- Author: __ Smacktalker
Website: ...http://www.hacks-4-snacks.com
Patch:__....CLICK ME!
Type:___...Serenity
Base:___...Burial Mounds
The download is in the "Usersubmitted mods"
SIGN UP on hacks4snacks for more goodies / mods and make our forum somewhat lively. lol.
i think its about the shyest community, or they're too stunned by the looks of the site
Map Information:
[ YES ] __System Linkable
[ ___ ] __Weapon Mods
[ ___ ] __Skin Mods
[ YES ] __Physics Mods
[ YES ] __Lighting Mods
[ ___ ] __Vehicle Mods
You have been chosen to search the bottom of the sea, since there has been numerous reports of extraterristrial lifeforms.
Hi.
my 2nd BSP conversion here it is.
it's about done, but i'd like to hear some suggestions.
I restored the scenery and stuff again, and added some more lights as well. the gametypes are working , and so are the teamspawns.
there's like loads of weapons on the map, since it's quite a big map (i'd say zanzibar size) but its a nice map to play because of the feel the map gives.
basically i've given this map some extra features, like bubbles as if the MC/elite is breathing, watery walking sounds, watery walking effects and because of the darkness i've made some slight modifications to the LIGH, and LENS tags. also some minor EFFE changes so it's more underwater like. also the BR is mounted with a flashlight.
also i've placed like a bunch of midship gravlifts, so different levels of heights can be reached, creating multiple ways to go from base to base.
something mysterious happened when i cloned a variation attachment to the elite hlmt tho, it became helmetless, and it now spawns in honor guard variation.. very ackward since the permutation is still on "default".
oh ya and 2 ghosts are on the map, reduced boostingspeed, and spawned in damaged variation, as if they dropped down into the sea lol.
i firstly wanted to use lowgravity, because it 'd fit nice underwater, but scripts apparently don't systemlink

so now i've just upped the jumping height, since i based the mod on highjump from the lowgravity from the beginning.
i can't really show an overall picture of the map, since its pretty hard to see. only you can do is go and play it, and explore.
Preview Images:













FISH!

FISH!
Credits:
- Monkey Terd for his tutorials. he's sooo 1337

- Broken Halo for the app of the century
- Dec1234 for testing with me, and for the future whail he's about to model XD
- Swampfox, for ADI, i luv the massdependency swap feature.
- Headshotmasta, lol, for testing / giving some comments, that sorta made me keep going on this map, since originally this map was hardly playable.
- Turk - the man of the flaming skull. for sorta teachin me how to add scen to characters.

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