[mod]Gemini Reloaded v1

This forum is for files only, Utilities and Hacks go here, not skins.
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

[mod]Gemini Reloaded v1

Post by Elite747 »

Image
Once a barren and empty spaceport at High Charity is now a battleground for the covenant soldiers that occupy it

This mod is best played with original starting weapons and weapons spawns

Weapon Mods-Yes
Skin Mods-No
Lighting Mods-Yes
Vehicle Mods-Yes

Mod is for: Gemini

Pics:

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

This is a very big upsize to the original Gemini. This includes two banshees so you can fly about the outside of the map. The four Phantom Docks are all occupied with phantoms as they should be. The two way teleporter goes out to a hovering pad out from the docks. The pad is the offense base. The offense base has four plasma cannons that send out the very dangerous core if destroyed. No dual wields. The Plasma Rifle from Halo 1 is back! And the beam rifle is equipped with a non-lethal laser for targeting. (the laser is only accurate when in zoom) The Frags are replaced with needler ammo that explodes if thrown. All LOD's are removed, only the highest quality models and textures are used.

Theres so much more that I can't really explain too well. Anyways, I hope you enjoy!

Oh, BTW, there is a broken ident, so serenity doesn't work. If someone knows how to fix that, please tell me. I really dislike sppf.
Attachments
GR.rar
This is the DDS image I used if you want to add it to your mainmenu.map
(46.6 KiB) Downloaded 125 times
GeminiReloaded.rar
There is a broken ident, so serenity doesn't work. =(
(9.38 MiB) Downloaded 643 times
Last edited by Elite747 on Tue Aug 08, 2006 10:29 am, edited 1 time in total.
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
RA1N THE ELITE




Critic Trickster

Posts: 874
Joined: Mon Jan 02, 2006 6:14 pm
Location: Uknown...... Latest Project: Yet to be revealed.
Contact:

Post by RA1N THE ELITE »

wow very creative. needs a better description though. I like it. and since i am very bored i will download and play.
Image
The Elites cannot be stopped.
User avatar
GametagAeonFlux




Bloodhound Acolyte Orb Commentator
Pyre Socialist

Posts: 9320
Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE

Post by GametagAeonFlux »

Looks cool, the Phantoms are a nice touch.
Catalyst_BSX





Posts: 165
Joined: Mon Jul 31, 2006 5:37 pm
Location: A chair, somewhere..... the Mohave, you say?

Post by Catalyst_BSX »

I'm liking the new attachments to the map. Very cool. I'll have to pick this one up tomorrow in my downloading exploit.

Although, I'm not sure if I can trust something with the name "Reloaded" in the title. lol...

Too many things are now "Reloaded". But, Cool mod anyway! I'll rate it tomorrow after I play it.
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

nice, they offense base looks like a little much though. i havent played it yet but from your description it sounds like it wouldnt be hard to teleport whore the offense base if there are plasma cannons and only one teleport. so basically what i ma getting at is how is the balance?
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Looks awsome
User avatar
MilyardoX2




Wordewatician 500

Posts: 821
Joined: Mon Jun 26, 2006 9:16 pm

Post by MilyardoX2 »

i like the thought of gemini being expanded. something has to fill the space, besides nothingness
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

Looks like a real fun mod the phantoms and the docks look really good with this mod good job keep it up.
User avatar
Supa1337




Critic

Posts: 180
Joined: Mon Jul 03, 2006 7:14 pm
Location: Federal Way, Washington
Contact:

Post by Supa1337 »

Very good idea
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

Post by Elite747 »

r0tten wrote:nice, they offense base looks like a little much though. i havent played it yet but from your description it sounds like it wouldnt be hard to teleport *** the offense base if there are plasma cannons and only one teleport. so basically what i ma getting at is how is the balance?
The balance is good. The cannons are balanced out with the two banshees that spawn. The teleporter is only in the cannons' fire for a short time. And only one of them can accurately hit the teleporter. If you have two shooting at you, kill one, and the core that spits out will most likely kill the other. The flag is away from any spawn points or cannons.
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

just what i wanted to hear.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Looks good! I will download it.
Accept Change.
User avatar
Geo
Forum Manager




Illusionist Stylist Advisor Pi
Connoisseur Pyre Socialist Tsunami

Posts: 4404
Joined: Sun Jun 19, 2005 1:01 am
Location: United Kingdom
Contact:

Post by Geo »

You most certainly have my download when I get home, good job.

I also agree, the phantoms are a very nice touch.
Image
For extremely cheap web hosting and domains, PM me. Includes excellent control panel software and instant activation!
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Looks pretty cool! You may want to reconsider the banshees, I have explored almost every part of gemini with them, and there are ENDLESS places to hide. Someone could get the lead and just fly to the distant structures.
Halo 3 ruined everything..
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

thats when you boot them for being douches.
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

Post by Elite747 »

r0tten wrote:thats when you boot them for being douches.
LMFAO :lol:
Yeah, or you play a gametype where you CAN'T use vehicles with the oddball. :roll:

Also I am thinking of extending and moving the deathzones. That way you can't get to hiding places. :P
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

WOW, that looks great!
The maximum signature size is 500x120px at 75kb.
User avatar
MrBalll




Acolyte Bloodhound Recreator Connoisseur
Illusionist

Posts: 2691
Joined: Sat Nov 05, 2005 12:05 am
Location: Lubbock, TX

Post by MrBalll »

I like the Phantom's. It looks pretty good, nice job.
User avatar
xheadshotmastax




Picasso Playscaper Visioneer Commentator
Droplet Firestorm

Posts: 1029
Joined: Sat Jul 02, 2005 12:26 pm
Location: Germany >_<
Contact:

Post by xheadshotmastax »

good job at the phantoms!
but i wouldve taken mausplatforms because theyre matching the theme of gemini!
:)
Image
User avatar
Elite747




Critic Pyre Articulatist 500

Posts: 636
Joined: Wed Nov 30, 2005 5:57 pm
Location: Reach
Contact:

Post by Elite747 »

xheadshotmastax wrote:good job at the phantoms!
but i wouldve taken mausplatforms because theyre matching the theme of gemini!
:)
The what??? :?: :?
Image
IACE|HALO VICIS|ELITE MODS
Tim Buckley wrote:Ignorance causes violence, not video games. Man up and take responsibility.
Locked