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[map] Port Authority

Posted: Mon Aug 14, 2006 11:07 pm
by snakejknight
Port Authority
  • Author: __ SnakeJKnight
    Website: ...
    Video:__....
    Patch:__....http://rapidshare.de/files/29450588/Por ... y.rar.html
    Type:___...Serenity
    Base:___...Gemini


    Map Information:
    [ YES ] __System Linkable
    [ ___ ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ ___ ] __Lighting Mods
    [ ___ ] __Vehicle Mods

Preview Images:

Image
Image
Image

Note:

Idk y, but in order for this map to work open it up in entity or somthing and sign it

This topic was auto generated with The Mimesis Mod Post Generator

Posted: Mon Aug 14, 2006 11:16 pm
by Trystonian101
looks good :D

Posted: Tue Aug 15, 2006 3:19 am
by Geo
Looks OK... did you sign it before you made the patch?

Posted: Tue Aug 15, 2006 3:34 am
by daggerx
cool, I like it...

Posted: Tue Aug 15, 2006 4:00 am
by StalkingGrunt911
Looks cool I saw this in the picture section good job.

Posted: Tue Aug 15, 2006 5:09 am
by XxSilencedDeathxX
Nice work man.

Posted: Tue Aug 15, 2006 5:52 am
by thefreindly0ne
looks great

Posted: Tue Aug 15, 2006 7:31 am
by GametagAeonFlux
That lighting makes it look great, good job.

Posted: Tue Aug 15, 2006 7:41 am
by RA1N THE ELITE
cool. but im too busy to play it right now. 9/10. did u add teleporters? if so then 10/10.

Posted: Tue Aug 15, 2006 8:31 am
by snakejknight
nope no teleporters, but i did add banshees

Posted: Tue Aug 15, 2006 9:17 am
by Jbiz813
it just looks like a skined cable room to me

Posted: Tue Aug 15, 2006 9:33 am
by God_UK
a very good map, i am thoroughly impressed, u used the cable room style map and made it ur own. The ocean was a nice added touch and the layout is very good and should be good for 16 ppl

good job

Posted: Tue Aug 15, 2006 9:35 am
by TheTyckoMan
Jbiz813 wrote:it just looks like a skined cable room to me
Why do you even post comments like these?

Posted: Tue Aug 15, 2006 9:39 am
by Evilsnowflakes
looks pretty sweet nice job, 8/10

Offtopic: Jbiz813, your not allowed to have animated sigs.

Posted: Tue Aug 15, 2006 9:40 am
by Ketchup_Bomb
Jbiz813, you also have an animated image.
Please remove it. :)

Posted: Tue Aug 15, 2006 10:32 am
by x088x
Credits? I'm sure you used TSF's gate as a base map, am I correct?

Posted: Tue Aug 15, 2006 11:32 am
by Jbiz813
So this is basiclly a cable room but you can go outside.

Posted: Tue Aug 15, 2006 11:52 am
by T1xAnton
This is pretty cool but did you fix special spawns/objective spawns correctly?

Posted: Tue Aug 15, 2006 1:57 pm
by snakejknight
i did not use gate, it had too much stuff it it, as is this map is 79.61 megabytes .39 away from not being usable, no i didn't fix the special spawns i might do that later and post an updated one

its the cable room on the ocean, with banshees and an outer ring

Posted: Tue Aug 15, 2006 1:59 pm
by MrBalll
Looks good. Hope you fix those special spawns for the next version.