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[Map Beta] Infinite *Updated*

Posted: Tue Aug 07, 2007 2:28 pm
by armsrace2727
Infinite

Story:

Lockout Perished from a Laboratory Accident.
6 months later Scientist Joseph Melano, and his crew,
developed a larger research facility and later renamed it
"Infinity". Some legends say that the fire from lockout
still burns to this very day and ashes fall...


Modders Note:

This mod is NOT complete it is a chance for
anyone to try it out and comment any bugs or requests.
Expect nothing fancy, for this is as far as i can go with my mod
because my windows me wont let me go into the bsp viewer.
I would have posted a nicely complete mod but my computer
slower than Tard. So if anyone volunteers with the mod I greatly
appreciate it! My first serious mod please enjoy the beta.

Beta Features:

Imported Machs Nicely placed.Sleight skins for the elevator mach.( Rusty)
Some snow flakes skinned to look like ashes.
If you look closely youll see fire on lockout on several parts.
Also used BLu to modify different texts. (you blew your brains out)suicide)


Things in the beta you will dislike:

Spawn same spot -
Only a few weapons were placed on the machs-
Once you go down a level you can go back up unless you commit suicide.

Thing to expect for the final:
Pics-
Teleporters (2 way)
Much better skins ( i used paint :( )
H3 bubble shield-
fuel rod cannon-
Sleightly more noticable ashes-

Final version will have a main men and serenity. Apply to Lockout.
http://www.megaupload.com/?d=P7Y0LHLF
V2Beta:
http://www.megaupload.com/?d=M8AL2GU6


Pics:

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V2 Infinite
Everything Same just moved the machs around to an appealing look.

Image
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Posted: Tue Aug 07, 2007 2:30 pm
by Umbral
Sounds interesting get some pictures i don't rate well from description. :)

Posted: Tue Aug 07, 2007 2:48 pm
by Dissolution241
If you would like me to, I can get some pictures for you.

Posted: Tue Aug 07, 2007 2:56 pm
by killarzachary
It sounds interesting but without pics not many people are going to download this.

Posted: Tue Aug 07, 2007 2:59 pm
by armsrace2727
Dissolution241 wrote:If you would like me to, I can get some pictures for you.


Im getting pics as we speak thanks anyway!

Posted: Tue Aug 07, 2007 3:00 pm
by -Treetoad-
Betas... betas... even more betas..
They're everywhere!!!

Posted: Tue Aug 07, 2007 3:06 pm
by newbymodder
-Treetoad- wrote:Betas... betas... even more betas..
They're everywhere!!!
some of the betas are pretty bad ass. i like the sound of it im download even without pics just to see :D

Posted: Tue Aug 07, 2007 3:32 pm
by killarzachary
The level looks to big.

Posted: Tue Aug 07, 2007 3:34 pm
by Umbral
i like it but the sky doesn't go with it very well

Posted: Tue Aug 07, 2007 3:37 pm
by HellaWack
killarzachary wrote:The level looks to big.
Very nice though, the sky goes with it really well.

Posted: Tue Aug 07, 2007 3:37 pm
by armsrace2727
Rember this is the beta and you can request
ideas n such! or you can help out with the mod!

Posted: Tue Aug 07, 2007 3:39 pm
by patchesreusch
need 1 or 2 teleporters like 2 way ones 1 from bottem 2 top and the other from level 2 to 3 and they should ge in the center so their harder to get to

Posted: Tue Aug 07, 2007 3:41 pm
by HellaWack
Maybe make it wider, I don't like trying to avoid fire and accidentally strafing off the edge. Either that or guard rails.
Teleporters would also be a good thing to have.

Posted: Tue Aug 07, 2007 3:41 pm
by armsrace2727
patchesreusch wrote:need 1 or 2 teleporters like 2 way ones 1 from bottem 2 top and the other from level 2 to 3 and they should ge in the center so their harder to get to

Nice idea i will keep that in mind.

Posted: Tue Aug 07, 2007 3:52 pm
by armsrace2727
Hella wak you dont spawn in the actual lockout
you only spawn on the infinite structure!


lol


The fire is for show

Thats why the infinite structure is there in the first place.

there was an accident on the lockout so a research crew
designed the infinite structure.

REad the story.

Posted: Tue Aug 07, 2007 3:55 pm
by HellaWack
armsrace2727 wrote:Hella wak you dont spawn in the actual lockout
you only spawn on the infinite structure!


lol


The fire is for show

Thats why the infinite structure is there in the first place.

there was an accident on the lockout so a research crew
designed the infinite structure.

REad the story.
I was talking about the infinite structure :?
And I think I can put the fuel rod cannon in there for you.
BTW, I did read the story...

Posted: Tue Aug 07, 2007 3:55 pm
by Umbral
lol you can actually remove lockout from the bsp so its gone but thats if you want to i think its cool you should have a bridge connecting the two and be able to play on both of them :)

Posted: Tue Aug 07, 2007 6:09 pm
by xxQTip05xx
looks pimp. cant wait 4 it tp be done.

Posted: Tue Aug 07, 2007 6:13 pm
by that_one_thing
sounds pretty interesting, i mean the story and all. :D

I would say more but my xbox broke a month ago so im not able to transfer maps anymore :(

o well

anyways good job so far!

Posted: Tue Aug 07, 2007 6:17 pm
by newbymodder
armsrace2727 wrote:Hella wak you dont spawn in the actual lockout
you only spawn on the infinite structure!


lol


The fire is for show

Thats why the infinite structure is there in the first place.

there was an accident on the lockout so a research crew
designed the infinite structure.

REad the story.
Umbral wrote:lol you can actually remove lockout from the bsp so its gone but thats if you want to i think its cool you should have a bridge connecting the two and be able to play on both of them :)

he meant gunfire doiy

shhhhhhhhhhhh your spoiling my mod with talk like that lol actually idc i haven't even released the beta of mine so..................... any who i like this the teleporters are a good idea as are the guardrails maybe some boxes ect to hide behind also