[Halo2] [Research Facility] v1.0 - Smacktalker
Posted: Mon Nov 13, 2006 4:10 am
Research Facility
Preview Images:

warm little fire

flickering lightbulbz

showing some animations/movement.










I got tired working on it so i prerelease as of now. I still think it's much of an improvement on the forgotten room. I made this for killtrocity v2.
Features:
- hunter_jail_shield destroyable (does respawn)
- covenant_portable_shield (shield recharge and health edited)
- worked on some cool lightning ambience but didnt got around finishing it (no realtime lightning unfortunatly)
- cool sound ambiences, (some custom, some bungies.)
- cave accesible
- used some unused scenery from midship (holopanels)
- gameplayorientated spawns work perfect
- 2way teleporter, with 1 side that has random exit
- restored DECR, DECA, SCEN, LIGH
- customized fog and edited lightmap for cooler atmosphere
- placed some gascontainers some full, some empty.
- placed some covenant_floodlights
perhaps if i get some discrete idea's maybe i'll work on it some more. for the KMV2 i'll add a little easteregg
oh ya and i couldnt get around finishing the script i wanted to make.. when you pressed the button the shields would destroy, and then respawn 2 minutes later again (would make nice CTF gameplay) bu then again it's never too late and if anyone would be kind enough to help me out please do so
http://www.behemothnet.net/stoner/forgo ... s.serenity
<all you need is the scripts reflexive and the script to get compiled. the button and all things needed is there. script objects is there so have fun>
samplescript:
have fun.
Credits:
HSM - jackal shield bitmap
Creators of Entity
Creators of ADI
This topic was auto generated with Teh liek Mamasis Mudded Past Gunuritar
- Author: __ Smacktalker
Website: ...http://www.faisalmods.com
Type:___...Serenity V3.2 /w mainmenufunctions
Base:___...Gemini
This facility has been recently invaded by covenant forces. Stop them by all means now.
Map Information:
[ YES ] __System Linkable
[ ___ ] __Weapon Mods
[ YES ] __Skin Mods
[ ___ ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
Preview Images:

warm little fire


flickering lightbulbz



showing some animations/movement.










I got tired working on it so i prerelease as of now. I still think it's much of an improvement on the forgotten room. I made this for killtrocity v2.
Features:
- hunter_jail_shield destroyable (does respawn)
- covenant_portable_shield (shield recharge and health edited)
- worked on some cool lightning ambience but didnt got around finishing it (no realtime lightning unfortunatly)
- cool sound ambiences, (some custom, some bungies.)
- cave accesible
- used some unused scenery from midship (holopanels)
- gameplayorientated spawns work perfect
- 2way teleporter, with 1 side that has random exit
- restored DECR, DECA, SCEN, LIGH
- customized fog and edited lightmap for cooler atmosphere
- placed some gascontainers some full, some empty.
- placed some covenant_floodlights
perhaps if i get some discrete idea's maybe i'll work on it some more. for the KMV2 i'll add a little easteregg

oh ya and i couldnt get around finishing the script i wanted to make.. when you pressed the button the shields would destroy, and then respawn 2 minutes later again (would make nice CTF gameplay) bu then again it's never too late and if anyone would be kind enough to help me out please do so
http://www.behemothnet.net/stoner/forgo ... s.serenity
<all you need is the scripts reflexive and the script to get compiled. the button and all things needed is there. script objects is there so have fun>
samplescript:
Code: Select all
(script continuous shields
(begin
(sleep_until (= (device_group_get button) 1))
(object_destroy jail_shield1)
(object_destroy jail_shield2)
(object_destroy jail_shield3)
(object_destroy jail_shield4)
(sleep 3600)
(object_create jail_shield1)
(object_create jail_shield2)
(object_create jail_shield3)
(object_create jail_shield4)
(device_group_set button 0)
)
)
Credits:
HSM - jackal shield bitmap


Creators of Entity
Creators of ADI
This topic was auto generated with Teh liek Mamasis Mudded Past Gunuritar