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=Last Stand= by Mackio

Posted: Sat Mar 29, 2008 7:14 pm
by macki007
.:: Last Stand ::.
By: Mackio

Image

Once where Tartarus fought Master Chief in his last stand but many cunturies later it is now deserted...
Mod Information:
  • Mod Name: Last Stand
  • Original Map: Containment
  • Creators: Mackio
  • Serenity Patch: Download
  • SPPF Patch: Coming Soon
Mod Attributes:
  • [ Yes ] BSP Conversion
  • [ Yes ] Weapons Balanced
  • [ No ] Custom Sounds
  • [ No ] Custom Models
  • [ No ] Machines Added
  • [ No ] Scenery Added
  • [ No ] AI Added
  • [ No ] Scripts Added
  • [ No ] Teleporters Added
  • [ No ] Weather Edits/Added
  • [ No ] Water Added
  • [ Yes ] Skin/Texture Edits
  • [ Yes ] Biped Edits
  • [ Yes ] Vehicle Edits
  • [ Yes ] Weapon Edits
  • [ Yes ] Lighting Edits
  • [ No ] Jmad Edits
  • [ No ] Physics Edits
  • [ Yes ] System Linkable
Credits:
  • Pokecancer: Entity and H2Core/H2Guerilla
  • Iron_Forge: Serenity v3.30
  • Zone 117: BSP Conversions Tutorial
Pictures:

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Wtf dunno why the post got deleted b4???

Posted: Sat Mar 29, 2008 7:16 pm
by Aumaan Anubis
That's a good question.

Looks good for a first released mod.

Good job. I expect more.

RE:

Posted: Sat Mar 29, 2008 7:20 pm
by macki007
Thx :D

Posted: Sat Mar 29, 2008 8:33 pm
by MrBalll
Mb change the small font back to regular size so it's easier to read? Mods not too bad looking. Good job

Re: =Last Stand= by Mackio

Posted: Sat Mar 29, 2008 8:35 pm
by Tural
macki007 wrote:Wtf dunno why the post got deleted b4???
Ignorance of the rules would be my guess.

Posted: Sat Mar 29, 2008 9:45 pm
by SkgSkrillaka
haha :P

Needler looks ok
:?
excluding the *rainbow domino effect*
:wink:

I like how you've used the great journey for your mod

It's like never used


good job

Posted: Sun Mar 30, 2008 7:57 am
by NotZachary82
fix the headings!

<_<

... why'd this get deleted anyway?

Re: =Last Stand= by Mackio

Posted: Sun Mar 30, 2008 8:01 am
by Aumaan Anubis
Tural wrote:
macki007 wrote:Wtf dunno why the post got deleted b4???
Ignorance of the rules would be my guess.

Re: =Last Stand= by Mackio

Posted: Sun Mar 30, 2008 8:03 am
by NotZachary82
Aumaan Anubis wrote:
Tural wrote:
macki007 wrote:Wtf dunno why the post got deleted b4???
Ignorance of the rules would be my guess.
what rules can one break by posting their mod? was it the post generator he used mbmb?

Posted: Sun Mar 30, 2008 8:03 am
by Aumaan Anubis
I don't know, but discussing it in this topic seems like a bad idea to me.

Posted: Sun Mar 30, 2008 8:14 am
by CptnNsan0
the post generator that he used is not posted in his topic. there would have been no big deal if nobody brought it up in the first place. get back on topic guys..

the bsp is way overdone man. It seems alright but a few effect swaps aren't worth a download for me

Posted: Sun Mar 30, 2008 8:42 am
by DrXThirst
SkgSkrillaka wrote:I like how you've used the great journey for your mod

It's like never used
Was that sarcasm?

The mod looks okay, but I guess it's better than most firsts...

Posted: Sun Mar 30, 2008 8:58 pm
by SkgSkrillaka
I say take the time to post a message
or it'll look a bit silly

e.g
free neodos's tag repository
Seeing how this was not useful for halomods users(9 downloads ) i'll just post here exclusive for remnant users, well those who come here.
:lol:

I find it funny :P

Last Stand

Posted: Tue Apr 01, 2008 3:59 pm
by macki007
Thx for all the feedback guys :D

Posted: Tue Apr 01, 2008 4:07 pm
by Eaton
Pretty good mod. A BSP Conversion is pretty unusual for a first. But I agree with the others. Fix the Needler. But otherwise, good mod. I recommend experimenting with weapon effects and possibly some AI in this map to make it even better.

Posted: Wed Apr 02, 2008 12:13 am
by macki007
Eaton wrote:Pretty good mod. A BSP Conversion is pretty unusual for a first. But I agree with the others. Fix the Needler. But otherwise, good mod. I recommend experimenting with weapon effects and possibly some AI in this map to make it even better.
Thx, I did think about adding AI (Tartarus) but thought that it would be too hard since he would probably keep falling to the bottom of the map and getting stuck :? Do you think this would happen and if so how could I prevent it?

Also does anyone know of a good tut for weapon effects because im not quite sure what they are?

EDIT: Fixed the title size of the original post :D

Thx,
Mackio

Posted: Wed Apr 02, 2008 3:04 am
by DrXThirst
You could give him an AI Zone where he could only walk around the platform.

Posted: Wed Apr 02, 2008 11:30 am
by Eaton
macki007 wrote:
Eaton wrote:Pretty good mod. A BSP Conversion is pretty unusual for a first. But I agree with the others. Fix the Needler. But otherwise, good mod. I recommend experimenting with weapon effects and possibly some AI in this map to make it even better.
Thx, I did think about adding AI (Tartarus) but thought that it would be too hard since he would probably keep falling to the bottom of the map and getting stuck :? Do you think this would happen and if so how could I prevent it?

Also does anyone know of a good tut for weapon effects because im not quite sure what they are?

EDIT: Fixed the title size of the original post :D

Thx,
Mackio
Here are a few tutorials on how to do weapon effects. I know a lot about effects so if you ever need any help, feel free to PM me.

Tutorial 1: http://forums.halomods.com/viewtopic.php?t=49892

Tutorial 2: http://forums.halomods.com/viewtopic.php?t=44755

Tutorial 3: http://forums.halomods.com/viewtopic.php?t=24475

Posted: Thu Apr 10, 2008 5:48 pm
by jaxjags1767
looks ok