AI ZONES IN BEAVERCREEK

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grimdoomer




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AI ZONES IN BEAVERCREEK

Post by grimdoomer »

Fully working AI zones in Beavercreek. just go and shoot them and they will start running after you.this is NOT a jmad swap nor is it SCRIPTING. i have the complete AI zones tut and other maps ready that i will release tomaro there is the serenity patch apply it to beaver creek. halomods wont upload my patch so i will try tomaro.


http://dodownload.filefront.com/8620213 ... fb4089e651

UPDATE: Halomods still gets an error when i try to upload the file. I have taken some screenshots, im not bull****ing you download and try it. it still needs some tweaks here and there but im working on a tut and more complexe maps right now.

CREDIT:
Shadowz_O_Death - Making the base of this mod, which I finalized.
Suppermodder911 - Offset 212

I fixed up your credits, since you didn't feel like doing it yourself...

Thank you and I added suppermodder
Attachments
AIZones-1.jpg
AIZones-1.jpg (35.19 KiB) Viewed 2646 times
AIZones-2.jpg
AIZones-2.jpg (40.24 KiB) Viewed 2642 times
AIZones-3.jpg
AIZones-3.jpg (29.1 KiB) Viewed 2644 times
AIZones-4.jpg
AIZones-4.jpg (30.81 KiB) Viewed 2637 times
AIZones-5.jpg
AIZones-5.jpg (139.31 KiB) Viewed 2640 times
Last edited by grimdoomer on Tue Sep 25, 2007 5:50 pm, edited 2 times in total.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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swepower





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Post by swepower »

images plz
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L0d3x




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Post by L0d3x »

if this is true...*wets pants*
I await your tut VERY anxiously!
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killarzachary




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Post by killarzachary »

Wait, completely working, as in for the BSP not the blocs and crap.
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antszy101




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Post by antszy101 »

I honestly doubt that you got AI zones working...
but I will need to see your tutorial to be sure. Until then, no download.
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grimdoomer




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Post by grimdoomer »

added pics and im releasing some more maps and pics and stuff.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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CptnNsan0




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Post by CptnNsan0 »

looks cool. Next time don't upload your pictures to halomods.
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ScottyGEE




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Post by ScottyGEE »

CptnNsan0 wrote:looks cool. Next time don't upload your pictures to halomods.
Its alright...
Locke wrote:
ExileLord wrote:Last I remember, Gren wanted people to host images on HM. I'm assuming he meant mod related ones. That way, you wouldn't have to worry about dead links. I'm against using it for other stuff though.
Yes, we should encourage pictures for mods to be hosted here. All other pictures should be hosted elsewhere.
:P

Anyway, unlike other people, I will test this out tomorrow...If its as you described, well...Amazing :D
Then it comes down to: how did you do it? Unless of course, I'm such an old stupid modder that I didn't notice that this has been known for awhile now, then feel free to laugh.
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Technically its only me animating though ;)
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Post by L0d3x »

Why is that last elite running into the wall?
But still very curious on what you did. If it's not jmad editing then wow! :D
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grimdoomer




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Post by grimdoomer »

well i dident know about the pics but i will remember that. And if you look in the pics the other elites arent moving but one of the are. i only used one squad too meaning............. and they seem to know some of the map geometry. im working on it on coag with other characters too. but iys not all that easy. some changes make more movement and some decrease it. im working on it to try to get them running at 100%. Although i have not made a tut as soon as i get some more features like moving vehicle i will release it. i added another map to the top you can see that they will move for a certain point of space then just stop moving hence the zone.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Trulife8342




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Post by Trulife8342 »

Well my friend I have no idea how to did this without the proper tools but if this is true than wonderful job. You have amazed me, That is if this is real.
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Aumaan Anubis




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Post by Aumaan Anubis »

I won't believe it till I test it out and see.
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Trulife8342




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Post by Trulife8342 »

lol, Well yes guys this is real AI zones, But come on these zones were just slapped on there, im sure you could have done better. Oh and give Shadow credit.

And btw, your stichings are horribly incorrect.
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Shadowz_O_Death




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Post by Shadowz_O_Death »

Trulife8342 wrote:lol, Well yes guys this is real AI zones, But come on these zones were just slapped on there, im sure you could have done better. Oh and give Shadow credit.

And btw, your stichings are horribly incorrect.
Look who's talking! If it weren't for you, we wouldn't be anywhere close to where we are today! :P Anyways, I didn't want this mod to be released until I felt it was ready. Also, why didn't you credit me? I did more then half of the work. :roll: Anyways, if anyone would like to help out, instant message me on AIM. My screen name is Shadowz O Death.

Regards,
Shadowz_O_Death
Last edited by Shadowz_O_Death on Sun Sep 23, 2007 8:57 am, edited 2 times in total.
L0d3x




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Post by L0d3x »

I just tested this and he does indeed have some kind of AI zones. It's clearly not a jmad swap. They move around like in campaign and know some of the geometry, example: the elites start on that big rock thing and I saw one of them jump down towards the pistol spawn platform!

It's not perfect yet but this is an amazing start on AI zones.

Grimdoomer: I salute you.

Trulife what do you mean just slapped on here? I haven't seen any kind of partial AI zones working in mp...

Oh and what are stitchings? I want to learn! :D
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Trulife8342




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Post by Trulife8342 »

Well when I say slapped on there it kinda goes hand in hand with stichings, all this is pretty much is like one really really big zone and they can move around thats why they are so stupid and run into things, But if he stiched the zones a little bit better you would have great gameplay.
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grimdoomer




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Post by grimdoomer »

im working on a document and a zone map to better shoe the zones. BUT i found out that if everything is not linked corectly it wont work. ita hard to explain but my document will. I know these arent FULL zones but this is the BASIC zone. it gets very complexe but tis siple once you understand. and yes i did not credit shadowz BECAUSE its not ready for a full release. i would like to get further into it. and if you can get one of you elites into one of the bases he seems to know where the walls are.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
L0d3x




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Post by L0d3x »

Yes they do indeed know the geometry it seems. Oh and thx for explaining stitchings trulife.
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grimdoomer




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Post by grimdoomer »

i have made a very detailed explanation of how the squads link to each other. its in modding discusion. I will writ the tutorial tonight and release the first AI zones map.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Post by Supermodder911 »

Well im blown away.......
I tried the map but it took me back to the main menu =(, Good job guys.
Edit: I also dont see a credits list Shadowz and Trulife should be in the creds and so should i =P
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