Page 1 of 2

Colossus AI v1

Posted: Sun Oct 01, 2006 8:55 pm
by Punk Rock0905
Well my whole goal was to make this mod slc for non modders, and yet still show what AI can do. I think I succeeded. This mod is fully slc, for modders and non modders.

The goal of it is to get from one base to another, sounds simple right?

Download: http://punk.halo-ring.org/vids/ai_colos ... s.serenity

Image
Image
Image
Image
More pics at http://punk.halo-ring.org/vids/ai_colossus/

Slightly outdated vid: http://punk.halo-ring.org/vids/AI_Colossus.wmv

Enjoy :wink:

Posted: Sun Oct 01, 2006 9:01 pm
by t_mann05
Looks Really Cool...i will try this out!

Posted: Sun Oct 01, 2006 10:02 pm
by CrAkEr AtTaKeR
ive been playing this with u all day (bang bang) and it came out realy good i shall download!!!

Posted: Sun Oct 01, 2006 10:10 pm
by MilyardoX2
Oh SWEET! looks nice but did u really want the elites to look that way? I'll show u how to change that if u want.

Posted: Sun Oct 01, 2006 10:32 pm
by xXtR1Xm1Xx
Im liking these AI mods but they just dont seem complete to me. Wheres the skin, scnenery, and models?

Posted: Sun Oct 01, 2006 10:38 pm
by MilyardoX2
I'll try to make a good ai mod..... once scripts work. and u got to remember ai lags sum times and those big huge mods lag sum times.... so put them together and u get a mod that might lag alot

Posted: Sun Oct 01, 2006 10:49 pm
by Geo
Scripts do work don't they?

Also, I will have a mod with AI hopefully, and the AI will NOT be the focal point of the mod, it will be something to give it MORE fun...

Oh and good job on this, I like collossus mods, it's a pretty good map and it gets the least attention.

Posted: Mon Oct 02, 2006 2:53 am
by slayer410
iGeo wrote:Scripts do work don't they?
AI scripts don't work with Shalted's compiler... yet.

Posted: Mon Oct 02, 2006 3:26 am
by StalkingGrunt911
Looks really fun I will try this out later when I get back from school.

Posted: Mon Oct 02, 2006 3:27 am
by nintendo9713
Looks awesome. How does it work for nonmodders, because you have those heretic elites or whatever, but its not in a legit colossus map so how does that work?

Posted: Mon Oct 02, 2006 4:59 am
by Zone 117
This looks pretty fun. Good job.

Posted: Mon Oct 02, 2006 5:02 am
by Munsie
As I said on HP, very good, I'm DLing it this afternoon.

~Munsie

Posted: Mon Oct 02, 2006 7:47 am
by jkjk
It's cool that we found more things changeable in XBC for non-modders.
XtR1Xm-If you edit those things, then joiners would not be able to see them.

Posted: Mon Oct 02, 2006 8:01 am
by Hawaiian Modder
I noticed one thing in the video that caught my attention, A lot of things did, but this stuck out.
Right after you kill the master chief with the sniper theres another one that throws a grenade at you, though I know that the only AI that throws grenades are marines and grunts. I haven't been able to get the Master chiefs, Elites, or jackals to throw grenades so I must ask, Did you do a char mod to the char for mc?
Beside that, very nice mod, I would try to figure out a respawn script so when you kill all the AI they respawn, for extreme massive havoc.

Posted: Mon Oct 02, 2006 10:09 am
by Dojorkan
Hawaiian Modder wrote:I noticed one thing in the video that caught my attention, A lot of things did, but this stuck out.
Right after you kill the master chief with the sniper theres another one that throws a grenade at you, though I know that the only AI that throws grenades are marines and grunts. I haven't been able to get the Master chiefs, Elites, or jackals to throw grenades so I must ask, Did you do a char mod to the char for mc?
Beside that, very nice mod, I would try to figure out a respawn script so when you kill all the AI they respawn, for extreme massive havoc.
Spec-ops elites throw grenades, none of the other ranks do.

And all of those elites are permutationless so I dont know what it is. Im guess ing he gave the the Spec-ops [styl].

Posted: Mon Oct 02, 2006 12:02 pm
by xXxCocoFangxXx
Looks very cool! I am gonna try it out.

Posted: Mon Oct 02, 2006 12:19 pm
by shade45
This look pretty sweet, im gonna try it later :D

Posted: Mon Oct 02, 2006 4:14 pm
by D0NTT CARE
Wait, wait, wait are you saying on XBC, people can see those bipds???

Or just other people that have the same mod?

Posted: Mon Oct 02, 2006 4:15 pm
by GametagAeonFlux
=O

Awesome man, nice job.

Posted: Mon Oct 02, 2006 4:15 pm
by uncutshadow
you have to be hosting the mod