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[Map] - GridIron - BUGS FIXED

Posted: Sat Jul 07, 2007 1:08 am
by UpsetSpy
GridIron"Classic"
Image
  • Author: __ Upsetspy
    Website:__NomadFX.net
    Video:__....Coming Soon!
    Patch:__....Serenity Only
    Type:___...Serenity
    Base:___...Containment


    Map Information:
    [ YES ] __System Linkable
    [ YES ] __SP -> MP
    [ YES ] __ALL Gametypes
    [ YES ] __Team Spawns
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods
    [ ___ ] __Weapon Mods

Please note that you will have to open the mainmenu up in a mainmenu editor to change GridIron form "1 Team Only" to "2 Team Objective/Inf Slayer"
Not my fault, serenity reads this as a SP map and will only "allow" 1 Team by default.

This map supports all gametypes, it has 4 different hill locales with custom shapes and up to 5 territories.
The weapons seem really well balanced as well as spawn points.
Each side gets an active camo which makes neutral games very interesting.
ONE ghost spawns on the map for slayer games.
For objective games, each base gets a turret.

Bugs: ALL fixed, but please report if you find any.

Preview Images:16:9 format,

Posted: Sat Jul 07, 2007 1:13 am
by DrXThirst
VERY NICE. I loved the beta of this mod, and I can't wait to get it onto my 360 to see it in its full HD glory. Beautiful mod, great work, definitely earns a spot on my mainmenu.

Posted: Sat Jul 07, 2007 5:55 am
by killarzachary
Nice. 10/10

Posted: Sat Jul 07, 2007 9:40 am
by halo0001
looks pretty nice, ill give it a 8/10, just because of those few glitches, and it would had been cool to make a custom sky/skin. but all in all looks very good keep it up

Posted: Sat Jul 07, 2007 10:03 am
by Anthony
looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D

Posted: Sat Jul 07, 2007 10:18 am
by -DeToX-
Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Exactly. We need more modders like this.

Posted: Sat Jul 07, 2007 11:17 am
by sneakyn8
in the 5th pic why is there a massive spartan in the water fall? :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

Posted: Sat Jul 07, 2007 11:25 am
by Hawaiian Modder
I'm guessing the reflections off of the water, even though I though halo 2 had no rtr.

Looks amazing, A conversion were someone actually did everything to make it balanced and great for team play.

Posted: Sat Jul 07, 2007 11:27 am
by smokey
Wait for my next mod :P.

I saw this in the picture forum, and I think it looks really neat. Nice job on this.

Posted: Sat Jul 07, 2007 3:05 pm
by UpsetSpy
-DeToX- wrote:
Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Exactly. We need more modders like this.
Thanks guys, coming from you two is just Image Image
Hawaiian Modder wrote:I'm guessing the reflections off of the water, even though I though halo 2 had no rtr..
It doesn't, its just the "reflection" that is caused by the water effect over the spartan or elite model (I think it is fooled to thinking that the model is underwater and will cast that image onto the screen) I updated the main post with a few more pics showing it.

Image
(Showing that they are not RTR)

Posted: Sat Jul 07, 2007 3:22 pm
by blackdiamond
omgosh i have always loved that weapons room and forgot where it was, dude, i should try this out!

Posted: Sun Jul 08, 2007 12:21 am
by UpsetSpy
Update: I fixed the bugs in KOTH and with the purple covie machine.
ENJOY! :)
Still ONLY a serenity
Link is also updated in the main post.

Posted: Sun Jul 08, 2007 2:09 am
by ScottyGEE
Ahhh there are some good modders emerging again...I can't wait to play this :D

Posted: Sun Jul 08, 2007 8:44 am
by Zone 117
Great job!
Add AI so this mod is valid for a future map pack =D

Posted: Sun Jul 08, 2007 8:48 am
by fodelement
you don't need any one to make a video do you, or are you working on that? :?

Posted: Sun Jul 08, 2007 9:33 am
by -Legendary-
Well I like circle maps.

Posted: Sun Jul 08, 2007 11:45 am
by newbymodder
when u released the pics i was like dam i want to play this lol very nice dude especially the water effects how it makes you look bigger thats really nice i say 10/10 for sure i think with all these good sp to mp maps coming out we need a new mappack don't u guys think so i know the AI just came out but sp to mp maps have been around for just as long if not longer than the AI

Posted: Sun Jul 08, 2007 9:12 pm
by x088x
Anthony wrote:looks great, it actually is nice to see a mod that someone put some time into and didnt release as a beta just to get their mod out there :P

keep up the good work :D
Couldn't have said it better myself. Very nice job.

Posted: Mon Jul 09, 2007 1:05 am
by UpsetSpy
ScottyGEE wrote:Ahhh there are some good modders emerging again...I can't wait to play this :D
Thanks Scotty,

Maybe after you do play the mod you can post a 'review' like you did for Elite747, I'm dying for some 'Ingame' feedback instead of everybody just commenting on the 'reflective' water.
That goes for everybody else as well :-P Ingame feedback please, I would like to get better (This is actually only my second finished mod) at this and listening to you guys may be the best way to do so.

Posted: Mon Jul 09, 2007 1:24 am
by ScottyGEE
Yeah its true...I am against picture posting (like just judging from pictures). and I was going to post a review, but considering you asked me too, I shall do as soon I can. probably tommorrow or possibly even tonight.