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Urban_Assault
Posted: Sun May 11, 2008 12:55 am
by ogrish
Posted: Sun May 11, 2008 1:39 am
by JK-47
That's pretty cool.
Posted: Sun May 11, 2008 5:22 am
by GrimFragger
looks nice.
ill test it and let you know if anything comes up if you want.
I just have to delete some stuff first, cuz xbox HD is full

Posted: Sun May 11, 2008 7:39 am
by ogrish
ill be testing system link on xlink kai today
Posted: Sun May 11, 2008 7:43 am
by DrXThirst
Nice. Does the elevator thing actually bring you up into the air?
Posted: Sun May 11, 2008 7:52 am
by ogrish
Yes, there is a control you have to push for it to come down, then press x again and you go up.
i wanted the elevator to start at the bottom but its stubborn, so its hard to stay alive long enough for it to come down. I do run by's. And it makes capture the flag harder, the flags have been moved to the small bases up top. Room 1 has easy roof access by way of steam lifts.

Posted: Sun May 11, 2008 7:57 am
by Eaton
Looks good!

I'd like to see it when it is finished. You should enter it in the Mod of the Month Contest.
Posted: Sun May 11, 2008 8:16 am
by DarkShallFall
Its like you ripped a lot of textures from Tombstone. Also the machines don't fit the sub-urban design and skin of the level.
Posted: Sun May 11, 2008 10:40 am
by ogrish
yes the skins mostly from tombstone, there were more machs making complete bases, but the textures kept going invisable from different angles.
So i simplfied it, to make it functional. Gameplay is what im going for.
I just thought id make it look nice to.
Posted: Sun May 11, 2008 11:20 am
by neodos
Yeah skin from tombstone that's easy, well but it looks good!
Posted: Sun May 11, 2008 1:49 pm
by ogrish
im having a problem reducing the shinyness of some walls
Posted: Sun May 11, 2008 2:32 pm
by DarkShallFall
ogrish wrote:im having a problem reducing the shinyness of some walls
Make specularity 0.
Posted: Sun May 11, 2008 4:43 pm
by ogrish
spec was 0.2, i made it zero update posted=less shiny thanx Dark.
I still need to test sys link, i been on kai all day off an on but no test yet.
Posted: Sat May 17, 2008 5:40 am
by ogrish
Updated pics in first post. I had to give up my custom sounds, they kept getting currupt during patch. So sounds are normal
Urban_Assault
Posted: Sun May 18, 2008 6:40 pm
by newbymodder
very nice glad to see that h2 hasn't died
Posted: Tue May 20, 2008 5:06 pm
by Evilsnowflakes
Thats cool with the elevators, nice job.