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[Map]Wake Island

Posted: Wed May 23, 2007 9:49 pm
by DarkShallFall
â™ Team Ace Mods Presentsâ™ 
DarkShallfall
JacksonCougar
DemonicSandwich
McToast
killgore333
Crazy_Colombiano
-Legendary-
Neodos

This is a big project we have been working on for a while, Due to some complications we did not get to do all the things we wanted to do :( but to inform you we will be doing a redo of the entire map 8) eventually.
Wake Island:
Image
Basemap Waterworks.
Download:
Serenity
Super PPF

Pictures:
[YES] System Linkable
[YES] All Gametypes Supported
[YES] Team Spawns
[YES] Weapon Tweaks
[YES] Skin Mods
[YES] Weather Edits/Added
[YES] Water Added
[YES] Machines Added
[YES] Scenery Added
[YES] Lighting Edits
[-----] Physics Mods
[-----] Vehicle Mods
[-----] AI Mods
Image
Image
Image
Image
Image
Image
Image

Credit:
Entity
Photo Shop
Insolence
Gimp
Yelo

Beta Testers/Help:
Detox
Foxfanatic
T Beezie
Destroyer
Eternal
S3anyBoy
Dootuz
And all those who where forgotten :(

Posted: Wed May 23, 2007 9:50 pm
by JacksonCougAr
Well to sort some things out I'd like to say a few things:

A) Its Demonics Fault.

AND

B) Its Cougars Fault

And Finally: Argon is not at fault...

I am very proud of this map; I am only sorry that so much bad luck hit us from the get-go; its a miracle it got to where it is really.

Most credit I believe belongs to DarkShallFall and DemonicSandwich for creating the base map and the main map idea. Trees are my thing though! I don't remember who thought of the rocks...

Covie tovers are the Beta'ers thing...

A's K is just a cool little Egg...(Keep it to yourself Beta Testers >_<) My egg didn't make it in... They said I "Screwed up too many sounds"... lol.

This was kept from being the great map it could have been by a few fundamental screw-ups with the map from the very beginning.

The Ground (Grass) is my backyard. I know; terrible lawn-keeping >_< -- Looks good on the map though!
Speaking of the ground... well if your getting shader errors try looking straight up to the sky...might help...might not.

The Skin was never finished fully; cliffs were on a to-do, as were the bases >_< Damn metal Plating. Basically all textures were a "to-do"...

Took a long time to get were it was; hold-up was mainly trying to force certain things to work with the messed-up map rebuild we were using.

I love the look of this map but when the rebuilt version comes out be prepared to be blown away; in some far off distant future, lol.

Well hope ya'll enjoy this; and if its glitchy well just remember: "Its Jackson's and Demonic's Fault!"

Expect to see more from Ace Mods soon; less glitchy as well >_<

Oh and a special thanks from me to DeToX; He probably knows why... Even if I couldn't get that one thing to work yet... The ground is your due.

This map took WAY to long to make... And should be fun re-making it in the future.

--Team Ace Mods
--Cougar

Posted: Wed May 23, 2007 9:51 pm
by McT0asT
w00t. It was fun doing this, although my parts are minimal, if existent.

Posted: Wed May 23, 2007 9:57 pm
by Fleabag77
Links are down. For me, anyway. :?

EDIT: Nevermind, they were only down in Firefox. :shock:

Posted: Wed May 23, 2007 9:59 pm
by ThaGreatOne
havent seen this bsp befor, looks awesome, good job guys :)

Posted: Wed May 23, 2007 10:01 pm
by alby
:o Great job guys... I will play this once I hook my Xbox up to my new projector.

Links work fine for me(Even in FireFox).

Posted: Wed May 23, 2007 10:02 pm
by destroyer69
It was a pleasure to test, even if it was not what it could have been.
Its an amazing idea and a very fun and playable map.
Great work.

Posted: Wed May 23, 2007 10:04 pm
by G.I.R.
ThaGreatOne wrote:havent seen this bsp befor, looks awesome, good job guys :)
Its not an existing BSP; I believe its several machs or sceneries put together.

Posted: Wed May 23, 2007 10:05 pm
by JacksonCougAr
lol... :wink:

Posted: Wed May 23, 2007 10:05 pm
by McT0asT
Filefront is having some problems. It was in and out when we were uploading the patches. Tomorrow it should be fine.

Posted: Wed May 23, 2007 10:06 pm
by JacksonCougAr
Darn Naked WOW patch >_<

Posted: Wed May 23, 2007 10:09 pm
by Fleabag77
Actually, it's Coag. :wink:

Accidentally drove off a cliff. :oops:

Posted: Wed May 23, 2007 10:10 pm
by JacksonCougAr
Dodge the rocks! LMAO... >_<

Posted: Wed May 23, 2007 10:13 pm
by G.I.R.
Fleabag77 wrote:Actually, it's Coag. :wink:

Accidentally drove off a cliff. :oops:
Lol, I didn't look at the pictures, I thought this was that old topic with a similar name. It is indeed Coag. ;p

EDIT: What're the blue glowy things in the second picture?

Posted: Wed May 23, 2007 10:16 pm
by DarkShallFall
Well, the top of Coagulation that is. Ill make a developement site tommarow showing the stages of this map(Because i got like 126 pictures of this map over the whole time we have been working on it).

Posted: Wed May 23, 2007 10:19 pm
by G.I.R.
Those pictures just made me realize how much I hate Halo 2 water now that I've seen Halo 3 water. :(

Posted: Wed May 23, 2007 10:20 pm
by JacksonCougAr
You either mean the bridge, or the weird glowing energy floors...

Posted: Wed May 23, 2007 10:23 pm
by DarkShallFall
Hey jackson you forgot to mention the FLAGS in you long post.

Posted: Wed May 23, 2007 10:30 pm
by JacksonCougAr
I didn't want to sound too... windy.
lol; but ladies (Where'd the fux they all at anyways... I knew I should have picked a more lady-friendly game...) and gentlemen... well just... okay...I'll own up to this one: The flags: "Its Jackson's Fault!"...

Posted: Wed May 23, 2007 10:38 pm
by DemonicSandwich
JacksonCougAr wrote:Well to sort some things out I'd like to say a few things:

A) Its Demonics Fault.
You just won't drop it will you...
>_<