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Assaut Rifle in Beaver Creek *PICS INCLUDED*
Posted: Fri Aug 03, 2007 2:38 pm
by 1boy
Sorry if the skin is bad...i tried to get the original AR skin in but had no success..on the other hand..the skin looks like a stealthy black color.
What i did was get the model of the AR from Halo PC and did some stuff and replaced the BR model with the AR model...this is my first successful injection. I didnt mess with the AR model as i would like it to be original.
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PICS
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http://dodownload.filefront.com/8221615 ... dde0834d7f
Posted: Fri Aug 03, 2007 2:39 pm
by CptnNsan0
A proper UV would be nice. Also instead of doing one little thing to the mod you should spend a little more time and give it a nice skin or something.
Posted: Fri Aug 03, 2007 2:40 pm
by 1boy
i actually tried to import the skin..but it says it had to be in DXT1...which it was...so idk what happened there
Posted: Fri Aug 03, 2007 2:42 pm
by Lambda
you need to invert the model and re-inject it
Posted: Fri Aug 03, 2007 2:43 pm
by foxfanatic23I7
I take it you tried to inject the dds with dothalo? It gives you the wrong error. If you look in the raw editor when your bitmap is selected, it tells you what dxt it has to be.
Posted: Fri Aug 03, 2007 2:44 pm
by 1boy
what program do you suggest i use? because i would really like to put the ar skin in
Posted: Fri Aug 03, 2007 2:45 pm
by CptnNsan0
photoshop or gimp and you need the
nvidia tool.
Posted: Fri Aug 03, 2007 2:47 pm
by 1boy
that is what i used..i mean what program should i use to import it?
i mean inject it
Posted: Fri Aug 03, 2007 2:50 pm
by foxfanatic23I7
Cptn I think he means to inject the skin. To inject you should use entity. I had trouble at first adjusting when I started skinning, but now I love entity.
Here is the newest version
This version of entity allows you to inject bump maps too. A tutorial,
Here.
Hope this helped.
Posted: Fri Aug 03, 2007 2:52 pm
by 1boy
ive tried that program...it didnt work too well...but..ill try the old one..when it didnt work..i used the new one
Posted: Fri Aug 03, 2007 2:53 pm
by CptnNsan0
thats program is your best bet. just follow the tutorial for it.
Posted: Fri Aug 03, 2007 3:31 pm
by 1boy
im ftp'n an updated version as im typing this..i will have some pics to show how it is...i got the skin in...i save it in DXT5 instead of 1 and got it injected in Dothalo
Posted: Fri Aug 03, 2007 3:33 pm
by foxfanatic23I7
Cool good job bro! New pictures too

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Posted: Fri Aug 03, 2007 3:34 pm
by Umbral
looks ok needs a proper UV map though and a good texture
Posted: Fri Aug 03, 2007 3:42 pm
by 1boy
ill get the pics up in a sec...but what is a UV map? im kinda new to this whole halo 2 modding thing
Posted: Fri Aug 03, 2007 3:47 pm
by Elite747
1boy wrote:ill get the pics up in a sec...but what is a UV map? im kinda new to this whole halo 2 modding thing
UV map isn't Halo 2 modding, its a basic modelng skill. Its to "map out" your model onto a 2d bitmap, and allowing you to texture it. Its what all of those things are in the [bitm] tag. (mb not the best way to put it, but thats what a UV map is)
Also,
It's been done before.
Posted: Fri Aug 03, 2007 3:50 pm
by Umbral
thanks elite for clearing everything up for everyone

Posted: Fri Aug 03, 2007 5:02 pm
by 1boy
im sorry but i cant update this...ive had no success with the skin...and have failed...im discontinuing the updating..but feel free to download if you want
btw...the AR is automatic
Posted: Fri Aug 03, 2007 6:54 pm
by DoorM4n
Congradulations, however; like everyone is thinking: "You are a little late buddy!"
Posted: Fri Aug 03, 2007 6:57 pm
by Sgt.Peppers
DoorM4n wrote:Congradulations, however; like everyone is thinking: "You are a little late buddy!"
Yes.