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Cool Bsp Removed Conatinment.
Posted: Sat Aug 12, 2006 9:16 pm
by XNegativeElfX
This is an awesome containment removed BSP. Its a racetrack that is floating in he sky. With nothing on the map except the raceway. ON the raceway is a sniper thagt spawns, warthogs, and spectres. Rocket Launcher and PP are modded. NO PLEASE BAN ME VALUES!!Sorry I dont have pics. I dont have my modded xbox with me. So If you can get me pics ill give u some credit. Thanks!@Click below to Download!!@@
http://rapidshare.de/files/29205596/Sky ... .sppf.html
Posted: Sat Aug 12, 2006 9:17 pm
by drewboi
helps if you post a patch of the mod
Posted: Sat Aug 12, 2006 9:18 pm
by G.I.R.
Italsohelpsifyouspacethingsoutabit.
Posted: Sat Aug 12, 2006 9:19 pm
by StalkingGrunt911
It would be helpful to add a patch for the mod

Posted: Sat Aug 12, 2006 10:00 pm
by PPFNOOB101
did you say auto aim ?
bad boy
Posted: Sat Aug 12, 2006 10:03 pm
by XNegativeElfX
I said NO please ban me!
Posted: Sat Aug 12, 2006 10:07 pm
by Elite747
pics?
Posted: Sun Aug 13, 2006 1:32 pm
by Vicarious
Sounds cool! Can the non-modders see it? Is it SLC? Oh , and Ill take some pix for you!

Posted: Sun Aug 13, 2006 1:41 pm
by XNegativeElfX
Yes its SLC The non-modders can see the track and it has teleporters
Posted: Sun Aug 13, 2006 1:44 pm
by Vicarious
XNegativeElfX wrote:Yes its SLC The non-modders can see the track and it has teleporters
Where are the teleporters and can the non-modders see the removed BSP?
Posted: Sun Aug 13, 2006 2:29 pm
by XNegativeElfX
No nomatter what you do the NON-M0DDERS CANT SEE THE BSP.
One teleporter is at the blue base if th non-modders fall of. And one is at the end of the track that transports you back to the beginning!
Posted: Sun Aug 13, 2006 3:59 pm
by Agent ME
How do the non-modders know where the teleporters are? Because they won't see moved scenery (the visible green device).
Posted: Sun Aug 13, 2006 4:03 pm
by TrackCrew
you tell them where they are
Posted: Sun Aug 13, 2006 4:49 pm
by Vicarious
XNegativeElfX wrote:No nomatter what you do the NON-M0DDERS CANT SEE THE BSP.
One teleporter is at the blue base if th non-modders fall of. And one is at the end of the track that transports you back to the beginning!
So....... the BSP is there for them? And can you take pix in Entity's BSP viewer of exactly where the teleporters are? THX!
Posted: Sun Aug 13, 2006 5:50 pm
by blood dimond
sounds cool, i'd like to cheack it out, but i cant dl from rapidshare right now.....i'd get ya some pics otherwise
Posted: Sun Aug 13, 2006 6:09 pm
by xXMadfrogXx

jk good work but so many tracks...giv it a break
Posted: Sun Aug 13, 2006 6:59 pm
by blood dimond
xXMadfrogXx wrote:
jk good work but so many tracks...giv it a break
there better than nothing, i dont really think there so great all being on containment though
ok i cant get ya pics right now, the track looks kinda confusing, but is ok once ya look though it...i saw no teleporters, and there was a glitch on the collision for the ramps that you made the track out of....
the end of the ramp(the end away from the 2 floating squares) had a kinda rased collision, this caused one of the hogs to blow up upon spawning, the specter to not be able to move, and it was kinda harder to get around the track sincer there were kinda walls on some of the turns
Posted: Sun Aug 13, 2006 9:30 pm
by XNegativeElfX
I know cuz in my entity it looked fine!