. 8)

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The weapons:

The 3volved Flamethrower, slightly modified. I love this thing.
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The jackal shield.
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The magnum and brute plasma rifle, unmodded.
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I've chosen these weapons because they present a good tactical balance. The flamethrower kills quickly, but the flames cannot penetrate the shield. The brute plasma rifle destroys the shield after several shots. Magnum + shield beats flamethrower easily. Flamethrower beats magnum and/or plasma rifle up close, but magnum + plasma rifle beats flamethrower from farther away. Etc. There are weapon and grenade spawns on the map, so feel free to try other weapon combinations:
Sword + shotgun
Rockets + brute shot + Damage Resistance
Magnum + shotgun
...

SLC is fixed but untested.

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Credits:
Entity
Yelo

Thanks:
Team Acemods for 3volved Flamethrower

Posted: Mon Jul 28, 2008 3:31 pm
by AntiJosh
Sweet mod, looks fun. =]

Posted: Mon Jul 28, 2008 3:34 pm
by preston566
Beautiful

Posted: Tue Jul 29, 2008 4:09 am
by DrXThirst
Nice job. You never cease to amaze me with your creative ability.

Posted: Tue Jul 29, 2008 6:19 pm
by mockey
Wow, several great mods in a matter of weeks, great job!
Do you have any mods that would be playable in a LIVE custom game by any chance?

I tried Bubble Blast but I got lagged out of the game while the other person had a normal Gemini...

Posted: Tue Jul 29, 2008 7:28 pm
by foxfanatic23I7
Lol goodbye.

Nice job on the mod by the way ;)