Mainmenu: -1000- Maps slots!
Mainmenu: -1000- Maps slots!
Hello,
Finaly i got more than 50 max map slots, you can now have 1000 maps slots, the menu loads perfectly.
Perfect for mappacks, have fun and if you use menumenumenu it can take 1 minute to load the chunks but once it's loaded there's no problem
Credits:
Entity ^^
Finaly i got more than 50 max map slots, you can now have 1000 maps slots, the menu loads perfectly.
Perfect for mappacks, have fun and if you use menumenumenu it can take 1 minute to load the chunks but once it's loaded there's no problem
Credits:
Entity ^^
- Attachments
-
- mainmenu_1000.rar
- Mainmenu 1000 maps slots: Serenity patch and SPPF patch
- (539.84 KiB) Downloaded 622 times
Last edited by neodos on Mon Aug 13, 2007 12:48 am, edited 1 time in total.
Damn dude.. nice work.
Maybe some day I'll combine all my mappacks together and fill up a quarter of those slots! =p
Maybe some day I'll combine all my mappacks together and fill up a quarter of those slots! =p
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
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I am glad to see it will be useful for some modders.
The reflexives with values set to "unused" in the .ent plugins are not cloned OR corretly handled by entity while clonning chunks, if you change the values set to unused to floats(don't forget to split the unused to float of 4 bytes each one) it will clone correctly
After making some test with many tags, it's indee a big problem which should be fixed please xD because i am not going to change all the unuseds to float on all the plugins because it takes too long to do.
Per example for the effe tags, if you clone the TAG with a .ent which has unused or undefined(i believe undefined have the same problem if the size is more than 4 bytes) the cloned tag will not work, in game you'll not see that effect tag cloned or just half of the effect.
Also this may be a reason of the broken idents.
Please fix this for the next Entity version ^^ if you need more information about those bugs contact me on aim or msn
The reflexives with values set to "unused" in the .ent plugins are not cloned OR corretly handled by entity while clonning chunks, if you change the values set to unused to floats(don't forget to split the unused to float of 4 bytes each one) it will clone correctly
After making some test with many tags, it's indee a big problem which should be fixed please xD because i am not going to change all the unuseds to float on all the plugins because it takes too long to do.
Per example for the effe tags, if you clone the TAG with a .ent which has unused or undefined(i believe undefined have the same problem if the size is more than 4 bytes) the cloned tag will not work, in game you'll not see that effect tag cloned or just half of the effect.
Also this may be a reason of the broken idents.
Please fix this for the next Entity version ^^ if you need more information about those bugs contact me on aim or msn
- Sgt.Peppers
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