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discgfolfers weirdlock

Posted: Mon Mar 03, 2008 11:55 pm
by discgolfer99
discgolfers weirdlock

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.:: weirdlock ::.
By: discgolfer72


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will this is my first mod release i have been modding for about 2 years but doing nothing more than nonmoder mods (just proj swaps) so i decided to go ahead and give skining and some more advanced mods a shot this is still a work in progress and i will be updating as i make changes (the weapons and skin are far from finished)
im looking for some ideas and suggestions but please keep in mind this is my first skin and dont do any flaming its just rude
let me know what yo all think

Mod Information:
Mod Name: weirdllock(stilllooking for a name)
Original Map: warlock
Creators: discglofer99(aka discgolfer72)
Serenity Patch:
SPPF Patch: http://files.filefront.com/weirdlockspp ... einfo.html
Mod Attributes:
[ No ] Gametypes Fixed
[ No ] Team Spawns Fixed
[ No ] BSP Conversion
[ No ] Weapons Balanced
[ No ] Custom Sounds
[ No ] Custom Models
[ No ] Machines Added
[ No ] Scenery Added
[ No ] AI Added
[ No ] Scripts Added
[ No ] Teleporters Added
[ No ] Weather Edits/Added
[ No ] Water Added
[ Yes ] Skin/Texture Edits
[ Yes ] Biped Edits
[ No ] Vehicle Edits
[ Yes ] Weapon Edits
[ No ] Lighting Edits
[ No ] Jmad Edits
[ No ] Physics Edits
[ No ] System Linkable
i have yet to test and see if this is sys link capable (i injected proj from sp maps )its def not xbl compatible
Credits:
everyone who created all the programs i used: insolence ,dothalo ,h2x420,Prophet 1.0
Pictures:



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again thank all for taking the time to look at my first mod and i hope someone will enjoy it

Posted: Tue Mar 04, 2008 2:17 pm
by killarzachary
If your going to skin you need to first choose a theme and stick with that, and I recommend not posting mods with Projectile swaps on this site cause most people are going to flame you for it.

Posted: Tue Mar 04, 2008 3:21 pm
by SpecOp44
killarzachary wrote:If your going to skin you need to first choose a theme and stick with that, and I recommend not posting mods with Projectile swaps on this site cause most people are going to flame you for it.
You know, every time a mod has projectile swaps, faster running or superjumping there's always someone who says that. And it always turn out no one says anything about it, let alone flames the mod or it's creator for having such content. No one really cares about that kind of thing anymore.

Edit: Interesting choice for a sky. I bet someone could use it to simulate a giant shield being generated over a map. Could be cool.... >_>

Posted: Tue Mar 04, 2008 3:23 pm
by Aumaan Anubis
Indeed. I'm just happy that people are still modding this game...

Keep it up discgolfer99!

By the way, I'm looking at the sky you chose. Does it move? Or is the design static?

Posted: Tue Mar 04, 2008 3:31 pm
by CptnNsan0
keep it up. Next time try a specific theme when your skinning or doing shader swaps though.

Posted: Tue Mar 04, 2008 5:25 pm
by Dragonfire
for random purposes, that skin actually looks pretty sweet, definitely something outta the ordinary :shock:

nice job :)

Posted: Tue Mar 04, 2008 7:37 pm
by JacksonCougAr
Tis' a swap-mod ;p

But a good start none the less :)

Posted: Tue Mar 04, 2008 8:53 pm
by MrBalll
I'm curious if the sky moves as well. Off to a good start though. Keep up the good work.

Re: discgfolfers weirdlock

Posted: Sun Mar 09, 2008 12:57 pm
by Devilshadow934
discgolfer99 wrote:discgolfers weirdlock

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.:: weirdlock ::.
By: discgolfer72


[img]none[/img]
will this is my first mod release i have been modding for about 2 years but doing nothing more than nonmoder mods (just proj swaps) so i decided to go ahead and give skining and some more advanced mods a shot this is still a work in progress and i will be updating as i make changes (the weapons and skin are far from finished)
im looking for some ideas and suggestions but please keep in mind this is my first skin and dont do any flaming its just rude
let me know what yo all think
A period in that massive block of text would've been nice.

This mod is OK, the skin would be better if it weren't so random.

Posted: Sun Mar 09, 2008 5:31 pm
by JK-47
For a swap mod it actually looks pretty interesting. Keep it up.

Posted: Tue Mar 11, 2008 7:23 pm
by newbymodder
pretty cool man, and SpecOp44 i think there might be a sky tag for the shield that disappears on the sp lvl for the library but idk for sure, i like the skin actually not one whole theme but it looks good

Posted: Wed Mar 12, 2008 1:32 am
by crabby
you gave me a cool idea :D shadder swapping shows bump maps..and now i can skin really good now.i will be back with a skin for foundation, or zanzibar who knows, btw you should use Prophet by prey to change shaders and internallising bitmaps its a lot easier.

Posted: Wed Mar 12, 2008 3:32 pm
by NotZachary82
crabby wrote:btw you should use Prophet by prey to change shaders and internallising bitmaps its a lot easier.
he did >_>

Posted: Wed Mar 12, 2008 8:16 pm
by Twinreaper
If I am not mistaken, that sky is the wacky glob bitmap isn't it? Never seen it used before in a public release mod. Although I do agree with the assesment of sticking to a theme. The walls had a nice gritty machine feel to them. You should go thru again and revamp it with the machine theme. I could do without the swapped proj's though.