Test_Ground

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DarkShallFall




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Test_Ground

Post by DarkShallFall »

This Map is for everyone!
Its for testing purposes.
Patch is for Gemini.
Pictures:
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Attachments
Test_Ground.rar
Test_Ground
(1.78 MiB) Downloaded 56 times
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McT0asT





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Post by McT0asT »

Is is system linkable?
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Dissolution241





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Post by Dissolution241 »

Is this from shared.map? I forget, is it called Landfill Room but with different spawns?
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JacksonCougAr




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Post by JacksonCougAr »

its a testing room; and yes its one of those maps >_<
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DarkShallFall




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Post by DarkShallFall »

Its a bsp Conversion

Smaller size map
Spawn with weapons
Can view ingame menu
Can pickup all weapons
And a place to test for new vehicles and weapons
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JacksonCougAr




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Post by JacksonCougAr »

Ooooo I get it... wouldn't wok for tank testing though >_< no hills... LMAO! I need to tweak something...
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DarkShallFall




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Post by DarkShallFall »

You want a hill spawn a ramp! :D
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DemonicSandwich




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Post by DemonicSandwich »

Darkshallfall wrote:You want a hill spawn a ramp! :D
I remember when you bugged me post something for testing mods on.

I like this concept much more though! :D
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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destroyer69




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Post by destroyer69 »

Love it.
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Fleabag77




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Post by Fleabag77 »

Great idea, I'll be using this.

*creates new mainmenu slot*
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Post by ZeroKillerMods »

great idea! Could come in handy for me, but I personally prefer to test things in the map I am making, however I suppose for testing weapon things such as firing rates, clips etc... this could come in very handy. :D
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xzodia




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Post by xzodia »

seems a bit pointless to me...
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ninja modder





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Post by ninja modder »

add a soccerball and i'll download =P

but great idea...never would of thought to convert the shared map
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Post by CRAZYKALEB »

Nice DarkShallFall, now I can test some of my weapon's I did, instead of screwing up my map. :D I could never get the Shared.map to work. :(
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Post by GM_Battleman021 »

Fix pictures?
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DemonicSandwich




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Post by DemonicSandwich »

GM_Battleman021 wrote:Fix pictures?
There's nothing wrong with the pictures...
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by Fleabag77 »

Add a switch that can restart the game (scripting) and this'll be great.
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Post by DJ_Gnomey »

Fleabag77 wrote:Add a switch that can restart the game (scripting) and this'll be great.
or you can use Yelo's load gamestate function.... :roll:

Very good idea on this mod man! This will come in handy for my new weapon and vehicular testing so I don't have to screw with other maps :)
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Post by DemonicSandwich »

DJ_Gnomey wrote:
Fleabag77 wrote:Add a switch that can restart the game (scripting) and this'll be great.
or you can use Yelo's load gamestate function....
Campaign only function.

Besides, you can just end game and start again from the pre-game lobby.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
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Post by SpecOp44 »

demonicsandwich wrote:Campaign only function.
Actually Yelo can create and load checkpoints in multiplayer. If no checkpoint has been made it will automatically reload the game.
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