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Sandainment
Posted: Sun Mar 23, 2008 11:17 pm
by SmokiestGrunl2
Sandainment
Mods:
-Map fully skinned -All weapons skinned excluding the sword, sentinal gun and beam rifle -Hog skinned turret is gone -Hog slightly faster+boost -New sky
Pictures:
Credits:
nielsss
Created by iBotModz post generator
Posted: Mon Mar 24, 2008 1:14 pm
by tommo120
FIRST POST!
Nice mod by the way

The banshee looks a bit weired though
Posted: Mon Mar 24, 2008 1:34 pm
by Dragonfire
seems like some simple skins to me

and thats all i see here, try adding some things and maybe duplicating some vehicles or move the various placements around (aka make it interesting)

Posted: Mon Mar 24, 2008 1:37 pm
by ThaGreatOne
tommo120 wrote:
The banshee looks a bit weired though
because the bitmap is corrupted
Posted: Mon Mar 24, 2008 1:51 pm
by bibbit
Looks alright. Fix the banshee, and I'd say you're good to go.
Posted: Mon Mar 24, 2008 2:02 pm
by Kochon le best
rename this PUKE CLIFFS..
ugly skin..
Posted: Mon Mar 24, 2008 3:54 pm
by SpecOp44
The people at iBotmodz might think this is cool, but here at Halomods we have better standards. Because here almost everyone involved with Halo 2 can change a few vehicle values and turn the warthog's bitmap yellow.
Posted: Mon Mar 24, 2008 4:16 pm
by Aumaan Anubis
Although this mod is better than your other ones, I'm going to give you advice for your next mod, should you release one.
Less shader swaps, more skins.
Less projectile swapping, more custom effects.
Posted: Tue Mar 25, 2008 1:44 pm
by killarzachary
One tip when making skins is to never skin a map so that its a solid color. Make some parts darker than others.
Posted: Wed Mar 26, 2008 7:54 pm
by _XLR8_
who doesnt love a golden warthog lol but yeah fix that banshee dude

Posted: Thu Mar 27, 2008 6:09 am
by theycallmechad
Aumaan Anubis wrote:
Less shader swaps, more skins.
I've said it WAY too many times, but here it is again. In order to get the EXACT look you want, MORE shader swaps are a must. You skin on the shader level. Find a shader you can work with, edit it to suit your needs, and swap it for the undesired shader in your map. With our current tools, we can almost completely build our own shaders. With this possibility, why are we not doing MORE shader swaps? Why are we bound to using a map's existing shaders?
Also, don't be a jerk to the guy. I heard somebody even suggest he be banned for posting these. Give him credit for what he's created. The majority of you who bag on him have never submitted something better than this mod (there ARE exceptions, mind you). Cut him some slack. If you see something he can improve on, tell him TACTFULLY. Comments like "rename this PUKE CLIFFS.. " are just uncalled for. You who do this obviously need to put down your computers, go outside, and learn how to interact with a real-life human.
Anybody else care to comment on his mod?
Posted: Thu Mar 27, 2008 6:39 am
by Bodhivatsva
Yes, i think the skin is pretty good as far as i can see there is only 1 corrupted bitmap, not a big disaster.
It's a cool idea, but the the finishing touches are a bit sloppy, but some fog or wheater elements to it, give it wind direction tags and get some sand like stationary fog to flow with the wind tags.
Try, custom bumpmaps, it will give your map something unique.
Look, just don't spam forums that's all i ask and for the rest good job, if you need help ask and i will answer.
Keep up the good work.
PS: The only possible reason for him to call it puke cliffs is because ahem and puked under his intire map so but a sock in it.