Cool Bsp Removed Conatinment.

This forum is for files only, Utilities and Hacks go here, not skins.
Locked
XNegativeElfX





Posts: 9
Joined: Sat Aug 12, 2006 9:06 pm
Contact:

Cool Bsp Removed Conatinment.

Post by XNegativeElfX »

This is an awesome containment removed BSP. Its a racetrack that is floating in he sky. With nothing on the map except the raceway. ON the raceway is a sniper thagt spawns, warthogs, and spectres. Rocket Launcher and PP are modded. NO PLEASE BAN ME VALUES!!Sorry I dont have pics. I dont have my modded xbox with me. So If you can get me pics ill give u some credit. Thanks!@Click below to Download!!@@

http://rapidshare.de/files/29205596/Sky ... .sppf.html
Last edited by XNegativeElfX on Sat Aug 12, 2006 9:34 pm, edited 3 times in total.
I wish I could think of a good signature but its just to hard!
drewboi





Posts: 255
Joined: Tue Jan 24, 2006 5:55 am
Location: poland,ohio
Contact:

Post by drewboi »

helps if you post a patch of the mod
:P
User avatar
G.I.R.




Recreator Coroner

Posts: 3221
Joined: Thu Aug 11, 2005 1:07 pm
Location: Missouri
Contact:

Post by G.I.R. »

Italsohelpsifyouspacethingsoutabit.
Image
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

It would be helpful to add a patch for the mod :wink:
PPFNOOB101





Posts: 271
Joined: Sat Mar 04, 2006 2:02 pm
Location: Behind you!
Contact:

Post by PPFNOOB101 »

did you say auto aim ?
bad boy
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba}
Image
Now Hiring
XNegativeElfX





Posts: 9
Joined: Sat Aug 12, 2006 9:06 pm
Contact:

Post by XNegativeElfX »

I said NO please ban me!
I wish I could think of a good signature but its just to hard!
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

Post by Elite747 »

pics?
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

Sounds cool! Can the non-modders see it? Is it SLC? Oh , and Ill take some pix for you! :D
XNegativeElfX





Posts: 9
Joined: Sat Aug 12, 2006 9:06 pm
Contact:

Post by XNegativeElfX »

Yes its SLC The non-modders can see the track and it has teleporters
I wish I could think of a good signature but its just to hard!
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

XNegativeElfX wrote:Yes its SLC The non-modders can see the track and it has teleporters
Where are the teleporters and can the non-modders see the removed BSP?
XNegativeElfX





Posts: 9
Joined: Sat Aug 12, 2006 9:06 pm
Contact:

Post by XNegativeElfX »

No nomatter what you do the NON-M0DDERS CANT SEE THE BSP.
One teleporter is at the blue base if th non-modders fall of. And one is at the end of the track that transports you back to the beginning!
I wish I could think of a good signature but its just to hard!
User avatar
Agent ME




Articulatist 500

Posts: 881
Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:

Post by Agent ME »

How do the non-modders know where the teleporters are? Because they won't see moved scenery (the visible green device).
TrackCrew





Posts: 36
Joined: Wed Aug 02, 2006 9:30 am

Post by TrackCrew »

you tell them where they are
Vicarious





Posts: 255
Joined: Sun Aug 13, 2006 1:29 pm
Contact:

Post by Vicarious »

XNegativeElfX wrote:No nomatter what you do the NON-M0DDERS CANT SEE THE BSP.
One teleporter is at the blue base if th non-modders fall of. And one is at the end of the track that transports you back to the beginning!
So....... the BSP is there for them? And can you take pix in Entity's BSP viewer of exactly where the teleporters are? THX!
blood dimond





Posts: 106
Joined: Thu Sep 22, 2005 5:39 am
Contact:

Post by blood dimond »

sounds cool, i'd like to cheack it out, but i cant dl from rapidshare right now.....i'd get ya some pics otherwise
Dont eat the fish!
xXMadfrogXx





Posts: 19
Joined: Sat Jul 15, 2006 3:46 pm
Location: Behind You
Contact:

Post by xXMadfrogXx »

:shock: jk good work but so many tracks...giv it a break
Image
blood dimond





Posts: 106
Joined: Thu Sep 22, 2005 5:39 am
Contact:

Post by blood dimond »

xXMadfrogXx wrote::shock: jk good work but so many tracks...giv it a break
there better than nothing, i dont really think there so great all being on containment though

ok i cant get ya pics right now, the track looks kinda confusing, but is ok once ya look though it...i saw no teleporters, and there was a glitch on the collision for the ramps that you made the track out of....

the end of the ramp(the end away from the 2 floating squares) had a kinda rased collision, this caused one of the hogs to blow up upon spawning, the specter to not be able to move, and it was kinda harder to get around the track sincer there were kinda walls on some of the turns
Dont eat the fish!
XNegativeElfX





Posts: 9
Joined: Sat Aug 12, 2006 9:06 pm
Contact:

Post by XNegativeElfX »

I know cuz in my entity it looked fine!
I wish I could think of a good signature but its just to hard!
Locked