AI ZONES IN BEAVERCREEK
- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
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AI ZONES IN BEAVERCREEK
Fully working AI zones in Beavercreek. just go and shoot them and they will start running after you.this is NOT a jmad swap nor is it SCRIPTING. i have the complete AI zones tut and other maps ready that i will release tomaro there is the serenity patch apply it to beaver creek. halomods wont upload my patch so i will try tomaro.
http://dodownload.filefront.com/8620213 ... fb4089e651
UPDATE: Halomods still gets an error when i try to upload the file. I have taken some screenshots, im not bull****ing you download and try it. it still needs some tweaks here and there but im working on a tut and more complexe maps right now.
CREDIT:
Shadowz_O_Death - Making the base of this mod, which I finalized.
Suppermodder911 - Offset 212
I fixed up your credits, since you didn't feel like doing it yourself...
Thank you and I added suppermodder
http://dodownload.filefront.com/8620213 ... fb4089e651
UPDATE: Halomods still gets an error when i try to upload the file. I have taken some screenshots, im not bull****ing you download and try it. it still needs some tweaks here and there but im working on a tut and more complexe maps right now.
CREDIT:
Shadowz_O_Death - Making the base of this mod, which I finalized.
Suppermodder911 - Offset 212
I fixed up your credits, since you didn't feel like doing it yourself...
Thank you and I added suppermodder
- Attachments
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- AIZones-1.jpg (35.19 KiB) Viewed 2646 times
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- AIZones-2.jpg (40.24 KiB) Viewed 2642 times
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- AIZones-3.jpg (29.1 KiB) Viewed 2644 times
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- AIZones-4.jpg (30.81 KiB) Viewed 2637 times
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- AIZones-5.jpg (139.31 KiB) Viewed 2640 times
Last edited by grimdoomer on Tue Sep 25, 2007 5:50 pm, edited 2 times in total.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- killarzachary
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- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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added pics and im releasing some more maps and pics and stuff.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Its alright...CptnNsan0 wrote:looks cool. Next time don't upload your pictures to halomods.
Locke wrote:Yes, we should encourage pictures for mods to be hosted here. All other pictures should be hosted elsewhere.ExileLord wrote:Last I remember, Gren wanted people to host images on HM. I'm assuming he meant mod related ones. That way, you wouldn't have to worry about dead links. I'm against using it for other stuff though.

Anyway, unlike other people, I will test this out tomorrow...If its as you described, well...Amazing

Then it comes down to: how did you do it? Unless of course, I'm such an old stupid modder that I didn't notice that this has been known for awhile now, then feel free to laugh.
- grimdoomer
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- Joined: Mon Oct 09, 2006 4:36 pm
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well i dident know about the pics but i will remember that. And if you look in the pics the other elites arent moving but one of the are. i only used one squad too meaning............. and they seem to know some of the map geometry. im working on it on coag with other characters too. but iys not all that easy. some changes make more movement and some decrease it. im working on it to try to get them running at 100%. Although i have not made a tut as soon as i get some more features like moving vehicle i will release it. i added another map to the top you can see that they will move for a certain point of space then just stop moving hence the zone.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Trulife8342
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- Aumaan Anubis
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- Trulife8342
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- Shadowz_O_Death
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Look who's talking! If it weren't for you, we wouldn't be anywhere close to where we are today!Trulife8342 wrote:lol, Well yes guys this is real AI zones, But come on these zones were just slapped on there, im sure you could have done better. Oh and give Shadow credit.
And btw, your stichings are horribly incorrect.


Regards,
Shadowz_O_Death
Last edited by Shadowz_O_Death on Sun Sep 23, 2007 8:57 am, edited 2 times in total.
I just tested this and he does indeed have some kind of AI zones. It's clearly not a jmad swap. They move around like in campaign and know some of the geometry, example: the elites start on that big rock thing and I saw one of them jump down towards the pistol spawn platform!
It's not perfect yet but this is an amazing start on AI zones.
Grimdoomer: I salute you.
Trulife what do you mean just slapped on here? I haven't seen any kind of partial AI zones working in mp...
Oh and what are stitchings? I want to learn!
It's not perfect yet but this is an amazing start on AI zones.
Grimdoomer: I salute you.
Trulife what do you mean just slapped on here? I haven't seen any kind of partial AI zones working in mp...
Oh and what are stitchings? I want to learn!

- Trulife8342
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- grimdoomer
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im working on a document and a zone map to better shoe the zones. BUT i found out that if everything is not linked corectly it wont work. ita hard to explain but my document will. I know these arent FULL zones but this is the BASIC zone. it gets very complexe but tis siple once you understand. and yes i did not credit shadowz BECAUSE its not ready for a full release. i would like to get further into it. and if you can get one of you elites into one of the bases he seems to know where the walls are.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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i have made a very detailed explanation of how the squads link to each other. its in modding discusion. I will writ the tutorial tonight and release the first AI zones map.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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