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[wgit][wigl][skin] Almost complete plugins + Tutorial
Posted: Mon Sep 17, 2007 11:24 am
by neodos
Hello,
You may have seen that i made some mainmenu skins, not as only chaging bitmaps but moving bitmaps, text, button chaging the buttons etc
I made research on this 3 tags: [wgit][wigl][skin] and came out with almost done plugins, Turk was doing research on wgit tag too, he will probably update the tags on
http://plugins.pheonic.co.uk/
Special thanks to him.
With it i attached 3 pages of explanation of the tags so you understand how tags work, there's not really need of a tutorial it's meta editing, as i said i found a lot of values like 80 or 90%
I hope this can help someone to make their own mainmenu skins and the in-game menu skins too
-neodos
Posted: Mon Sep 17, 2007 11:41 am
by turk645

yay you released them. Guess i can update the site with them now then.
Posted: Mon Sep 17, 2007 12:02 pm
by neodos
Yes i take much time to release because i was still reasearching while making 3volved mainmenu skin.
And yes update ^^ i didn't made transitions, maybe transitions are enums.
Posted: Mon Sep 17, 2007 12:06 pm
by killarzachary
Awsome dude! I'm going to deffinantly look into this l8er.
Posted: Mon Sep 17, 2007 12:14 pm
by jzimmer09
coolie

maybe i'll make a new mm skin

Posted: Mon Sep 17, 2007 1:08 pm
by Zone 117
Thanks Neodos, this will allow so much more theming in mappacks.
Posted: Mon Sep 17, 2007 6:17 pm
by xzodia
I just spruced up the sily tag, you might want to take a look and add it to this
Posted: Mon Sep 17, 2007 6:21 pm
by xheadshotmastax
kool! now if we had some more good mods i would make a killtrocity v3

Posted: Mon Sep 17, 2007 11:32 pm
by shade45
xzodia wrote:I just spruced up the sily tag, you might want to take a look and add it to this
I completed that tag awhile ago. Did you find something new?
Posted: Tue Sep 18, 2007 3:10 am
by iBotModz
I dont think he found completely new stuff, but it sure looks different then that old one I had.
Posted: Tue Sep 18, 2007 12:23 pm
by xzodia
the old sily tag was...rather wrong

Posted: Tue Sep 18, 2007 12:34 pm
by Prey
psst XZodia, if you could update the bitm tag as well while your at it:
Code: Select all
<int name="LOD1 Offset" offset="28" visible="True" />
<int name="LOD2 Offset" offset="32" visible="True" />
<int name="LOD3 Offset" offset="36" visible="True" />
<int name="LOD4 Offset" offset="40" visible="True" />
<int name="LOD5 Offset" offset="44" visible="True" />
<int name="LOD6 Offset" offset="48" visible="True" />
<int name="LOD1 Size" offset="52" visible="True" />
<int name="LOD2 Size" offset="56" visible="True" />
<int name="LOD3 Size" offset="60" visible="True" />
<int name="LOD4 Size" offset="64" visible="True" />
<int name="LOD5 Size" offset="68" visible="True" />
<int name="LOD6 Size" offset="72" visible="True" />
..and don't bother crediting me.. these were found long long ago >_>
Posted: Tue Sep 18, 2007 1:09 pm
by xzodia
done, thanks
Posted: Tue Sep 18, 2007 3:43 pm
by xxQTip05xx
what program are these for? entity, dothalo?
Posted: Tue Sep 18, 2007 5:53 pm
by Zone 117
xxQTip05xx wrote:what program are these for? entity, dothalo?
Entity...
No body uses Dothalo.
Posted: Tue Sep 18, 2007 8:14 pm
by Th2mods
xheadshotmastax wrote:kool! now if we had some more good mods i would make a killtrocity v3

you guys just ignored headshot.
Only if, only if...
Posted: Wed Dec 12, 2007 9:49 am
by Suitman
snif-snif
i use dot halo...
Does entity do everything that dot halo does? I haven't really played around with entity. tried to stick with stuff I knew how to use.
Posted: Wed Dec 12, 2007 10:10 am
by neodos
Suitman wrote:snif-snif
i use dot halo...
Does entity do everything that dot halo does? I haven't really played around with entity. tried to stick with stuff I knew how to use.
Yes, and entity does MUCH more than DotHalo, szorry but DotHalo now sucks, and please don't bump old topics.
Posted: Thu Dec 13, 2007 8:24 am
by mr_penguin
dothalo could do more but people stopped working on it so entity just took over.
The biggest thing entity has is bsp viewing and chunk cloning, and the fact that you can copy things form map to map without corrupting existing sounds.