dadhalo's AI terminal

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daddyld





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dadhalo's AI terminal

Post by daddyld »

Author: __ dadhalo
XBC mod
Map Information:
[ YES ] __Fully System Linkable(even for non modders)
[ YES ] __ai added
[ YES ] __injected scripts
[ YES ] __jmad edits
[ YES ] __still moddable

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L0d3x




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Post by L0d3x »

Erm so...does this feature ai zones?
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Post by AModderPerson »

nope, no AI zones, if he Jmad edit then he moves AI with jmad. u need to improve ur mod more then just AI. change sky or add machs or something. don't just do AIs, and try that AI zone Tutorial in the tut section.
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daddyld





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Post by daddyld »

can u see xbc mod in red
so that means its built for online game play so non modders can have fun to
my bad forgot i came to halomods where u all only post mods for personal use
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crabby





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Post by crabby »

sweet :o im downlaoding too bad they dont have zones, though it will get into the way of my opponents i play with :wink:
Last edited by crabby on Fri Nov 09, 2007 11:11 pm, edited 1 time in total.
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DirtJumper





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re

Post by DirtJumper »

I don't think none modders can play this cause the chars have to be injected
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XBC-Requiem




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Post by XBC-Requiem »

Pictures without dead links?
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Skullking





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Re: dadhalo's AI terminal

Post by Skullking »

use photobucket please :roll:
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DemonicSandwich




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Post by DemonicSandwich »

There's nothing wrong with the pictures or links.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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halo0001





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Post by halo0001 »

the only way AFAIK to get non modders to see ai is to use the MC bipd and get them somehow to use yelo with the h2 disc, otherwise i dont think it would work, i know for a fact you cant inject those elite bipd's and it still work for non-modders.
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DemonicSandwich




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Post by DemonicSandwich »

Thats the MP elite bipd using a different permutation.
No need for extra bipd tags.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Skullking





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Post by Skullking »

can't see pictures so there is a problem with them
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kibito87




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Post by kibito87 »

Skullking wrote:can't see pictures so there is a problem with them
No there isn't. They show up fine, you will need to figure out the problem. It may be your browser not displaying them...
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Skullking





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Re: dadhalo's AI terminal

Post by Skullking »

oh, I see, they are hosted on filefront :?
I hate filefront, it doesn't like me :cry:
please use image shack or photobucket in furture
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DarkShallFall




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Post by DarkShallFall »

demonicsandwich wrote:Thats the MP elite bipd using a different permutation.
No need for extra bipd tags.
Mp_elite has 1 varitaion and thats default. Elite has like 25. Some mp maps have the elite in the map file already.
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Zone 117




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Post by Zone 117 »

:P I'm glad to see AI mods.
Try to add AI zones or use a SP BSP with AI zones so it can be good enough for AI Revision v2.

Do you have a more creative name for this mod?
Image Thanks for the sig Xiion :P
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