[MOD] Modern Combat (Updated 11-6)
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[MOD] Modern Combat (Updated 11-6)
I'm fianlly back, I've been extremely busy with in the past months, well between school starting, sports, and relationships I couldn't seem to find time to actually get on my computer and mod, and when I actually get back on to mod my HDD takes a **** and i had to reinstall windows. (Vista RC2 this time)
Well anyway, heres the mod. (Do remember this is my first mod, feedback and suggestions are welcome)
Main Menu Image
Description: The Covenant had taken control of the Zanzibar Island Hydro-Power plant in an attempt to shut off all power to the city of Mombassa. Later that night the UNSC have sent in a group of Marines to eliminate the potential threat to Mombassa, the battle has already begun!
Info Overview:
[ YES ] __System Link
[ Kinda ] __Skin
[ No ] __Biped Mods
[ No ] __Vehicle Mods
[ YES ] __Weapon Mods
[ No ] __Injected Sounds
[ YES ] __Lighting Mods
Changes:
Lightmap/Skinning
The whole level has a night time feeling to it, its foggy adn theirs a night sky.
Scenery
There are two pelicans and HEVs on the beach representing the UNSC and their are Covie HEVs and other Covie tech around the base.(More coming in V2)
There are burning vehicles around the level
There are two wathogs on the beach and two ghosts inside the base, you must open the gate to get them out, but YOU CAN CLOSE THE GATE, so don't fret.
The wheel and all other machines are turned off to represent the covenants attempt to shut all power off to Mombassa.
Game play & Weapons
Their are a few minor weapon changes for realism and balance.
FRG and jackal shield added to the Covie arsenal.
BR has two zooms (2x and 4x) its single shot but does more damage per bullet.
The sniper is now fully semi auto and kills in one shot
The OFF flag and bomb spawn/capture are moved
The Neutral bomb spot has been moved/same with the flag.
The oddballs are now spread around the mad instead all at Camp Froman
Credits:
The Entity Team
farklem-Dot Halo
Iron_Forge-Serenity & Insolence
11-6 Update:
The Gauss cannon is now alot more powerful but doesnt shoot near as fast.
The Human and Covie HEVs are now in their "Deployed state"
One of the FRGs was removed and a Beam Rifle in its position
the
The Jackal shield can now be held in either hand.
Covie batteries and storage boxes have been added round the Covies base.
There are now weapons and grenades scattered around the blown up Vehicles. (And yes, their ore covie weps by covie vechs and human weaps by human vechs)
Main Menu support is now added (The Map is named zanzibarisland)
And a few other tweaks I'm not so sure of
Suggestions and Constructive criticism are welcome.
Well anyway, heres the mod. (Do remember this is my first mod, feedback and suggestions are welcome)
Main Menu Image
Description: The Covenant had taken control of the Zanzibar Island Hydro-Power plant in an attempt to shut off all power to the city of Mombassa. Later that night the UNSC have sent in a group of Marines to eliminate the potential threat to Mombassa, the battle has already begun!
Info Overview:
[ YES ] __System Link
[ Kinda ] __Skin
[ No ] __Biped Mods
[ No ] __Vehicle Mods
[ YES ] __Weapon Mods
[ No ] __Injected Sounds
[ YES ] __Lighting Mods
Changes:
Lightmap/Skinning
The whole level has a night time feeling to it, its foggy adn theirs a night sky.
Scenery
There are two pelicans and HEVs on the beach representing the UNSC and their are Covie HEVs and other Covie tech around the base.(More coming in V2)
There are burning vehicles around the level
There are two wathogs on the beach and two ghosts inside the base, you must open the gate to get them out, but YOU CAN CLOSE THE GATE, so don't fret.
The wheel and all other machines are turned off to represent the covenants attempt to shut all power off to Mombassa.
Game play & Weapons
Their are a few minor weapon changes for realism and balance.
FRG and jackal shield added to the Covie arsenal.
BR has two zooms (2x and 4x) its single shot but does more damage per bullet.
The sniper is now fully semi auto and kills in one shot
The OFF flag and bomb spawn/capture are moved
The Neutral bomb spot has been moved/same with the flag.
The oddballs are now spread around the mad instead all at Camp Froman
Credits:
The Entity Team
farklem-Dot Halo
Iron_Forge-Serenity & Insolence
11-6 Update:
The Gauss cannon is now alot more powerful but doesnt shoot near as fast.
The Human and Covie HEVs are now in their "Deployed state"
One of the FRGs was removed and a Beam Rifle in its position
the
The Jackal shield can now be held in either hand.
Covie batteries and storage boxes have been added round the Covies base.
There are now weapons and grenades scattered around the blown up Vehicles. (And yes, their ore covie weps by covie vechs and human weaps by human vechs)
Main Menu support is now added (The Map is named zanzibarisland)
And a few other tweaks I'm not so sure of
Suggestions and Constructive criticism are welcome.
- Attachments
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- Halo2_ModernCombat.serenity
- Updated on 11-6-06
- (5.56 MiB) Downloaded 314 times
Last edited by UpsetSpy on Tue Nov 07, 2006 7:21 pm, edited 7 times in total.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Looks pretty balanced, good job.
Thanks for the sig Xiion
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
[ AI Revision ][ Sewer ][ Boat Mod ][ Archaic ]
Remapped: Mod Archive and Forums.
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Re: [MOD] Modern Combat (I'm finally back)
What about the gate? How does it work if the power is out?UpsetSpy wrote:The wheel and all other mahcines are tunred off to represent the covenants attemt to shut all power off to Mombassa.[
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
sounds nice. sry I can't get you picks right now but if no ones has by tomarrow i'll get you some, no doubt.
Edit: forget tomarrow I just fixed my yelo I'll get you some right now
Edit: forget tomarrow I just fixed my yelo I'll get you some right now
Last edited by MilyardoX2 on Sun Nov 05, 2006 9:32 pm, edited 1 time in total.
- MilyardoX2
- Posts: 821
- Joined: Mon Jun 26, 2006 9:16 pm
actually not only does the door open... but you can close it back up too!! lol I just played and it was really really cool great mod omg I really thought that johnson was going to pop out and tell me to move up that beach and secure that building! really cool you should all try it.
EDIT:
EDIT:
Last edited by MilyardoX2 on Mon Nov 06, 2006 2:17 pm, edited 2 times in total.
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I got pics now thanks to Aequitas and his Batch Deswizzle program. THANK YOU
Aequitas
Aequitas
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
- foxfanatic23I7
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- MilyardoX2
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No, you dont have to delete yours, the more the better, and looking ar urs brings upa bug, Depending on where you spawn some of the vehicles will not spawn exploded, just shoot then with one bullet and they will explode, also, I need to get my hands on that Updated HLTM plugin the lets u disable lock-on for vehicles, i looked adn foudn a link but the domain expired and i cant get it.
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
- MilyardoX2
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No, its in the HLTM tag, I cant make the unti neutral cuz i dont have the updated oneMilyardoX2 wrote:ya i didn't try locking on but those burning vehicle were definitly turning my aimer red.
i had ai enable so I don't no if that made a differance
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
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I started on this mod sometime in mid summer and when i first released it the serenity would refuse to load on other peoples Xboxs and i never fixed the problem, i got to preoccupied wiht a GF, fall sports and school that my Xbox jsut sat around and collected dust, but now that XC (The sprt...try to figure that one out ) is over i actualyl haev some time to actualyl sit down and start pounidng my keyboard to remake my first mod, and yes this is my first mod, well acually second becasue i had to redo the entire mod due to HDD failure.MilyardoX2 wrote:1 more question... how is this your first mod and you said that your back? just wonderin
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
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How did the Odst/UNSC get out of the HEV pods if they were closed...
-Doom
Edit: Aha, I know why... They forgot to deploy the hev parachutes and died upon impact, thats why they coulden't open the door.
-Doom
-Doom
Edit: Aha, I know why... They forgot to deploy the hev parachutes and died upon impact, thats why they coulden't open the door.
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Sure lets go with that, i was trying to swith the default HLMT premuatation with the no dorr premuatation but both of them had the door, same with the covie HEVs. Actualyl they liked being neat and put the doors back onDoom wrote:How did the Odst/UNSC get out of the HEV pods if they were closed...
-Doom
Edit: Aha, I know why... They forgot to deploy the hev parachutes and died upon impact, thats why they coulden't open the door.
-Doom
Needs motivation to continue modding =[
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!
Lockdown - 85% Updated 9/11
GridIron 1.1Prisoner: UPDATED 9/6!