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The 3volved Tags
Posted: Thu Sep 27, 2007 6:46 am
by Yamagushi
Well here they are, if you use them GIVE CREDIT, i did the metas(minus flamethrower and the SL), ill know if u used ours. >_>
Anyway, Heres ur basic info that isnt included as tags;
Spawning the Spike Grenade
* Open the Equip idents of the frag grenade, change the hlmt to
Posted: Thu Sep 27, 2007 6:51 am
by Xiion
Woo! i'm gonna use these in my never ending campaign to learn to mod correctly (for halo 2)!

Posted: Thu Sep 27, 2007 7:05 am
by DarkShallFall
I think if some one made a 3volved campaign mod it would be cool. I never though of it

Posted: Thu Sep 27, 2007 7:24 am
by Yamagushi
Downloads up.
Posted: Thu Sep 27, 2007 7:34 am
by CaptainPoopface
Thank you for making these tags available. It's generous of Team 3volved to share its work this way.
I hope people will return the favor by always giving credit when using these tags.
Posted: Thu Sep 27, 2007 7:42 am
by *JP*
This is the sh

t, thank you all very much for making these tags available. After reading the post in Discussion I really did'nt think ya'll were going to release them for everyone to use. If I do you use them I will definately give credit where credit is due.

Posted: Thu Sep 27, 2007 7:44 am
by bumlove
A great many thanks to acemods 1 for making this and 2 for sharing the information
duplication of effort is what slows modding progress down you've just brought modding forward by 10 months
Posted: Thu Sep 27, 2007 11:46 am
by antszy101
Darkshallfall wrote:I think if some one made a 3volved campaign mod it would be cool. I never though of it

Its being worked on, but very very slowly

Posted: Thu Sep 27, 2007 12:04 pm
by AFuzySquirrel
Honestly i didnt want to see 3vovled in any other map.. but i doo like it alot so thanx alot... are these the beta tags from coag?
Posted: Thu Sep 27, 2007 1:55 pm
by DemonicSandwich
We'll probably release all weapon, equipment, and vehicle tags along with detailed information as to how they work and made along with the next 3volved release.
*may be a while till then though...*
Posted: Sun Oct 21, 2007 2:45 am
by koekoek
Keeps giving error
I want to build them into a map but it says, "can't find assault rifle.weap"
Help.
Posted: Sun Oct 21, 2007 4:50 am
by L0d3x
For the sake of argument, let's say I want to use a flamethrower in a map with AI. If I flame the Ai would they start burning and stuff?
Posted: Sun Oct 21, 2007 4:53 am
by koekoek
Uh, duh.
Of course the would burn
It's a FLAMEEEEEEEEEEEEEEEE
Thrower, and i still need help.
Posted: Sun Oct 21, 2007 5:17 am
by L0d3x
Yes I realise it's a flamethrower, but I'm asuming this was designed for multiplayer so I wasn't sure if it would work on all bipeds. Apologies if this was a dumb question.
Can't help you with your error alas. Sry.
Posted: Sun Oct 21, 2007 5:37 am
by EGG
can somone please help me with this error message-
Could no find a part of the path 'C:\3volvedTags\objects\weapons\rifle\assault_rifle\assault_rifle.weap' , this is happening to all the weps I try to import

Posted: Sun Oct 21, 2007 6:12 am
by koekoek
same problem
Posted: Sun Oct 21, 2007 6:19 am
by CaptainPoopface
Make sure you put the meta data in exactly the folder path that is specified in the .info file.
So if it says:
C:\3volvedTags\objects\weapons\rifle\assault_rifle\assault_rifle.weap
then you need to put the 3volvedTags folder on your C drive, not in any other directory or subdirectory on C. You probably extracted the tags to a path something like
C:\MyStuff\blah\Halo2mods\blah\3volvedTags\objects\...
in which case the file path is not correct and Entity will fail to find the stuff it is looking for. Just copy the 3volvedTags folder and put it in your C:/.
Posted: Sun Oct 21, 2007 6:28 am
by L0d3x
Alright this is good to know, very helpful for if I ever want a flamethrower in a map.
Hope this helps out the bird and his egg xD
Posted: Sun Oct 21, 2007 10:55 am
by JacksonCougAr
Oh, I see what you did dar

Posted: Sun Jan 06, 2008 11:47 am
by plushiefire
Nice, very very, nice.