[Halo 2] Waterworld

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smacktalker




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[Halo 2] Waterworld

Post by smacktalker »

Waterworld
  • Author: __ Smacktalker
    Website: ...http://www.hacks-4-snacks.com
    Patch:__....CLICK ME!
    Type:___...Serenity
    Base:___...Burial Mounds

    The download is in the "Usersubmitted mods"
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    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ YES ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Story
You have been chosen to search the bottom of the sea, since there has been numerous reports of extraterristrial lifeforms.

Hi.
my 2nd BSP conversion here it is.
it's about done, but i'd like to hear some suggestions.
I restored the scenery and stuff again, and added some more lights as well. the gametypes are working , and so are the teamspawns.
there's like loads of weapons on the map, since it's quite a big map (i'd say zanzibar size) but its a nice map to play because of the feel the map gives.
basically i've given this map some extra features, like bubbles as if the MC/elite is breathing, watery walking sounds, watery walking effects and because of the darkness i've made some slight modifications to the LIGH, and LENS tags. also some minor EFFE changes so it's more underwater like. also the BR is mounted with a flashlight.
also i've placed like a bunch of midship gravlifts, so different levels of heights can be reached, creating multiple ways to go from base to base.

something mysterious happened when i cloned a variation attachment to the elite hlmt tho, it became helmetless, and it now spawns in honor guard variation.. very ackward since the permutation is still on "default".

oh ya and 2 ghosts are on the map, reduced boostingspeed, and spawned in damaged variation, as if they dropped down into the sea lol.

i firstly wanted to use lowgravity, because it 'd fit nice underwater, but scripts apparently don't systemlink :cry:
so now i've just upped the jumping height, since i based the mod on highjump from the lowgravity from the beginning.

i can't really show an overall picture of the map, since its pretty hard to see. only you can do is go and play it, and explore.

Preview Images:
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FISH!
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FISH!
Credits:

- Monkey Terd for his tutorials. he's sooo 1337 8)
- Broken Halo for the app of the century
- Dec1234 for testing with me, and for the future whail he's about to model XD
- Swampfox, for ADI, i luv the massdependency swap feature.
- Headshotmasta, lol, for testing / giving some comments, that sorta made me keep going on this map, since originally this map was hardly playable.
- Turk - the man of the flaming skull. for sorta teachin me how to add scen to characters. :wink:
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Last edited by smacktalker on Tue Aug 29, 2006 11:45 am, edited 5 times in total.
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LostWithin





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Post by LostWithin »

Nice job man, 10/10! Best BSP conversion ive played yet. Hope to see more. :)
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RA1N THE ELITE




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Post by RA1N THE ELITE »

amazing. good job smacktalker.
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destroyer69




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Post by destroyer69 »

Wow great job. If ghosts dropped into the sea wouldn't they be blown up though?
smacktalker




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Post by smacktalker »

lol. in this case they're only a bit damaged
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Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
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xheadshotmastax




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Post by xheadshotmastax »

woot awesome
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Supa1337




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Post by Supa1337 »

this is really nice.


:) i like the air bubbles
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Post by GametagAeonFlux »

Awesome, the bubbles are a nice touch.
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dec1234





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Post by dec1234 »

Superb Gameplay and ideas! Outstanding Mods!
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SpecOp44




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Post by SpecOp44 »

That's some nice work. I especially like the bubbles, and the other small details you included.
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LostWithin





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Post by LostWithin »

Ill be hosting for this map on XLink KAI in 2 Mins, Please join and play. Also, Have the map renamed to midship in your Games folder. :)
Edit-
It is in First Person Shooter>Halo2>Mods And Hacks>LostWithin
Password is Halomods
Last edited by LostWithin on Sat Aug 26, 2006 12:23 pm, edited 2 times in total.
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T1xAnton




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Post by T1xAnton »

looks cool but could use some fish :o
smacktalker




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Post by smacktalker »

yeah i sorta thought of that as well. i might add them fish later. dec said he wanted to model a whail. that'd be pretty hawt lol
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Post by jzimmer09 »

looks awsome dude :), Good Job!
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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Post by foxfanatic23I7 »

now my water mod (sunken) will look like crap, to this >.<

awsome job
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Post by surrounded001 »

That looks amazing. Great job and keep up the great work. 10/10
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Post by StalkingGrunt911 »

Nice looks good definely downloading.
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r0tten
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Post by r0tten »

you should remodel the ghost then give it the same animation as when you're in the banshee lying down so it looks like one of those underwater sub thingies you know what i mean?
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DoorM4n
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Post by DoorM4n »

EXCELLENT UPdate IRonman!

EDiT: uhh ironman didnt make this, though he did make a mod with this name :x
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smacktalker




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Post by smacktalker »

ah yes i remember.. although he never released anything with this name... he posted some preview pics nothing more.
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