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Halo 2: Project .:AI:.-ZONES- (In progress)
Posted: Thu Aug 24, 2006 12:32 pm
by Trulife8342
Project .:AI:.
Trulife
Xbox7887
F.A.Q
What is it?
Its a community project for AI in MP
Who is allowed to help?
Anyone who thinks they are experianced and know enough about the Halo 2 AI system
How long do you think it will take before we get it working?
If we actually try and work together A month or so.
Whats the point of this topic?
2 reasons, First off to bring the community together and destroy titles such as 1337 and n00b and show each other what we are capable of & to of course get AI in MP
Whats included in this topic
Posted: Thu Aug 24, 2006 12:33 pm
by T1xAnton
im in man.. 100 percent ^^
Posted: Thu Aug 24, 2006 12:40 pm
by DarkMetal
I'd help if I was allowed.
Posted: Thu Aug 24, 2006 12:42 pm
by Tural
If anyone can do it, it will ultimately be through the research and work of this group.
Posted: Thu Aug 24, 2006 12:42 pm
by Trulife8342
Who says you arent Darkmetal?
Posted: Thu Aug 24, 2006 12:44 pm
by StalkingGrunt911
I'm in but I noticed how you said yelo must be used to work the trainer but couldn't you edit the default.xbe?
Posted: Thu Aug 24, 2006 12:46 pm
by Tural
StalkingGrunt911 wrote:I'm in but I noticed how you said yelo must be used to work the trainer but couldn't you edit the default.xbe?
xbox7887 wrote:Here's my official statement...there will not be any type of patch or information given allowing you to enable ai from the xbe yourself.
Posted: Thu Aug 24, 2006 12:54 pm
by DarkMetal
I suppose I'm in then. I don't know the structure of AI or anything though... so if you have any "secret" document(s) TrueLife, I could use it/them.
Posted: Thu Aug 24, 2006 12:57 pm
by snakejknight
i'm in, but to be qiet hones i don't know very much about ai, but i'll play around and do some more reaserch and see wat i can do...
i took a look at ur coag map, what exactly is the purpose of the other scnr tags, just curiose as to how u plan to use those
Posted: Thu Aug 24, 2006 1:01 pm
by Trulife8342
Updated with a PDF file that explains most of the AI structure
Posted: Thu Aug 24, 2006 1:04 pm
by RA1N THE ELITE
Trulife8342 wrote:Updated with a PDF file that explains most of the AI structure
thank you. maybe now i can get a basic understanding of how an ai works.
Posted: Thu Aug 24, 2006 1:09 pm
by xbox7887
Heh, the mapfile certainly doesn't include everything needed to get working ai...there's lots of manual linkage and reflexives I never even touched ;x
Posted: Thu Aug 24, 2006 1:10 pm
by Trulife8342
Xbox, What do you think im working on right now

, You left out the encounters which is a must for the map to have but ill update it soon within the hour.
Posted: Thu Aug 24, 2006 1:12 pm
by smacktalker
maybe people that don't add anything to the project, should refrain from posting. and maybe get someone to delete the unnecessary posts, because otherwise it'll become totally cluttered and stuff.
i heard something about BSP having paths or something, so maybe my map would be a better starting map, coz its a singleplayer map

jus throwin up some suggestions.
anyway i can say i will be in, but i won't add anything to this project, simply coz i am too noobish, like most people that'll post here saying they will be in.
i reckon if only experienced users put their heads together this should be done in no time. btw i find it quite selfish that we have to use the trainer everytime just to enable the AI -_-
i see already this topic getting cluttered tho. -_-
Posted: Thu Aug 24, 2006 1:13 pm
by RA1N THE ELITE
wow the pdf is really informative. hmmm. since i have nothing to do right now it's actually teaching me something. these are one of my rare moments.
Posted: Thu Aug 24, 2006 1:56 pm
by Trulife8342
smacktalker wrote:maybe people that don't add anything to the project, should refrain from posting. and maybe get someone to delete the unnecessary posts, because otherwise it'll become totally cluttered and stuff.
i heard something about BSP having paths or something, so maybe my map would be a better starting map, coz its a singleplayer map

jus throwin up some suggestions.
anyway i can say i will be in, but i won't add anything to this project, simply coz i am too noobish, like most people that'll post here saying they will be in.
i reckon if only experienced users put their heads together this should be done in no time. btw i find it quite selfish that we have to use the trainer everytime just to enable the AI -_-
i see already this topic getting cluttered tho. -_-
As long as you set a zone for the AI to spawn in you will not need to mess with the bsp, BTW I need a version of enity that doesnt give the broken indent error before I can go any farther.
Posted: Thu Aug 24, 2006 1:59 pm
by 0mfc0
I'm in

Posted: Thu Aug 24, 2006 2:07 pm
by StalkingGrunt911
Hey Trulife do you choose who will be in?
Posted: Thu Aug 24, 2006 2:12 pm
by Trulife8342
Yes and no, This is a community project so everyone can get involved but at the same time if certain people are going to be idiots then they cant participate, get what im sayin?
Posted: Thu Aug 24, 2006 2:15 pm
by StalkingGrunt911
Trulife8342 wrote:Yes and no, This is a community project so everyone can get involved but at the same time if certain people are going to be idiots then they cant participate, get what im sayin?
Yeah I get it.
